1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hemos actualizado nuestra Política de Privacidad acorde con la nueva RGPD. +Info // We've updated our Privacy Policy to comply with the GDPR. +Info
    Dismiss Notice

SWF Battle Report Thread!

Discussion in 'PanOceania' started by MikeTheScrivener, Mar 28, 2020.

  1. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    I know theres a lot of whining over this sectorial – but I was really excited for the minis/theme before it came out and I'm excited about it still. All in all, after pouring over the units and builds I really don't think this sectorial is in such a bad place. Theres some useless profiles and even a useless unit or two, but that doesn't really diminish it's strengths. I won't get into that because that's what the four other threads are for and this is meant to be a place where the tires hit the pavement, so to speak

    I know theres a global pandemic going on and getting games in might be tough right now but I welcome everyone to post their experiences with TTS or basement games or whatever! I am very fortunate having a nice big gaming table in my house, crates of terrain, and a roommate who enjoys playing infinity just as much as I do.

    Here is the list I played today, this was my second game with SWF:
    Supplies
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    KNIGHT OF JUSTICE Missile Launcher / Heavy Pistol, DA CC Weapon. (1.5 | 50)
    QUINN Shock Marksman Rifle / Pistol, Knife. (0 | 23)
    FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29)
    NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29)
    NISSE HMG / Pistol, Knife. (1.5 | 34)
    KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35)
    PALBOT Electric Pulse. (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    VARG (Forward Observer) Heavy Rocket Launcher, Light Shotgun / Pistol, CC Weapon. (1.5 | 25)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army

    The mission we agreed on was supplies. The thought behind my build was a very flexible active/reactive link team with the KoJ and Quinn taking turns as the head. Having a strong solo HMG supporting them along with mid field mines and many interlocking Flashpulse AROs. The Hospitaller Doctor is one of my favorite units in PanO, he's a tough very well rounded combat specialist. The Varg was a bit of a lot minute addition, I filled up on points quickly without much SWC and decided "What the heck", he's a specialist, a decent shooter, got some mobility, and if my opponent is bringing an MSV solo piece that's gravy too.

    The game begins, I pull HVT Inoculation and Net Undermine as my cards.
    I win the roll and elect to go first.

    I won't spam the initial post with images, ill attach them so you can look below, but I deployed with the KoJ looking down a street with the rest of her link hiding, both Nokken dedicated to either flanks, the Nisse HMG 12-16 inches up ready to alpha strike. Hospitaller doctor sat comfortable in the center of my DZ and some Flash bots scattered accordingly. The Varg was my reserve and was placed on a rooftop little outside my DZ, supporting the KoJ if anything got too close.

    My opponent was playing Shasvasti. He took a missile bot in a nox link staring down my KoJ, some flash bots of his own, a TR HMG on my right side, two Taigha behind some buildings, and two camo tokens went down, one in the center of the board and another off to my right, infiltrating in front of his TR HMG. Sheskiin deployed near the link, ready to take the lead. Doctor worm was way in the back with a bot or two attached. His reserve was a Haiduk AP MMR that protected the advance from my Nokken in the movie theater, on my left side.

    Two orders were stripped from my group 1. My Nisse approached through the back alley way off to the left of the board to avoid TR HMG fire, spending 3 orders and taking position inside the movie theater. I shot a 9 point bot and killed it, then shot the Haiduk and opened up an opportunity for the Nokken. The rest of those orders in that group were spent on the Nokken to move into position to where I could combi his fully linked missile bot in my good range. I destroyed it rather easily, retreated further into the theater and placed a mine in case anyone tried to come through the front door. With my group 2 being 3 bots and the Varg, I didn't really have a lot to do with them. after much deliberation, I jumped the varg down from his rooftop to a closer position to the KoJ to double up on AROs. I figured he could have been easily picked apart from the roof. I repositioned some bots to anticipate the Taiga. I pass turn

    His turn was pretty miserable, filled with un-luck, tbh. A Taigha's order is canceled and the other runs closer but gets blinded on the way. One of the camo tokens reveals to be a Caliban spitfire, he positions in such a way he can only see my KoJ and fires. Inside 24'' he is 4 for 12s and I'm 2 for 11s. I roll a 9 and 10 and cancel all his shots and hit twice. The Caliban blows up. He relinks at 5 with Sheskiin and shoots me out of range. He must engage both the KoJ and the Varg at the same time. He does 2 at the Varg, I roll a 6 and he rolls a 6 and 4. With the KoJ I roll an 8 and 11 – he doesn't crit and blows up. Sheskiin dead. he spends the rest of his turn grabbing the box on my right side with a Caliban CoC and drops suppressive and sets up the Taigha for next turn.

