WARNING: This tactica is egregiously out of date. It will be updated... someday! Welcome the most important Brotherhood of the Human Sphere, the Hassassin Society. Founded by Abdulahmed Rashad, its one purpose is to protect the Search for Knowledge using whatever means possible. This pursuit of individual and collective enlightenment is the highest endeavor for humanity and is the most fragile. Hassassin Bahram, a military intelligence branch of the Haqqislamite armed forces, shall use all and every tool to protect it. Including fear, terror, and swift death. We are faceless, legion, and exist everywhere. We have specialists in all forms of murder and kill discretely or spectacularly without remorse. We answer only to the dictates of the Old Man of the Mountain, who has our undying loyalty. For we know the Truth: We are the guardians of humanity and nothing must impede the Search for Knowledge. Faction strengths Versatile fireteams The Ghulam Core with associated wildcards and other linkable units is one of the most diverse toolboxes available to any faction. Here are just some of the tools you can mix and match to customize your link team: A Smoke Grenade Launcher that lands 91% of the time. A Pitcher that lands 99% of the time. Extra orders from NCO and Tactical Awareness. MSV2 Forward Deployment (+4”) for every member of the link. One of the best Heavy Infantries in the game, armed with one of the most destructive midrange weapons in the game. Number 2. Several great Doctor (+3) options. You’ll see a Ghulam Core in just about every Bahram list, although it may only have one Ghulam in it. It’s a very powerful tool, and the main reason to play Bahram over Vanilla Haqq. The same flexibility can make for an excellent Haris and even a Duo or two. Expendable AROs For their (incredibly cheap) cost, Panzerfaust Daylamis are one of the best AROs in the the game. The Nadhir also brings dangerous Panzerfaust and Flammenspeer AROs. Muyibs come with Panzerfausts and Dogged. At close range, Ghazis can hold off an attacker with Jammers. In short, our best AROs are Disposable weapons on expendable troops. They won't last the whole game, but they're very, very good at holding off the opponent for the first turn or two. Enjoy watching your opponent flounder as they try to push through a network of Panzerfausts. Just make sure that you use the time you've bought to do some decisive damage. Otherwise, you'll be overrun once the Panzerfausts run out. Active-turn hacking Bahram is one of the strongest factions for delivering repeaters to the opponent’s side of the table, thanks to cheap linked BS12 Pitchers. Once the repeater is in place, we deliver Oblivion, Carbonite, and Spotlight at WIP14. The Barid KHD also comes with the incredibly cheap and effective Trinity(-3) for hunting enemy hackers. Even an Interventor won’t last long against that. Smoke The Ghulam NCO delivers smoke with maximum efficiently in a 24” radius, and even beyond. Fidays deliver smoke directly to the enemy DZ. Ghazis fill in any gaps with cheap impetuous smoke grenades. Basically, the Hassassins put smoke wherever they want it. Skirmishers with shotguns Shotguns are great weapons, and are particularly strong on skirmishers. Most factions get some skirmisher profiles with shotguns, but few get very many, and they’re usually trading other abilities for the shotgun. Bahram has a shotgun on every single skirmisher. Daylamis, Fidays, Farzan minelayers, Farzan specialists, in addition to the other skills and equipment they bring to the table, every one of them has a shotgun. Hidden deployed template Any time your opponent can only see 14 of your orders on the table, they have to worry that a Nadhir could ARO a Flammenspeer template. Their movement is constrained by the threat, whether or not you actually have the unit in your list. Faction weaknesses Low regular order count Bahram leans heavily on Daylamis, Nadhirs, and sometimes Ghazis, none of which bring regular orders to your pool. Consequently, we can be very strong on defense but can struggle to get enough done in the active turn. NCO, Tactical Awareness, and the Ghulam Lieutenant(+1 Command Token) can help mitigate this, but you’ll still feel the pinch. Long-range active turn shooting In the active turn, dealing with enemy snipers is a priority. From outside 24", we don't have good guns for the task. Our best long-range weapons are low-burst options more suitable for the reactive turn. Our high-burst options are lackluster. While a Shakush HMG, linked Ghulam HMG, or even a (very expensive) linked Govad HMG will sometimes do the job, more often we need to find other ways to deal with snipers. Assassinate them with Fidays, maneuver an Asawira into Spitfire range, or just block them with Smoke. Consequently, we spend more orders on countering snipers than most factions do. Snipers with MSV are a particular weakness since they can see through our smoke. Defensive hacking Although we’re very strong at offensive hacking, we have a subpar reactive hacking game, especially if playing second. Our repeater network relies on Pitchers, and can’t be deployed before the opponent’s first turn. Our hackers also all have