I just had this brought up to me, on the wiki it states If the TAG or Vehicle figure of a Manned trooper whose Pilot dismounted enters the Dead state, remove both the TAG or Vehicle and the Pilot from play. So if I'm understanding this right if your pilot is out running around kicking ass across the map, and someone finishes of your unmanned TAG, the pilot is also removed from play?
Yes. If the pilot dismounts and the TAG gets destroyed without them in it, then BOTH get removed from play. Just because the TAG pilot is out grabbing an objective, doesn't make their TAG invulnerable. You have to protect BOTH of them now.
In missions where you're carrying objectives, what happens to the objective marker that the pilot is carrying when the TAG is destroyed? I mean, practically you treat it as if the pilot died, but mechanically is this caught?
If TAG get killed is not like Thanos erase all, if TAG get killed pilot remains in game but it doesn't provide you a regular order cause mecha is who provides it. And correctly if a MANED TAGs Pilot get killed then both are removed, cause none can use the TAG. But with remotes you can try to reset don't remove it so fast :P
You've got it the wrong way around. http://infinitythewiki.com/en/Manned If the [TAG or Vehicle figure] of a Manned trooper whose [Pilot dismounted] enters the Dead state, remove [both the TAG or Vehicle and the Pilot] from play. That is: If [TAG] has [Pilot dismounted] dies, remove [TAG & Pilot]. So, basically, the Pilot gets Thanos'd
If the TAG or Vehicle figure of a Manned trooper whose Pilot dismounted enters the Dead state, remove both the TAG or Vehicle and the Pilot from play. Error 404 logic not found, OK corvus you have to improve TAG rules, Thanos isn't in this universe yet xD Ty @Mahtamori
The problem is that in ITS8 they changed some TAG rules so the pilots would see more use... but the old ones are still in effect, and those did not contemplated much the pilots getting out of the TAG and doing stuff.
Nah, the problem is that Pilots weren't in the rules at all when TAGs were released, but is a more recent addition where the initial idea wasn't to add too much to the original trooper which was the TAG itself. That's why the pilot is an addon more akin to CrazyKoalas than Fusiliers. I do hope that they re-write the manned rules eventually with the Pilot as the focus and the TAG as the... weapon?
I think the most weird thing about the pilots of manned tags disappearing is that the crabbot from a remote presence TAG actually stays ingame after the TAG goes into the dead state. I just assume all TAG pilots commit sepuku if they lose their precious machine and the PanO pilots are just don't give a shit because they do not have enough WP for that. So they keep controlling the little thing.
Pretty much. The line in the rules cited above is only under the "manned" skill. Under remote pilot you only can find this: http://infinitythewiki.com/en/Remote_Pilot A TAG or Vehicle in a Null state is considered a casualty and therefore does not generate Orders in the Order count, even if the Remote Pilot is on the game table. The part about about being removed from play if dead is completely missing.
Oh boy, there's a whole huge bunch of game design philosophy and theory to unpack in a statement like that. Suffice to say; I strongly disagree. With both statements, actually.
At least we know that syncro stuff goes with the TAG an keeps doing AROs as normal... at least when it comes to the Seraph... so the ones with the Gorgos start spamming Error 404 TAG not Found if the girl loses the Symbiont! XD
I'd say that with G:RP giving 1) Valor and 2) command reroll for repairs Remote Presence tags are already much better than non-G:RP ones. And then Manned stacks vulnerability upon vulnerability, because piloted vehicles Can't Have Nice Things. (And from a background PoV: the machine with an actual pilot inside can be hijacked easier than a glorified drone? How does that even work?)
The manned now have far better pilots that then Rem Pres TAGs and are not coupled with a mass of In Faction Limitations. Play PanO if you want the best TAGs .....Smoke (Or more than ava1 access to eclipes on a BS10 platform) Warbands Cheap Camo These are a few of my favourite things....(To mention when people complaing about PanO TAGs)
Also, Id really hoped this would have died when the Pilot updates gave Manned TAGs significantly better Pilots than Rem Pres Remote Pilots. Having good weaponry, reasonable BS, Higher WIP and access to other tricks and means of scoring that doesnt rely on the TAG. Shame to see its still here :(
I think people are right to be annoyed that the pilot vanishes in a puff of smoke when someone shoots the rubble of the TAG enough times. It's even less logical than heat-seeking grenades, and it undermines the point of having pilots as an option if the enemy can just chuck a panzerfaust at the dead TAG to remove the pilot who is carrying something on the other side of the board.