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Tank-y List Theory:Comments/Critiques?

Discussion in 'Ariadna' started by Randomcallsign, Aug 23, 2018.

  1. Randomcallsign

    Randomcallsign Well-Known Member

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    So I had been toying with the concept of a single combat group list for a friendly game which is a pretty large deviation from my normal 16-17 order lists.

    Blackjack - AP HMG, DEP, Chest mines - 36 pts / 2
    Dog-Warrior - 2 Chain Rifles, Grenades, Smoke Grenades - 27 pts
    Dog-Warrior - 2 Chain Rifles, Grenades, Smoke Grenades - 27 pts
    Wulver - Mk 12, Grenades - 37 pts
    Wulver - Mk 12, Grenades - 37pts
    Vet Kazak (FO) - AP Rifle, Lt Flamethrower - 38 pts
    Vet Kazak (FO) - AP Rifle, Lt Flamethrower - 38 pts
    Spetznaz (Ambush CH)- Sniper Rifle - 34 pts / 1.5
    Tankhunter LT- AP Rifle, Adhesive Launcher, D-charges - 25 pts / 1
    7 Regular, 2 Irregular, 2 Ex. Impetuous.
    299 pts / 4.5 SWC

    *Apologies, I haven't quite figured out how to copy over a list from Army Builder*

    Thoughts? At first glance it's a monster of a damage dealing list and I love that nearly every model has some form of two wound shenanigans but I don't think there's enough orders to feed the Dog-Warriors or maneuver the Kazaks. That could be my horde-y tendencies talking though.
     
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  2. Audun54

    Audun54 Well-Known Member

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    I like it, I've been running a lot of limited insertion Kazak lists and have been having a blast with them. One suggestion would be to upgrade one of the FO Veterans to a Paramedic since it's only one more point. Most of this list has good phys making a medipack not as dangerous for revival while also diversifying your specialists.
    I wouldn't worry about not having enough orders as much since the two dogs each have two orders of their own that they can use. The trick is to be careful with your deployment so that you can be circumspect with your orders. LI Ariadna can be really good but is less forgiving than normal large lists.
    Here's an example of one of the lists I've run, though its quite different since I limited myself to Kazaks and minimizing proxies (and to export from Army there is a button that looks like two speech bubbles next to the save icon):
    [​IMG] 54й Штурмовая группа - Органичивая вставка в.3
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
    [​IMG] SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33)
    [​IMG] TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
    [​IMG] VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38)
    [​IMG] SCOUT Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (0 | 29)
    [​IMG] SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] KAZAK DOKTOR Rifle / Pistol, Knife. (0 | 13)
    [​IMG] DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
    [​IMG] TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25)
    [​IMG] TANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29)

    5.5 SWC | 296 Points

    Open in Infinity Army
     
    Káosz Brigodéros and Barracuda like this.
  3. Randomcallsign

    Randomcallsign Well-Known Member

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    Thank you so much for that Army export tip!!!
    I dig the list, that's a brutally killy single group. Do you use the Missile and Autocannon primarily as ARO pieces? Any consideration to trying to a git a second high-burst HMG in instead or do you leave that job solely to the Spetsnaz?
     
  4. Audun54

    Audun54 Well-Known Member

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    The Missile is primarily an ARO piece with the Autocannon being an opportunistic hunter/ARO piece. I've considered having a second HMG but the Spetsnaz works just fine by himself. The main killers in this list are the T2 Veteran, BS Spets, and the Scouts. While not the highest burst they are all really good at attacking from unexpected angles and usually at a range disadvantage. The Dog mostly acts as a distraction because it gets a lot of attention. Admittedly if they don't take care of it, the devastation is amazing. Assuming survival his main role is as a spec firing grenade platform since he hits on 13s once transformed in good range.
     
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