low BTS and won’t last long against an enemy attack. We don't have any camo hackers. Use your hackers for offense, but use other tools to protect yourself in the reactive turn. Standout units These are the units that define the sectorial’s strengths. Some are exceptional value for their points; others bring unique abilities. If you’re deciding which faction to play, these are the units that might make you choose the Hassassins. Daylami The humble Daylami is the backbone of the sectorial. In a faction loaded with offensive tools, the Daylami provide the defense. For 8 points, you get a camo marker that can deploy anywhere in your half of the table, biding its time, waiting for the perfect moment to unleash a deadly Panzerfaust ARO. Don’t reveal them too soon! The lingering threat of a couple of Daylamis can keep your opponent pinned down for the better part of the game. Don’t underestimate the shotgun, either. At 8 points, Daylamis are prime candidates for midfield trading. Think of them as a Liberto with extra forward deployment. At both long and short range, they punch way above their weight. You’ll rarely see a Hassassin list without a Daylami or two. Asawira For their points, Asawira are extraordinary. In a gunfight, they’re on par with some of the game’s strongest HI. They’re also CC experts, they’re fast, and they’re champions at Dodge. Stealth and BTS 9 provide solid protection from hacking. And if all else fails, they Regenerate on 14s. Basically they’re good at everything but don’t pay the points for it. While not quite an auto-include, you’ll rarely see a Hassassin list without at least one. The AP Spitfire profile is the obvious choice, offering very high lethality at up to 24”. He’s a perfectly good solo piece, but really shines in a fireteam. In a Core link, in addition to being an active-turn mass murderer, he’s also a solid ARO piece. Just be careful to position him so that your opponent can’t shoot at him from outside 24”. The Doctor(+3) profiles are also excellent, either in a fireteam or as a solo piece with attached Nasmats. In either case, they’re solid attackers and defenders who can also push buttons and heal your other troops. Barid Linkable pitchers are a faction-defining asset. A fully linked Barid can put repeaters up to 16” away with 99% accuracy, and up to 24” with 84% accuracy. Even out to 40”, they’re 70% accurate. Paired with a guided missile bot, a linked Barid hacker is a surprisingly dangerous attack piece. Even more impressive is the Barid killer hacker, an absolute steal at 15 points. Compared the similar Cyberghost, the Barid has linkability, an excellent Trinity upgrade, and better BS… and is 3 points cheaper! Ghulam NCO Linkable smoke that stays pretty accurate out to 48”? Yes, please! Very close to an auto-include, it’s hard to imagine not spending 15 points to add her to a link. Sometimes you just want a smoke template somewhere, and with Hassassins, you can always have one. Thanks to NCO, you don’t even have to spend an order to get it. Yara Hadad For 28 points, Yara brings a lot to a fireteam. The ultra-rare Strategic Deployment skill gives her entire fireteam Forward Deployment, which greatly improves your deployment options. MSV2 is welcome, especially in a fireteam that can bring its own smoke. And with an AP Marksman rifle and a +1B heavy pistol, she’s lethal at short and medium range. If your list is skirmisher-focused, it's actually possible to deploy nearly the entire list outside your deployment zone if you want to. Well worth considering in zone control missions. Yara’s main downside is that her combat role overlaps significantly with the Asawira AP Spitfire. They both want to be in your core link, but both in one link may not be the most efficient use of your points. Fiday Nothing says Hassassins like the Fiday. She’s not the only unit that deploys on the enemy’s table side; Speculos, Kiutan, Greif Operators, Onibawan, Bran de Castro, Uxia McNeill, and Andromeda all share that honour. But out of all of them, the Fiday is perhaps the best combination of cheap, versatile, and reliable. She’s got a shotgun, CC expertise, mines, smoke, and a double marker state all for 27 points. If the Fiday isn't deadly enough for you, Al Djabel offers a premium experience with better BS, better PHYS, much better CC damage, and Continuous Damage guns that terrify his opponents. Whether he's worth the extra points is a matter of ongoing debate amongst Hassassins players, but he's an option well worth considering. Other good units While not as iconic or essential as the above units, these guys are great additions to a Hassassins list and see a lot of table time. Nadhir A hidden Panzerfaust or Flammenspear ARO can really ruin your opponent’s day. And if the Nadhir survives the encounter, she then becomes a surprise specialist to push a button your opponent didn’t expect. Ghulam Doctor Want a healer in your link team? Other factions are stuck with paramedics, who seem to kill their patients as often as they heal them. Hassassin links can bring a Doctor(+3), who’s virtually guaranteed to heal her patients thanks to Cube rerolls. Muttawi’ah Compared to your typical warband, the