    My turn 2 I reposition the Varg to ARO the Taigha, I exchange gunfire with the Caliban CoC that grabbed the box but no damage is done. I use my hospitaller to approach the cleared center box and crack it open, I drop prone to avoid the TR HMG and move forward a bit to score Net Undermine. I move the hospitaller doc back to where he is safe. I try to use my Nisse to approach and shoot at the TR HMG but he cries me and I die. I use my last 2 orders on my Nokken to avoid being mauled by the Taigha. I shoot at it but it dodges

    I pass turn.

    He cancels both impetuous and then assaults my Nokken with the Taigha. It takes 4 AROs and dies but gets to swing against me first. the Nokken FtFs it with her LSG and wins. So much worry for nothing. The Caliban CoC spends the rest of the turn sneaking around and eventually gets himself into CC with the hospitaller. The hospitaller whoops him in CC with a non critical and the caliban fails both saves. Some other orders are spent putzing around inconsequentially. My opponent knows it's pretty much over at this point and we're just goofing around.

    My turn 3 I spend all my orders on both Nokken. One kills some Nox that were lined up but gets zippered in return and the other kills the TR bot that was annoying me all game, but gets flammered in return.
    His turn 3 is spent in a similar fashion, just trying to finish off some of my more annoying units.

    All in all it was a pretty decent game - I recognize he was diced a bit at the start but I think Sval has some really hard ARO pieces. While that's nothing new for PanO it's combining it with AVA3 flash bots and minelayer. Also having access to cheap -6 mods that start up the board is so great for dealing with long range ARO pieces that you don't want to risk your other troops on. The Varg was a little purposeless this time around, I might switch him to the Marksmen rifle variant and go from there. I would also like to explore some Harris options in the army – my first list has a Nisse Harris but im not sure it's worth it with the Varg around. I think I'll write up my more in-depth thoughts about units and sectorial interactions after a handful more games. Right now I'm content to just sit back and experiment before N4 comes out and (maybe) changes the landscape.
     

    Attached Files:

    Thandar, Cadmo, Capo.Paint and 6 others like this.
  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    if for some reason the images aren't working:
    IMG_4526.jpg IMG_4525.jpg IMG_4524.jpg IMG_4523.jpg IMG_4522.jpg IMG_4521.jpg IMG_4520.jpg IMG_4519.jpg IMG_4517.jpg IMG_4516.jpg IMG_4515.jpg
     

    Attached Files:

    WarHound and Thandar like this.
  3. grampyseer

    grampyseer User of the "ignore" button
    Warcor

    Joined:
    May 18, 2017
    Messages:
    352
    Likes Received:
    695
    I’m curious as to what you think about the Locusts.

    I’ve been fiddling with lists, and have also concluded that the minelayer Nokken is pretty important for defence.


    Sent from my iPhone using Tapatalk
     
    Thandar likes this.
  4. Death

    Death Well-Known Member

    Joined:
    Nov 28, 2017
    Messages:
    1,219
    Likes Received:
    1,585
    Congrats on the win. linked HI ML are nasty. burst 2 and if you hit you very likely kill. I do think the nokken minelayer is a must. At least one in every list. The locust struggles to find a place because the nokken is just a more optimized unit.
    A very smart play by you was backing off first turn with the nokken and laying a mine for defense. It prevented you from over extending.
     
