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SWF list help

Discussion in 'PanOceania' started by Greenhadouken, Nov 22, 2020.

  1. Greenhadouken

    Greenhadouken Active Member

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    Hi all! I am having a bit of a tough time with list building for mostly at home play. I like the in your face attitude that SWF has going. I've been collecting infinity minis for awhile now, but I don't get a chance to play all that much,( Stupid COVID-19) I own the minis for both factions from operation icestorm and beyond icestorm. I ended up going with Corrigdor for the nomads side. Now I'm working on the PanO side. I've decided to go with SWF. So, I started by adding a box of Knights of Hospitaller, followed by adding a box of Bulleteers, and a LOCUS hacker. I was thinking of this as a well rounded list

    https://infinitytheuniverse.com/arm...GAQQAAAYBBgAAAwEDAAAkAQEAAgIAgwEBBgAAhcwBBAA=

    But I am not sure. I mostly either play against my Corrigdor list and another guy who has ALEPH. I was hoping to pick your much more knowledgeable brain. I like HI, but I don't about the different profiles. This forum and the people in it have helped me out over the past year or so. Thank you in advance for taking the time to help guide me in list building. I've learned much, and continue to hope I learn more.

    I almost forgot, but the Nokken is being proxied by my Kamau HMG, and I have Auxbots from a box of Auxilla.
     
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  2. Burp

    Burp Member

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    Hey,
    I can't open your List if i click on your Link. For which Mission do you need Help?
     
  3. Urobros

    Urobros Well-Known Member

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    Hello,

    i will tell you at least one change: one fusilier as Lt instead of the Justice K. You are going to use that "spitfire" so probably it will end dead in reactive or active turn.

    agl3aW50ZXJmb3IBIIEsAgEKAIXRAQIAAAEBCgAAAQEBAAABAQEAAAEBAQAABgEDAAAGAQQAAAYBBgAAAwEDAAAkAQEAAgIAgwEBBgAAhcwBBAA=

    If I propose you more changes (trying to let it same as possible)
    agl3aW50ZXJmb3IBIIEsAgEKAIXNAQMAAIXRAQIAAAEBCQAAAQEKAAABAQEAAAEBAQAABgEDAACF0gEBAAAGAQYAACQBAgACAgCFzAEEAACFzAEDAA==

    What are the changes:
    Forget about the Locust Hacker and put a Nokken killer hacker device.
    Upgrade the Peacemaker to the Spitfire version.
    Karhu Feuerbach instead Nisse. Yes, it is a worse ARO solo piece, but if you need good ARO you can place the Karhu into the "fireteam". And it is an amazing "shooter" in active turn even if not in a fireteam.
    Quinn instead the "Hospitaller Boarding Shot Gun".
    Upgrade one fusiler to "paramedic" (now medikits works) or you can change the fusiler for "Agnes". So you could choose between Quinn or Agnes in the "hospitallers haris".

    Even you could change the "nokken" minelayer for another "peacemaker, heavy shotgun" and add a "fugazi".
    Best regards!
     
  4. Greenhadouken

    Greenhadouken Active Member

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    Hey, thanks for the reply. I'm sorry about the link I dont know why it doesn't work. It worked on my computer, but not on my phone. That looks like a really solid list. I dont have any specific mission in mind. I started collecting pieces 2 years ago, but I've only played a handful of times. If you don't mind me asking, but why does the LOCUS seem not to work out well? You all are way more experienced then me, so I figure there is a reason why people don't take him. Also, what is your take on the Kunia Solutions Ninja? His profiles seem cool, but it feels like he might be a bit to expensive. In regards to the missions me and a guy from my neighborhood have been playing on occasion, so we have been just using the missions in the back of the book for now. I know we should be building list suited for specific missions, but we both are still learning the rules.
     
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  5. SpectralOwl

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    The Locust suffers from being something of a jack of all trades who is missing a key piece of kit for all his roles. He's a CC option who doesn't have an acceptable set of odds to take on big game, a high-MOD shooter without a good gun, a forward Specialist who's vulnerable to Hacking and has no Marker for protection and a late-game backup piece who's too expensive to bring. If your list allows you to mitigate one of these weaknesses the Locust can be great, but it's an uphill battle. If you bring a Locust, you want to go first and hit hard, and you need to hope for a table that lets you move him around without running into DTWs and properly hide him for reactive. I've heard people have gotten good results running one with a Peacemaker for more reasonable close defense.
     
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  6. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Locusts are good for adding unhackable first turn aggression to lists which might otherwise struggle to reach across the table and deal enough damage.

