Hi, I seek clarification on the PH roll that a model with an active symbiont armour makes when receiving a Medikit. The medikit gives a -3 modifier, while the symbiont armour gives a +3. Are they cumulative? Resulting in a flat PH roll? There is nothing that states in the rules that the symbiont mod is the end mod, as in, for instance Sensor wip +6. Thanks in advance!
SYMBIONT ARMOR AUTOMATIC EQUIPMENT Fire-Sensitive, Non-Lootable, Obligatory REQUIREMENTS EFFECTS This piece of Equipment allows its bearer to be deployed in Active Symbiont Armor game state. During the game, it allows the use of the Active Symbiont Armor state. In Unconscious state, the bearer of this piece of Equipment applies a MOD of +3 to his PH Attribute when using the Regeneration Special Skill, or when the AutoMediKit and MediKit pieces of Equipment are applied to him. since medikit is mentioned in the +3 mod i assume it cancels out the -3 making it flat
Thanks for your input. It sure looks like it. It may have been more clear if it had said "the -3 mod for Medikits isn't applied on wearers of the active symbiont armour". Some forums are mostly highlighting the +3 mod fact, as a major benefit. It's still a bonus, especially for Regeneration, of course!
It's written that way because there might be other factors that apply to the roll. For example a Medjector would allow the Unconscious Symbiont trooper to make a PH+3 roll as it ignores the usual -3 for a medikit (Hakim trying to heal Le Muet in Vanilla Haqq)