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Tell me your opinion on N4 CHA please.

Discussion in 'Ariadna' started by InventorofSoup, Apr 16, 2021.

  1. InventorofSoup

    InventorofSoup Well-Known Member

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    With N4 being out for half a year at this point, how do people feel about CHA? I remember reading a post in November when the army was just updated and a lot of people felt that the army update was lacking. I assume people have got some games in since then and I was wondering if those opinions that the current CHA is weaker than N3 due to a lack luster update and the order restrictions have changed at all.

    I haven't been able to get any games in with CHA since November and would really like to see what people's opinions of the the current strengths and weaknesses of the army is from people who have been able to get games in.
     
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  2. RobertShepherd

    RobertShepherd Antipodean midwit

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    It's different to N3 in many respects but also very good. We have a local who plays it exclusively and regularly podiums at events including taking 2nd place at an interstate event we traveled to recently.

    Weaknesses:
    • No three wound or equivalent troops and very few true two wound troops; reliance on Dogged or paramedics for resilience.
    • MSVs of any sort can pin you back until you put them down, so you need to plan for things like Bolt or Grenzer snipers or Riot Grrls.
    • If you owned more than a couple Galweigans you're probably going to want to either sell them or bribe your local TOs to run unrestricted events, or kitbash some armour onto them and call them Greys.

    Strengths:

    • Wallace remains one of the best lieutenants in the game; even with 15-troop limits, inspiring leadership is great, and Caledonia has probably the broadest selection of models in the game to coordinate. He's also an absolute fucking monster this edition in terms of personal combat ability. Like damn. You could conceivably take his non-lieutenant profile if you wanted.
    • The sectorial absolutely slaps in terms of the power it brings from 20pt-28pt models, which is a great fit this edition.
    • Greys got a slight nerf to the HMG profile but a suite of big buffs to everything else about them and an army that trades on max AVA Greys is full to the gills of very good, very aggressively costed, medium-weight infantry. You'll still almost certainly want the HMG with full core bonuses but the other profiles are all worth looking at too, now.
    • SAS forward observers might be the best way to spend 21pts on a midfield profile in the game, with great armaments and absolutely insane one-shot-a-TAG level close combat ability. Uxia's good too.
    • Caterans are still great and Caterans coordinating with Wallace remains an excellent backup solution to those MSV pieces I mentioned above.
    • Cameronians can comfortably take the place of Galweigans in the 15-troop limit and are also great models to coordinate with Wallace.
    • Tons and tons of very good smoke throwers means that you can comfortably close assault or outmaneuver the enemy once you put their MSVs down.
    • Volunteers are still great core filler for their cost.
    While I wouldn't rank it as a strength, I'd also note that Scots Guard, Wulvers and Mormaers all received buffs and are playable if you like 'em. The Mormaer especially is the literal high watermark in terms of damage output in the game if you can only land a hit with BS13 and no mods beyond burst, which some people love and some people hate.

    Overall I would rank Caledonia as very nearly at Hassassin level in terms of getting the updates needed to translate from N3 to N4.
     
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  3. Tanan

    Tanan Well-Known Member

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    I have an excel sheet which gives points for attack and defense. It can be applied to all list and factions.

    CHA has an attack stenght of 4/6* (good smoketrick, versatile fireteam, climbing+/superjump, infiltration/impersonation) and defense strenght of 4/6* (good burst2, cheap camo, total Immunity and direct template weapons).

    - Uxia McNeill single-handedly awards 2 points to attack (good smoketrick and good infiltration) --> Auto-include in all lists. List building starts by taking Uxia. Infiltrate next to enemy deployment zone with PH-13+6-3 roll, evate enemy last model with move-move, lay down smoke with PH+3, stompystomp in smoke to ARO bait the enemy to declare PH-3 dodges and autohit with light shotgun. Happy NPEs.
    - Caterans climbing+ can be very good on certain maps --> Not auto-include but something to consider every time. Auto-include in one list in two list format.
    - S.A.S chain rifles are cheap (read:good) and good at slowing down enemies. It takes at least 2 orders to kill each S.A.S and you will take an autohitting shot to the face. You can replace S.A.S with even cheaper camo volunteer shotguns, but they cost SWCs.
    - Burst2 smoke grenade ARO (read: 2x19 smoke dodge vs everything) or direct impact template ARO keeps your fireteam reasonably safe.

    * No rambo mimetism or combat jump/parachutist in attack. No combat peripherals/minelayers or hidden deployment in defence. :(
     
    #3 Tanan, Apr 19, 2021
    Last edited: Apr 19, 2021
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  4. RobertShepherd

    RobertShepherd Antipodean midwit

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    Disagree that Uxia is auto-include in every list, especially not just the MSV profile (both are good; the MSV is nice but competed with heavily because it isn't remotely close to as good in CC as her specialist profile, nor is it a specialist) - but certainly would not argue with anyone choosing to take her, she's excellent.
     
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  5. InventorofSoup

    InventorofSoup Well-Known Member

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    Thanks for all this information!

    Would either of you consider the haris of 2 mormears and a grey as a more valuable option in N4? I know in N3 it was a huge point sink and it was kinda a weak haris but with the buff to mormears and greys from what RobertShephard was saying would it at least be considered now as an option?
     
  6. dhellfox

    dhellfox The keeper of the Forgotten

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    their dogwarriors got a straight upgrade in n4, NBW and 4 armor (which bring its protection in line with devildogs and mc murder )
     
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  7. Death By Monkeys

    Death By Monkeys Well-Known Member
    Warcor

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    Personally, I think the buffs to Mormaers are one of the best things in the update. I have a hard time NOT running a Mormaer Haris with NCO T2 Rifle Mormaer + AP HMG Mormaer + Wildcard depending on what you need - sometimes I'll put Isobel MacGregor in their with her T2 rifle and hacking device, sometimes I'll put Cadin in there. But the sheer firepower of a B5 Dam 17 Mormaer AP HMG in that Haris is hard to pass up.
     
  8. Mattmus

    Mattmus Member

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    I played this last weekend, with 2 HMG Mormears and Wallace. They were disgusting.

    We played panic room, so I used the Harris order efficiency to march all three up to the room, hid Wallace in cover and broke the link to put the 2 Mormears in to surpressice fire = ARM 8 and a -6 to hit (SF and Cover).

    My opponent had no answer for them.

    Sent from my SM-G780F using Tapatalk
     
  9. InventorofSoup

    InventorofSoup Well-Known Member

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    So I finally got to get a game in for the Caledonia. I played against Druze in Annihilation.

    Got to try out the new update to Uxia, as well as a Mormaer Haris of a grey T2 boarding shotgun, NCO T2 rifle mormaer and the HMG mormaer.

    Uxia did great needing 16s to infiltrate was great and she has a good amount of tricks I was able to really earn back her points almost instantly.

    The Mormaer link didnt do bad on the first turn either. The HMG was able to deal out a lot of damage and knock off 2 wounds on scarface. But the second it became the opponents all it took was 1 round of AP ammo to kill it.

    Overall in the kill based mission I felt that Caledonia did well.
     
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