I know theres a lot of whining over this sectorial – but I was really excited for the minis/theme before it came out and I'm excited about it still. All in all, after pouring over the units and builds I really don't think this sectorial is in such a bad place. Theres some useless profiles and even a useless unit or two, but that doesn't really diminish it's strengths. I won't get into that because that's what the four other threads are for and this is meant to be a place where the tires hit the pavement, so to speak I know theres a global pandemic going on and getting games in might be tough right now but I welcome everyone to post their experiences with TTS or basement games or whatever! I am very fortunate having a nice big gaming table in my house, crates of terrain, and a roommate who enjoys playing infinity just as much as I do. Here is the list I played today, this was my second game with SWF: Supplies ────────────────────────────────────────────────── GROUP 1 10 KNIGHT OF JUSTICE Missile Launcher / Heavy Pistol, DA CC Weapon. (1.5 | 50) QUINN Shock Marksman Rifle / Pistol, Knife. (0 | 23) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29) NØKK (Minelayer) Combi Rifle, Light Shotgun, Antipersonnel Mines / Pistol, CC Weapon. (0.5 | 29) NISSE HMG / Pistol, Knife. (1.5 | 34) KNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 35) PALBOT Electric Pulse. (0 | 3) GROUP 2 4 VARG (Forward Observer) Heavy Rocket Launcher, Light Shotgun / Pistol, CC Weapon. (1.5 | 25) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 6 SWC | 300 Points Open in Infinity Army The mission we agreed on was supplies. The thought behind my build was a very flexible active/reactive link team with the KoJ and Quinn taking turns as the head. Having a strong solo HMG supporting them along with mid field mines and many interlocking Flashpulse AROs. The Hospitaller Doctor is one of my favorite units in PanO, he's a tough very well rounded combat specialist. The Varg was a bit of a lot minute addition, I filled up on points quickly without much SWC and decided "What the heck", he's a specialist, a decent shooter, got some mobility, and if my opponent is bringing an MSV solo piece that's gravy too. The game begins, I pull HVT Inoculation and Net Undermine as my cards. I win the roll and elect to go first. I won't spam the initial post with images, ill attach them so you can look below, but I deployed with the KoJ looking down a street with the rest of her link hiding, both Nokken dedicated to either flanks, the Nisse HMG 12-16 inches up ready to alpha strike. Hospitaller doctor sat comfortable in the center of my DZ and some Flash bots scattered accordingly. The Varg was my reserve and was placed on a rooftop little outside my DZ, supporting the KoJ if anything got too close. My opponent was playing Shasvasti. He took a missile bot in a nox link staring down my KoJ, some flash bots of his own, a TR HMG on my right side, two Taigha behind some buildings, and two camo tokens went down, one in the center of the board and another off to my right, infiltrating in front of his TR HMG. Sheskiin deployed near the link, ready to take the lead. Doctor worm was way in the back with a bot or two attached. His reserve was a Haiduk AP MMR that protected the advance from my Nokken in the movie theater, on my left side. Two orders were stripped from my group 1. My Nisse approached through the back alley way off to the left of the board to avoid TR HMG fire, spending 3 orders and taking position inside the movie theater. I shot a 9 point bot and killed it, then shot the Haiduk and opened up an opportunity for the Nokken. The rest of those orders in that group were spent on the Nokken to move into position to where I could combi his fully linked missile bot in my good range. I destroyed it rather easily, retreated further into the theater and placed a mine in case anyone tried to come through the front door. With my group 2 being 3 bots and the Varg, I didn't really have a lot to do with them. after much deliberation, I jumped the varg down from his rooftop to a closer position to the KoJ to double up on AROs. I figured he could have been easily picked apart from the roof. I repositioned some bots to anticipate the Taiga. I pass turn His turn was pretty miserable, filled with un-luck, tbh. A Taigha's order is canceled and the other runs closer but gets blinded on the way. One of the camo tokens reveals to be a Caliban spitfire, he positions in such a way he can only see my KoJ and fires. Inside 24'' he is 4 for 12s and I'm 2 for 11s. I roll a 9 and 10 and cancel all his shots and hit twice. The Caliban blows up. He relinks at 5 with Sheskiin and shoots me out of range. He must engage both the KoJ and the Varg at the same time. He does 2 at the Varg, I roll a 6 and he rolls a 6 and 4. With the KoJ I roll an 8 and 11 – he doesn't crit and blows up. Sheskiin dead. he spends the rest of his turn grabbing the box on my right side with a Caliban CoC and drops suppressive and sets up the Taigha for next turn. My turn 2 I reposition the Varg to ARO the Taigha, I exchange gunfire with the Caliban CoC that grabbed the box but no damage is done. I use my hospitaller to approach the cleared center box and crack it open, I drop prone to avoid the TR HMG and move forward a bit to score Net Undermine. I move the hospitaller doc back to where he is safe. I try to use my Nisse to approach and shoot at the TR HMG but he cries me and I die. I use my last 2 orders on my Nokken to avoid being mauled by the Taigha. I shoot at it but it dodges I pass turn. He cancels both impetuous and then assaults my Nokken with the Taigha. It takes 4 AROs and dies but gets to swing against me first. the Nokken FtFs it with her LSG and wins. So much worry for nothing. The Caliban CoC spends the rest of the turn sneaking around and eventually gets himself into CC with the hospitaller. The hospitaller whoops him in CC with a non critical and the caliban fails both saves. Some other orders are spent putzing around inconsequentially. My opponent knows it's pretty much over at this point and we're just goofing around. My turn 3 I spend all my orders on both Nokken. One kills some Nox that were lined up but gets zippered in return and the other kills the TR bot that was annoying me all game, but gets flammered in return. His turn 3 is spent in a similar fashion, just trying to finish off some of my more annoying units. All in all it was a pretty decent game - I recognize he was diced a bit at the start but I think Sval has some really hard ARO pieces. While that's nothing new for PanO it's combining it with AVA3 flash bots and minelayer. Also having access to cheap -6 mods that start up the board is so great for dealing with long range ARO pieces that you don't want to risk your other troops on. The Varg was a little purposeless this time around, I might switch him to the Marksmen rifle variant and go from there. I would also like to explore some Harris options in the army – my first list has a Nisse Harris but im not sure it's worth it with the Varg around. I think I'll write up my more in-depth thoughts about units and sectorial interactions after a handful more games. Right now I'm content to just sit back and experiment before N4 comes out and (maybe) changes the landscape.