Oh Yeaaaaaaaaah koolaidman.jpg If you're reading this, you probably already own this hefty fella. I'll admit - I've been waiting for TAK to drop since 2012, when I was first introduced to Infinity, and I was a little disappointed in the sectorial. A long-time Vanilla Ariadna veteran, I was stuck focusing on pieces that were fantastic in Vanilla. At first glance, we Kazaks have increased AVA of the Kazak power units, but after playing TAK for a while, I found myself taking less of them rather than more of them. A prime example is the staple Spetsnaz HMG - whereas I always double down in Vanilla, I found it tricky to run more than one in TAK. The missing link in that post-release mindset was the proposition of new units. TAK units had been around forever in Vanilla, but what about the newcomers? Enter the Rocketnik...the HRL Ratnik...the Heavy^4 (heavyweight, heavy rocket launcher, heavy shotgun, heavy pistol). It's heavy...I get that. What is its role? Its primary weapon (which we speculated would be a double Katyusha or something) is actually a single HRL. Its secondary weapons are entirely redundant, and focused within the 0-8 rangeband. If you're focused on winning FTF rolls, you're probably slinging Heavy Shotgun slugs, otherwise the other two weapons are incredibly situational. So where does it shine? Duo. And not with another Ratnik, but rather with a Wildcard Trooper, specifically the Veteran Kazak. After a bit of experimentation, I've found this duo fixes a lot of my problems. Tartary Army Corps ────────────────────────────────────────────────── 2 RATNIK Heavy Rocket Launcher, Heavy Shotgun / Heavy Pistol, Trench-hammer, Knife. (2 | 44) VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38) 2 SWC | 82 Points Open in Infinity Army The Vet T2 rifle X visor fixes a number of problems for the Rocketnik, specifically the 8-16 rangeband gap and the close defense issue. With his LFT, the Vet Kazak can handle ODD/TO threats, and SSL2 allows him to cover the tight lanes that would put the Rocketnik out of LOF. In board control missions, this team is particularly adept, providing 82 points of hard-to-shift staying power. In summary, I was extremely skeptical of the Rocket Ratnik...compared to other factions, his degrading functionality with damage leaves a lot to be desired. However, in TAK he fills a critical gap. While he competes with high-30s low-40s units for active turn shooting (Tankhunter APHMG, Vet Kazak APHMG, Spetsnaz HMG), he is more survivable and packs a bigger punch up close. Tovarich comrades, and a vodka toast to our heavy boi.