So I haven't posted aside from in my dossier and army wallpaper stuff in a while, as I haven't been playing much as of late. I liked posting this last time as I liked seeing what other people were liking and disliking in comparison to me. All of this is personal opinion, and I am very much an average player, so take this with a grain of salt. I like to occasionally participate in the community in words rather than pictures ;) That being said, Things I'm Loving Mixed Links: I still am really liking the idea of multiple troops from the same army being able to bring mixed and varied skills, weapons and options to link teams so that it's not always the same 5 guys in a link together. I like it thematically and while it may invalidate certain options in blatant specialization like a Vet Kazak AP HMG being able to join Line Kazaks instead of the much punier Line Kazak AP HMG, you still have the option to use the latter if you want to save points. I like the idea of a Vet Kazak or an Aquila or other heavily armored veterans being able to help out their less-seasoned and armored compatriots, but that's more something I enjoy on a thematic and fluffy level. Still hoping for a Blackjack Special Haris :O "Inspired" characters aren't as blatant right now: I don't like blatantly copied characters because I appreciate someone using reference photos to draw as opposed to pretty much tracing something. I hated the Kuroshi Rider and the Not-Suicide Squad because it took too many elements from the source material that a paint job, with no other modification, was being shown and they may as well have been a figure of the original. A couple I noticed recently was Raoul Spector, I think a nod to Marc Spector or Moon Knight, or the Deva in the Dakini SWC box having Pokemon's Jesse's hair (Possibly, but so did the old deva it was replacing so maybe just a style choice). However, they're nods instead of vigorously shaking the head up and down. Faction releases: We now have a better idea of what an entire faction is going to include with Varuna, Ramah, Invicibles, OSS and TAK being released. We are still missing White Banner and Svalarheima, but we have so much more to think about and see than we did a couple years ago. I like to think about investing in an entire army as opposed to just sectorials as the shared Remotes and Support Packs means it's easier to collect a sectorial of the army you're already collecting than switching to an entirely other army, and the sectorial releases paint a bigger picture for what you're getting into. I'm having a lot of fun listbuilding with all manner of different armies to try and suss out my next investment. Aesthetically cool units: I'm very much enjoying the aesthetic direction a lot of the new units are taking, there's not much that's come out that I've thought "Dang that's ugly". Most everything has looked cool and made me want to get the minis. I particularly enjoy the Daoying hacker, the female Zulu Cobra and Perseus. My least favorite is probably the Schemers from the Spiral Corps box. Positive Rules Changes: Guard and Symbiomate changes both seemed good to me, making Guard more viable and making Symbiomates more balanced with counterplay (being forced to pop them whenever successful shots are made against them along with the chance to low-roll armor makes it feel more fun to play against while still being a strong tool. Guard changes are also cool for thinking about the increased burst and damage, you have another unit that fights alongside the main character adding attacks and making those attacks harder to keep from doing damage, love it. Things I'm Not Loving: Total Immunity changes (thematically): I don't think I like the changes to Total Immunity (Very new change, haven't seen it in practice much) I don't like the fact that Dog Warriors or Chimeras or Namurr are somehow now immune to monofilament, at least fluff wise I don't see how those units would withstand being sliced in half with a mono blade or minced by mono mines. I think the existing counterplay for TI in flash pulses or Mono or Stun or Viral (even though Dog warriors still have it) was good and meant you had options to deal with units with those skills. I also see how "Total" is confusing if several ammunition types got past it, but it still kinda irks me. I don't see why it needed to be changed aside from making rules more consistent with their naming i.e. when they changed the low/zero vis naming on smoke grenades and zero-vis/eclipse grenades. Fatality Level 2: I don't think I'm in the minority when I say I don't like Fatality Level 2. It's for the same reason that I didn't think Symbiomates were fun to play against before, it tells your opponent that I don't care about how well you rolled or if you got a lot of hits, my 1 crit or my 1 symbiomate negates all of that damage unless you can crit me back. I'm already at double crit chance as well as both Tarik and Sheskiin being able to get to B5 against either a B1 or B2 ARO. It seems power-creep-y to me and I'm not much of a fan. CB Not Giving Me Full Resolution Dossiers for literally every unit past and present, I can only do so much and I have a lot of feeling about this: For Shame (Jk I love your art CB crew no ban plz go easy) What do you guys loving and not loving from CB recently with the Torrent of new updates and releases?