Hello everyone, I am looking for suggestion for second list for big up coming tournament. I played a small local tournament this past weekend and manage to eek out the win just barely... the list I used are below. The first List looked good on paper but after I lost Van Zant, the Hardcase, and HRL I really felt like I as really out of attack options seek out my opponent. The Missions will Show of Force, Frontline, Unmasking, Looting and Sabotage, and Power Pack. Hence the inclusion of the Unknown Ranger in list 2, who is the only reliable way of killing the objective; playing this list a few times it has preformed quite well. I am looking for ideas for a second list to play frontline and Power Pack with and am thinking about a list like list number 3. Would love other list ideas and peoples thoughts on different units. Thanks 1. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 8 2 1 MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) GROUP 2 9 GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) MINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38) 5.5 SWC | 300 Points Open in Infinity Army 2. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 9 1 1 UNKNOWN RANGER (Specialist Operative) Molotok / Heavy Pistol, T2 CCW, Knife. (1.5 | 47) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) MINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) GROUP 2 7 2 2 DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30) K-9 ANTIPODE AP CCW. (7) 5.5 SWC | 300 Points Open in Infinity Army 3. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 8 2 1 GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) GROUP 2 8 2 1 HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT Rifle / Pistol, Knife. (0 | 10) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38) 6 SWC | 299 Points Open in Infinity Army
Without knowing your local meta this could be rendered moot but you have very little in any of your lists to deal with enemy heavy armor. I love the order count but I'd try to sneak in some beefier models in there somewhere to help back you up. A blackjack would go a long way towards punching holes in any TAGs you may run in to. On the cheaper side mavericks have the AP ammo on their SMGs so they can sometimes help there. Plus with having FD1 now in addition to their 8-4 move they can score frontline more reliably than infiltrating grunts can due to not having to roll.
Thanks for the suggestions, I have not played against a tag in ages...I have never fielded a blackjack do you find them worth their cost?