Mutt gives up CC ability but gains a jammer or e/marat, both of which are very useful weapons. That said, her most important kit are the smoke grenades and the boarding shotgun. Cheap and effective. Leila Sharif An interesting unit who’s a jack of all trades but master of none. She has a decent gun, a decent hacking device, decent mines, and d-charges. But she isn’t a good gunfighter, a good hacker, a minelayer, or a CC specialist. She’s also decently cheap, though I find she never quite lives up to her potential as a toolbox unit. Muyib The Muyib is the ultimate wildcard. They come with quite a few profiles that bring some useful capabilities to a fireteam for a fairly reasonable cost. Any Muyib will boost your fireteam’s durability with Number 2, Dogged, BTS 3, and Bioimmunity. The most interesting profile is the Heavy Rocket Launcher. Don’t use him as a primary ARO – he’ll die too quickly – but he’s nice for defending a secondary firelane. More importantly, he donates an extra order to your fireteam with Tactical Awareness. Honourable mentions go to the Spitfire profile (which also comes with Tactical Awareness) and the two Minelayers. Viral and E/M mines are both great. Add Yara to the team and those mines can deploy an extra 4” forward. The Muyibs also have other decent profiles like the smoke launcher and the Doctor(+3), although these tend to be eclipsed by cheaper Ghulams with similar kit. Ragik The Ragik is a middle-of-the-road drop troop. Dogged is very nice on him, the Spitfire is a great weapon, but he’s appropriately costed for what he does – that is, fairly expensive. He’s good for hunting targets in the enemy DZ, but is somewhat eclipsed by the Fiday in that role. At WIP 15, the Hacker is also an interesting option. In addition to being a versatile attack piece, he can also do a surprising number of classified objectives. Shakush The Shakush doesn’t look like much, but don’t underestimate a cheap TAG with an HMG. Your opponent will kill her, but you can make them spend a lot of orders to do it, and in the meantime the rest of your list is busy doing the mission. To get the full value of her points, be sure to put her on ARO duty in the reactive turn. Once your opponent has spent the orders to move an HMG into position to kill her, Guts her back into total cover. The AP Spitfire profile is also of interest. Although largely eclipsed by the Asawira AP Spitfire, the Shakush does have Tactical Awareness, increased durability, a specialist pilot, and no Frenzy. Asawiras are usually found in fireteams, but if you're considering fielding one solo, give a thought to the Shakush as an alternative. Rafiq Like every other faction’s sensor bot, but slightly cheaper and packing a shotgun. A sensor bot isn’t anything to write home about, but it’s still nice that we have the best sensor bot. Farzan The Farzan has what every skirmisher wants: a shotgun. The perfect unit for getting in close and doing some damage, and at a very reasonable price point. Of particular note is the Farzan CoC – a unique unit that does a great job protecting the sectorial’s generally quite vulnerable lieutenants. Also of note is the Farzan Minelayer, one of the very few Minelaying Skirmishers in the game that doesn't cost any SWC. Farzans are AVA 3, and bringing a full complement of them is not at all unreasonable. Weaker units These units aren't by any means useless, but they're expensive for what they do. You'll sometimes take them anyway, but you won't be happy about how many the points you have to spend to do it. Avicenna This expensive Doctor(+3) might be worth considering if we didn’t have the Ghulam Doctor(+3) for far cheaper. As a solo unit, it's hard to see how she could be worth her points. You might consider adding her to a fireteam as a more resilient alternative to the Ghulam, although her Flash Pulse doesn't benefit from link team bonuses. Govad Like many factions’ Medium Infantry, the Govads have some useful kit, but are just too expensive for what they do. Some of the profiles would be interesting in a fireteam, but then you’re paying for five times as many overpriced Govads. That said, they’re the best long-range weapons platforms in the sectorial if you’re willing to pay for them. Lasiq The Lasiq suffers from the same Medium Infantry problem as the Govad. Viral weapons are nice, especially if you expect to face a lot of Ariadna, but the cost is prohibitive. The Sniper has some ARO potential in a link, but it will be an expensive link. Yasbir Another toolbox unit with some interesting kit, but just too expensive for what he does. Ayyar A heavy infantry combat specialist who wants to fight his way to an objective, take it, and hold it. Holoprojector helps by clearing any mines that might be in the way. Unfortunately, the holoprojector is the only thing the Ayyar has going for him. He’s a weak gunfighter who costs too many points. If you want a tough combat specialist, the Asawira Doctor is cheaper and better. Shujae The Shujae is an interesting toolbox unit, but its various skills and equipment don't synergize well. It suffers from being a Forward Deploying unit without a marker state. For the role, most Hassassins