Tinbot and Comms trait

Discussion in '[Archived]: N3 Rules' started by Mahtamori, Apr 8, 2020.

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  1. Mahtamori

    Mahtamori Well-Known Member

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    TINBOT AUTOMATIC EQUIPMENT
    Comms Equipment, Deployable (1), Non-Lootable, Prior Deployment.

    Deployable. The user of this weapon or piece of Equipment can place it on the battlefield—but never on a vertical surface— whereupon it becomes an independent element.
    • Deployable weapons and Equipment have their own profile with Attributes, and are targetable by Attacks and Skills.
    --
    So, they are Deployable and being Deployable they have their own profile with attributes and are targetable by attacks according to the Deployable trait, but they are not targetable by attacks according to Tinbot and the profile does not exist, yet they are Comms Equipment...

    What happens if the owner is targeted by Blackout?
    From Deployable Repeater we know that the deployed Repeaters are not affected, only the remaining charges of Deployable Repeaters, unless the specific Repeater that is deployed is the target of Blackout. From Game Elements: Terminology and Alignment we also know that being a Marker does not equal not having a Troop Profile nor does it protect against being affected by attacks (e.g. Mine Marker).
    The FAQ calls it a "State Marker" yet that basically goes completely against everything else in the rules, not to mention that having no cancellation clauses it is unclear whether being affected by Blackout cancels the state, so: does Blackout even do anything to a model with a Tinbot as the only Comms Equipment?
     
  2. toadchild

    toadchild Premeasure

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    My interpretation has always been that if you successfully use Blackout on a model with a TinBot, the skill provided by the TinBot stops working.
     
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