    MikeTheScrivener likes this.
  5. Spitfire_TheCat

    Spitfire_TheCat Feel the Wrath of the Miezi-Bot

    Joined:
    Jun 24, 2018
    Messages:
    539
    Likes Received:
    691
    First: This is a great example of the huge influence of sheer luck on this game. He had the odds on his side and still lost two crucial units in ARO, while you lost nothing. Sounds like this was already game deciding. 90 points and 2,5 SWC. And with the loss of the other Caliban in CC (again in ARO) against the Hospitaller (okay this was mostly 50:50, although he still had the odds on his side) it was done.

    Second: Could you post your opponents list as well? I would be interested in the Shasvastii list, even if it got shot to pieces by luck.

    So, congrats on the luck :stuck_out_tongue_winking_eye:
     
  6. Capo.Paint

    Capo.Paint Well-Known Member

    Joined:
    Feb 14, 2018
    Messages:
    228
    Likes Received:
    285
    Thanks for this report! It is good to see things in action, while many things are looking difficult in army. Now I am more motivated to try some WinterFor by myself around the Nokken.
    Did you have the feeling that something is missing in your list during the game? Some holes in your game?
     
  7. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    I liked the Locust in NCA when he first came out, the marksmen rifle offered something not found in any other unit – or pretty much anywhere else in the game. I think he's a tough sell now because of the Nokken, who is cheaper, same BS, and can bring a spitfire if you want. The two are so similar I just naturally gravitate towards the cheaper of the two. I think that minelayer profile is one of the more important pieces SWF has for choking an opponent up.

    Shasvastii Expeditionary Force
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    SHESKIIN Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54)
    T-DRONE FTO Missile Launcher, Flash Pulse / Electric Pulse. (1.5 | 19)
    NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
    NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
    NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
    NOX Lieutenant Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
    CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
    CALIBAN Spitfire, D-Charges / Pistol, Knife, CC Weapon. (1.5 | 36)
    HAIDUK AP Marksman Rifle / Pistol, Knife. (0 | 22)
    IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]2 [​IMG]2
    TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
    TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
    IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
    Q-DRONE HMG / Electric Pulse. (1 | 26)
    MED-TECH OBSIDON MEDCHANOID (Journalist L1) Submachine Gun, D-Charges / Pistol, Knife. (0 | 22)
    SLAVE DRONE Electric Pulse. (0 | 3)

    5.5 SWC | 300 Points

    Open in Infinity Army

    His list was something like this.

    I know you're being cheeky, but part of this *luck* is the understanding of interlocking AROs and the ability to force your opponent into taking the tougher, more dangerous AROs to advance instead of positioning or over extending them in such a way where they get picked apart. it's not like my units got magically deployed by themselves and my first turn was spent dilly-dallying.

    I think all the pieces are there in one form or the other. The only thing blatantly missing is a cheap, camo, button pusher. Which so many people rely on to complete missions. (but realistically, this is PanO, what did people expect?). Instead we get incredibly cheap -6 mods, which can flex between an offensive and defensive role. We also get really durable combat specialists which helps with our order economy.
     
  8. Stiopa

    Stiopa Trust The Fuckhead
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,779
    Likes Received:
    8,098
    @MikeTheScrivener what were the ranges of attack from both Caliban and Sheskiin? From your description I understood that Caliban attacked from somewhere in the 16-24" range, while Sheskiin had to shoot from over 24"?
     
  9. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    correct.
     
  10. Spitfire_TheCat

    Spitfire_TheCat Feel the Wrath of the Miezi-Bot

    Joined:
    Jun 24, 2018
    Messages:
    539
    Likes Received:
    691
    That's right, and I would agree if the odds would have been on your side. Because the same could be said about your opponent. It's not like he got the better odds against the KoJ-Monster-Link (the incarnation of what is wrong with fireteams right now) magically.

    But still I know what you mean and I won't deny your skills. I haven't seen the game, so yes, it sure needs skills to set up the ARO's right and your odds were not that bad (40% Caliban, 36% noone, 24% KoJ (FK)). I have seen much worse examples of bad luck. Still my argument stands: "This is a great example of the huge influence of sheer luck on this game."
     
    Urobros and MikeTheScrivener like this.
  11. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    absolutely, I agree with you – such is the nature of infinity, one poor FtF roll can totally screw your plan, kill your model, etc etc. Honestly I was anticipating the KoJ sapping 3-4 orders before dying or ducking down, but hey, take what you can get
     
  12. Iguana

    Iguana New Member

    Joined:
    Jul 1, 2018
    Messages:
    19
    Likes Received:
    4
    What is your opinion about Varg unit?
     