players prefer the Nadhir at a similar price point. Tactics Here is an incomplete list of some of the tactics you might commonly find yourself using which the Hassassins. Pitcher hacking An unlinked Barid lands a repeater 16” away 75% of the time. That’s not terrible, but the same Barid in a core link lands the repeater 90% of the time. If you can spare them, fire both repeaters in a single order, for 99% odds to land at least one of them. Would you like the repeater to be further away? In the 16”-24” range, firing two burst on 12s is still 84% likely to land at least one. Even shooting on 9s up to 40” away, your odds of landing one are 70%. You can also use Yara’s Strategic Deployment skill to deploy the Barids closer to where you want the repeater. Use pitchers to attack hackable targets, especially enemy hackers using the Barid KHD. Against a hacker, if you have two Barids in your link team, be sure to cancel the link before you start hacking. Otherwise the target can choose an unopposed hacking ARO against one of your Barids. Once the target is down, you can reform the link with a command token. You can also Spotlight targets and drop guided missiles on them. Spotlight is order-intensive, so save this tactic for important targets, or targets clustered within template range of each other. The Shotgun fork Shotguns are great in the active turn, because they force the opponent to make a bad choice. Move your shotgun unit into range of an enemy trooper. If the trooper declares Dodge, shoot them in hit mode for a very good chance of winning the f2f. If they shoot, you can trade pieces by shooting them in template mode, maybe also catching other targets in the template. The fork doesn’t work if the attacking piece is in a marker state, because the target can Delay its ARO. Before coming around the corner to attack your target, consider first spending an order to deploy a mine. You get out of marker state so that you can fork on your next order, and a mine on the table is never a bad thing. Alternatively, if you already have LoF on your target, simply declare Discover as your first short skill. The Discover doesn’t accomplish anything concrete (unless the target turns out to be in the Holomask state), but it reveals the attacker so that the target can’t Delay. Fiday assassination Whole articles could be written about the uses of Fidays. One common use is to remove key enemy models. If you can identify the opponent’s lieutenant, removing it can put them into Loss of Lieutenant for a turn. You can also go after their other important pieces such as their attack pieces. But maybe the most common target for Fidays is the opponent’s snipers. Bahram lacks other tools to deal with snipers, so a Fiday is often crucial. If the sniper is in a link, you can also kill one or more of the other link members to reduce the sniper’s bonuses before you fight it. Fiday template protection Impersonation markers count as friendlies for both sides, so they cancel any template attacks that touch them. Anyone standing next to your Fiday is immune to guided missiles. Sneaky Asawiras Asawiras have Stealth, so they can sneak up on targets without triggering repositioning Dodges. They can also move safely through hacking networks as long as none of your opponent’s hackers has Sixth Sense. They are also very good at advancing past enemy AROs using Cautious Movement - six inches can cover a pretty wide gap. Plus, thanks to their Stealth, the Cautious Movement can be done even if there are troopers in the Asawira’s ZoC. In a pinch, you can also get an extra 2” of movement by Dodging with an Asawira’s second short skill, since they have a 4” Dodge distance. Dodge can also be used to move the Asawira into LoF of an enemy without provoking an ARO. Useful if you want to attack them with Berserk. Asawiras want to get in close, and their kit makes them very good at it. Smoke It’s easy to get caught up in killing and forget the mission. Don’t! Rather than fighting an enemy trooper, it’s sometimes more efficient to just block it with smoke and ignore it. Layered defense Fidays like to be deployed as close to the enemy DZ as possible. But the closer they are, the easier it is for an enemy trooper to Discover them out of cover within 8”. Deploying Fidays, especially if playing second, is a balance between being close enough to be effective, but far enough away to be hard to root out. You can make the Fiday a lot harder to root out by covering her with a Daylami. Deploy the Daylami to guard all the points where an enemy trooper would see the Fiday from within 8”. Now your opponent has to either Discover from further away with lower odds, or deal with the Daylami first. Heavy fireteam Asawiras are a very durable unit, and up to 4 of them in a fireteam can occupy the midfield and dare the opponent to remove them. Muyibs are also surprisingly tough thanks to Bioimmunity, Dogged, and Number 2. Watch out for templates! Midfield spam In addition to our excellent skirmishers, Daylamis, and Nadhir, an entire core link can be deployed outside our DZ using Strategic Deployment. If you want, you can start the game with almost your entire force deployed in the midfield.