    But, yeah, @SpectralOwl is 100% correct in their assessment above.
     
  7. Greenhadouken

    Greenhadouken Active Member

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    Ok. Its a shame because he's a pretty cool looking mini. Is there any other pieces or profiles that I should be care not to bring as a newbie player? I intend to pick up the drone box and the fusiliers box after the holidays.
     
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  8. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Don't get me wrong here, Svalarheima can do with a bit of unhackable first turn aggression.

    Just be ready to pull them back and protect them if you aren't going first!

    But, to be honest, I'd run the Mk 12 rather than the Missile Launcher Boyg (to get best use from a model you are probably going to get).
     
  9. Greenhadouken

    Greenhadouken Active Member

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    Ok. So, the Mk12 version ends up being a good waybto use the Boyg. Thank you all for helping me out. I like the minis look for this sectoral, but I was having some trouble with building a good list. I can't waite to decimate the ALEPH player.
     
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  10. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    The Marksman Rifle Locust is actually a pretty solid choice if you want to use them for first turn aggression. The other two loadouts which suit this role well are the Boarding Shotgun/Grenades loadout (hilarious for spec firing Grenades onto clusters of hidden enemy troopers) and the SMG/Wildparrot loadout (hilarious for threatening HI and TAGs especially with the threat of an E/M deployable and then cracking them open with AP fire at point blank range).

    I'd save the Hacker for Highly Classified or other missions where you really need multi-role specialists to do a lot of work for you.

    If you want a strong midfield "screen" to keep them safe then the Nokken Minelayer is good (that mine will do a lot to discourage opponents from hunting your Locust) and the Heavy Shotgun Peacemaker (with Heavy Flamethrower toting Auxbot) is also a great pick.
     
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  11. Urobros

    Urobros Well-Known Member

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    If you don't expects too many templates in hands of your enemy, you could go for an extreme kind of list where almost all of it deploy in half of your table. This could work for unexpected. Two locust with wildparrot can be infiltrated (rolling dices) in the enemy half of the table. This could be something really dangerous thanks to the wildparrot. It could provoke to your enemy lose his first turn triying to kill the locust and avoid the "parrot".

    :)
     
  12. Greenhadouken

    Greenhadouken Active Member

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    I was thinking of doing something just like that. It would be halirious watching some have to deal with half my team all up in their business right from the get go. Have a Ninja, Locus, KoJ, and a peacemaker half way up the table. I wound wounder how well that would actually work out. Might be worth it just to see their face!
     
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  13. Urobros

    Urobros Well-Known Member

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    I was talking about something like this. Is a list modified from N3 to N4 with "Karhu" instead a hmg fusilier.

    If you go second and your rival have heavy pieces, you can "be riski" and launch the "locust" or be patient and wait for the enemy to come. If you don't have a really bad hand rolling dices, probably you will lose only a couple of troups and maybe you could "heal" it with the paramedic.

    If you go first, you have the tools to open a way for your troups and allow your core to flank. Even you can use the core with the linked karhu to put down what ARO put your enemy in front of you. That Burst 4 is amazing. Even as a "lone hunter" the Karhu can do a lot of work.


    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    LOCUST Submachine Gun, D-Charges, WildParrot / Pistol, DA CC Weapon. (0 | 25)
    LOCUST Submachine Gun, D-Charges, WildParrot / Pistol, DA CC Weapon. (0 | 25)
    NØKK (Minelayer) Combi Rifle, Light Shotgun, Shock Mines / Pistol, CC Weapon. (0.5 | 27)
    NØKK (Minelayer) Combi Rifle, Light Shotgun, Shock Mines / Pistol, CC Weapon. (0.5 | 27)
    NØKK (Forward Observer) Boarding Shotgun, Panzerfaust, Flash Pulse / Pistol, CC Weapon. (0 | 25)
    NØKK Spitfire / Pistol, CC Weapon. (1.5 | 29)
    PEACEMAKER Spitfire / PARA CC Weapon(-3). (1 | 26)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    MACHINIST Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 15)
    PALBOT PARA CC Weapon(-3). (0 | 3)
    PALBOT PARA CC Weapon(-3). (0 | 3)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    AGNES Submachine Gun, Nanopulser / Pistol, CC Weapon. (0 | 14)
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    KARHU Feuerbach(+1B), AP Mines / Pistol, CC Weapon. (1.5 | 35)

    5 SWC | 300 Points

    Open in Infinity Army
     
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  14. Burp

    Burp Member

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    I think i will try this list the next time. Looks realy mean.
     