  13. Stiopa

    Stiopa Trust The Fuckhead
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,779
    Likes Received:
    8,098
    @Spitfire_TheCat Caliban was indeed unlucky, even though his chances weren't all that great (40% to wounds against KoJ's 23%). But in the second shootout the odds were 31/51 in KoJ favor. So we can't put all this down to luck, linked HI with ML, especially as tough as KoJ, is awesone both in active and reactive turn.
     
    Judge Dredd likes this.
  14. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    after post-game discussion, the idea was that if Sheskin can live through that one shootout she could have found herself behind the movie theater, which would allow her to pick the Varg by himself and then engaged the KoJ in a better rangeband. often time my opponent feels the burn of playing an army with little to no ARM, rather relying on Nanoscreens. This is often overlooked by a lot of us when we theory craft, but makes itself apparent playing a game.

    I think I'm going to try the K1 Marksmen next time around. There were a handful of ARO pieces locking him down early game that he just didn't have the Burst to deal with, and even when he shot at the Taigha in my active turn it was practically a free dodge because of the low B. I liked his mobility though – that was pretty handy, being able to quickly reposition one side of the board to the other purely by rooftop hopping. I'm also interested to try a Harris with them, maybe 1 ORC + 2 Varg, or maybe 2 Varg + Wildcard. I'd like to get the combi+HFT+sensor in the mix too.
     
    Stiopa likes this.
  15. Spitfire_TheCat

    Spitfire_TheCat Feel the Wrath of the Miezi-Bot

    Joined:
    Jun 24, 2018
    Messages:
    539
    Likes Received:
    691
    FTFY, especially with the min-maxing Mixed Links.
     
  16. grampyseer

    grampyseer User of the "ignore" button
    Warcor

    Joined:
    May 18, 2017
    Messages:
    352
    Likes Received:
    695
    Yeah. I can understand that. I am noticing that the locust presents a much stronger mid-table gunfighting option when you look at the 0 SWC Nokken options. I've been trying to include the marksmanship rifle version alongside a Nokken minelayer and specialist. But that's almost 100pts.
     
  17. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    I think the two main reasons to value the locust over the Nokken are these two profiles:
    Svalarheima’s Winter Force
    ──────────────────────────────────────────────────

    [​IMG]2
    LOCUST (Marksmanship L1) Marksman Rifle / Pistol, Shock CCW, Knife. (0 | 33)
    LOCUST Submachine Gun, D-Charges, WildParrot / Pistol, DA CCW, Knife. (0 | 27)

    0 SWC | 60 Points

    Open in Infinity Army


    both bring special ammo, the marksman rifle has the benefit of being a really deadly killer for 0 SWC and not a lot of order investment to get him "there". The SMG is cheap enough and offers Wild Parrots which rock.
    I'm still holding out hope that N4 brings some type of change or way to distinguish him from the Nokken in a really meaningful way. At least we know he gets to keep his marksmen rifle.
     
  18. Stiopa

    Stiopa Trust The Fuckhead
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,779
    Likes Received:
    8,098
    I hope it'll get that rumoured/wishlisted Hidden Deployment. It's more expensive than Nokken; it already has Stealth, indicating a more subtle operator; and it doesn't have access to assault weapon.
     
  19. Judge Dredd

    Judge Dredd Well-Known Member
    Warcor

    Joined:
    Mar 19, 2018
    Messages:
    686
    Likes Received:
    930
    The minelayer profile is still legit for the nokken.
     
  20. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,546
    Likes Received:
    3,464
    it would be really nice if he got Hidden deployment, though I'm afraid of what he will cost. I'm doubtful he'll remain the same points if that's the case.
    Unless they do something like cut his CC tax and weapon – if the Boyg is any indication though, CB still likes to give CC19/20 no MA with a shock/DA CCW despite our complaints. I would also be okay with dropping a point of PHYs, stripping D-charges from most profiles and making his basic load out something cheaper than the breaker combi.