This thread inspired me to go back to some my books from N2, N3 and the Haqq rpg supplement to reread fluff descriptions. There are actually a few troops in QK that don't really feel like they live up to the fluff: Hafza: Infinity RPG, Haqq Supplement, pg 82, Hafza - "A Hafza can turn any group of soldiers into an efficient, coordinated combat force, no matter how eclectic or diverse their skills and backgrounds." N3 Human Sphere, Guide Book, pg 135, Hafza - "Therefore, all members of the Hafza Unit graduate from the prestigious Al-Khaafidif Military Academy. The training they receive is the best and the most intense as the require both leadership and combat skills. Famous for their leadership skills and tactical flexibility, each Hafza is prepared to take the most diverse groups of soldiers and convert it into an efficient combat force." Significant emphasis is made on their high degree of training, tactical skill, and ability to bring forge cohesive fighting forces from disparate troops. This is not currently reflected in their profile in any fashion. I don't feel that NCO or CoC are appropriate, but Strategos L1 plus extra LT. order or extra command token would be a good reflection of this characterization. Djanbazan: Infinity 2nd Edition, pg 68, Djanbazan - "The Djanbazan are trained to fight and die without any doubt or fear." N4 Core Book, pg 157, Djanbazan - "Then, Djanbazan are trained to fight and die, disregarding their own fears and doubts". By their own description, Djanbazan should have the Courage skill (I don't feel Religious is appropriate, given their lack of religious emphasis and borderline mercenary reputation) Sekban: N3 Human Sphere, Guide Book, pgs 137-138, Sekban - "All the money in the hands of those who wanted to establish a plutocracy and oppress their families and neighbors could not buy the loyalty of a corps steeped in Haqqislamite ideals and with a duty to defend...The Sekban fought hard and fought well, often isolated in remote caravansaries in distant systems, without the possibility of receiving reinforcements or support...Although members are still recruited from among the civilian population,candidates now have to endure an extremely severe training, because the Sekban Unit will not allow a slaughter of innocents like the Al-Umara Station Massacre to happen again while one of its members still stands." Infinity, Campaign Paradiso, pgs 105-106, Sekban - Same as above Given the ideological conviction attributed to Sekban and their dedication to fight to the last man, it feels that Sekban should be given either Religious or Veteran skills. Kaplan Tactical Services: N3 Human Sphere, Guide Book, pgs 279-280, KTS - "KTS is a professional, reliable elite force, and the Qapu Khalqi military has become so dependent on it that Kaplan soldiers are sometimes referred to as 'the Sultan's tigers.' Under the Sultanate's command, the KTS has made a name for itself in some of the most complex and perilous operations in recent memory." Infinity, Campaign Paradiso, pgs 130-131, KTS- "Thanks to their professionalism as highly trusted elite troops, KTS has been so well integrated into the Qapu Khalqi's military structure that they are also known as the 'Sultan's Tigers,' undertaking complex operations in the Sultanate's service and forgoing their fame and prestige." Kaplans should be treated as Veteran or Elite troops within QK, and Hafza should not be prohibited from joining them as wildcards. Al Hawwa': N3 Human Sphere, Guide Book, pg 141, Al Hawwa - "What makes this unit so special is its specific preparation in information and electronic warfare, in both naval and local conflicts, under high technology combat conditions...All of the known members of the unit are professionals in Intrusion/Infiltration, Cybercombat, and Demolition techniques...Among their many functions they exercise secret security on Haqqislam vessels involved in the Silk Trade, staying hidden among the passengers or crew, collecting data until the moment they take action... The Al Hawwa' unit has advanced material and equipment at its disposal because they are subsidized, in part, by a group of the Silk Consortium..." Infinity Human Sphere, pg 68, Al Hawwa' - "The Al Hawwa' Unit has at its disposal advanced materiel and equipment, as it is sponsored, in part, by a cartel from the Silk Consortium..." Despite a very impressive fluff description, Al Hawwa' currently have very average skills and equipment. Given the very strong emphasis on hacking and the hint of "advanced equipment", it would be appropriate for the Al Hawwa hacker to receive an upgraded hacking device or even an HD+. The description of infiltration/undercover work would also make Al Hawwa' a candidate to receive the Counterintelligence skill (currently lacking throughout Haqq). The sniper profile also feels like an odd duck out, since everyone is supposed to be a demolition expert. Giving the sniper profile additional D-charges or giving everyone a MULTI pistol would be a nice addition, as would upgrading the sniper rifle to AP, MULTI, or viral. Full disclosure, the Al Hawwa' sniper is probably my favorite model in the Haqq range, so I'd love to have a reason to bring it more often. Giving the non-hacker profiles repeaters would also be another interesting option to align their fluff, but it might step too much on the toes of Hunzakuts in vanilla. Generally, Al Hawwa' could also do with an expanded profile list - adding smg, MULTI rifle, marksman rifle, and/or e/mitter or pulzar configurations. Replacing the existing shock mines with E/M or cybermines would be another nod to their cybercombat and demolition expertise. Al Hawwa should also gain some BTS to reflect their deep focus on cyberwar. Saladin: More a piece of trivia than a real argument, but page 71 of Infinity Human Sphere has a profile blurb on Saladin where he is shown with the QK flag next to his unit icon. I recall their was some discussion about this way back, but I can't recall why CB said they kept him out of QK. Iguana: N3 Human Sphere, Guide Book, pg 173, Gecko Squadron - "The Gecko's diminutive size allowed for excellent mobility in narrow spaced, which made it ideally suited to naval operations and the walkways of spaceships and orbital platforms...Praxis technicians optimized what had been deficiencies in the original design and gave it Zero-G and EVA capabilities." Iguanas were part of the original QK sectorial list in N2 Human Sphere, before the Geckos were even introduced; however, I would argue that Geckos fit with the combat environment of QK much better than the Iguana. In the halls of a starship or caravansary, an ejection system is likely to drive your head into the ceiling rather than land you a safe distance away. AVA 2 Geckos with Duo would be a very cool alternative to the Iguana, which currently feels inferior to Scarface's AP HMG profile. I couldn't find a fluff description for the Hortlak Janissary in my collection, but I'm missing a few books. Does anyone know if an argument could be made to bring the Hortlak into QK based on their fluff? Janissaries in general would really benefit from a profile rework, but their fluff focuses on their background and training rather than their equipment - so I don't feel I can make an argument from fluff. Apologies for the long post, I ended up finding more than I was expecting when I started looking for quotes.