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  15. Greenhadouken

    Greenhadouken Active Member

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    Holy crap! That list does look really mean! Mind if I steal that lost to?
     
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  16. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    My only real concern with something like this is that it's very light on specialists, and it'd be pretty easy for a determined opponent to eliminate those to cripple the list in any scenario where you need them.

    For something like Frontline, or Quadrant Control style missions, this would be pretty fun!
     
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  17. Urobros

    Urobros Well-Known Member

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    @Burp @Greenhadouken if some of you do use of it, please, let me know how it goes for you, so we can change impressions.

    @AdmiralJCJF the list is mostly made thinking on scenarios where the main target is to take control of some areas of the table or "to kill". But saying this I have to say that I find myself really often making list with 4 or 5 specialist even when I face missions more "push buttons" oriented, so probably I will use this in any kind of mission (except for Highly Classified or Contramesures) if the table allow me an advantage for my 7 advanced deployment troups.

    Yes, some factions could have easy to put down some specialist if the rival focus on it, but if he is doing this probably he will not push buttons that turn and will not kill other things of my list, so I could try to play the same game in my turn.

    I think one of the heavy problems in Winterforce is we don't have any chance to "hide" some specialist under a camo state or AD, so the enemy can play to "hunt" them if necessary.
     
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  18. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Yeah, the fact that you can't hide any specialists is what makes me so wary of running so few.

    Good luck with it 'though!
     
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  19. Cadmo

    Cadmo Well-Known Member

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    Hello everyone!. I wanted to ask for some advice on building a list for the Mindwipe. This mission has taken me out of my comfort zone, since you have to go around the table with antimaterial weapons to break enemy servers and the options in SWF are limited. I had thought in a core of fusilier (a hacker, a paramedic, a Lt and a decoy) with a karhu feuerbach as a base and to defense my deployment zone. I don't like the karhu in reactive, but I need to save points. Also to defend the central consoles two pacemaker.
    To attack I had thought of a haris by KoJ spitfire, with a Karhu engineer (D-charges) and karhu paramedic, perhaps a hospitaller HMG could go instead of KoJ to save points ... and from there I don't know .... maybe one or two Locust (SMG and Hacker) is a little risky but I could use the special rule for hackers, and also Locust hacker is a self-cointaned specialist for this mission. Another opction could be a duo of bulleteer with another karhu engineer (d-charges) plus an evo.

    Misión 5 3.0
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    KARHU Feuerbach(+1B), AP Mines / Pistol, CC Weapon. (1.5 | 35)
    FUSILIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)
    FUSILIER (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 15)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    KNIGHT OF JUSTICE Spitfire / Heavy Pistol, DA CC Weapon. (1.5 | 47)
    LOCUST Submachine Gun, D-Charges, WildParrot / Pistol, DA CC Weapon. (0 | 25)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    GROUP 2[​IMG] [​IMG] [​IMG]5
    KARHU Feuerbach(+1B), AP Mines / Pistol, CC Weapon. (1.5 | 35)
    KARHU (Engineer, Deactivator) MULTI Rifle, Blitzen, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 29)
    KARHU (Paramedic) MULTI Rifle, Blitzen, AP Mines ( | MediKit) / Pistol, CC Weapon. (0 | 28)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    5 SWC | 300 Points
    Open in Infinity Army



    or go very aggressive at something like this.

    Misión 5 2.0
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    KARHU Feuerbach(+1B), AP Mines / Pistol, CC Weapon. (1.5 | 35)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 15)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    KNIGHT OF JUSTICE (Forward Deployment [+4"]) Spitfire, D-Charges / Heavy Pistol, DA CC Weapon. (1.5 | 50)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    PATHFINDER DRONBOT Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 15)
    GROUP 2[​IMG] [​IMG] [​IMG]6
    KNIGHT HOSPITALLER Heavy Machine Gun / Pistol, DA CC Weapon. (1.5 | 37)
    KARHU (Engineer, Deactivator) MULTI Rifle, Blitzen, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 29)
    KARHU (Paramedic) MULTI Rifle, Blitzen, AP Mines ( | MediKit) / Pistol, CC Weapon. (0 | 28)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    5 SWC | 300 Points
    Open in Infinity Army



    What do you think?
     
    #19 Cadmo, Dec 12, 2020
    Last edited: Dec 12, 2020
  20. Teslarod

    Teslarod when in doubt, Yeet

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    Like it. Ariadna style PanO.
    One footnore, this being a list that doesn't have a primary attack piece I'd suggest splitting groups 8/7 or 9/6 to make better use of the second group's Order pool.
     
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