I saw this thread and it made me look up the super-jump vault rules. Is there any further clarification on the the height a normal vs super-jump model can vault while performing a short move(horizontally). I find it a little vague that a normal model can vault an obstacle the is smaller then it, and a superjump model can vault an obstacle the same size than it. What qualifies as smaller. is it .99 the silhouette height vs the actual height. Is the actual difference in vault ability .1mm?
Vault is not effectively different between Super Jump units and regular units. The rules text for Vault in Super Jump is simply redundant and phrased slightly different. If you're not sure if Vault can be applied, place the correct silhouette next to the obstacle. Either the obstacle is higher or it is not, and you can Vault.
I think there is an intention that there is a difference in height. Otherwise it would not have been specifically mentioned. There are even extra diagrams for it specifically showing tarik. If it's not why not just delete that image and just explain the jump portion.
Which diagrams are you talking about? There's no vaulting happening in any of the Super Jump examples.
Super-Jump example is split in three part : A, B, C. A - An obstacle of the same height as the trooper (for simplicity's sake, 1 inch tall). Tarik may move straight through it, traversing the entirety of this first MOV value (Graphic A). So, what you are saying is that the obstacle of the same height were super-jumped and not vaulted over ? Is there a practical difference when playing the game between declaring a super-jump over a small obstacle vs declaring a vault through a small obstacle ? Maybe being immune to the FAQ that your Silhouette moves up-and-down when vaulting, instead you "move straight through it" as explicitly said in super-jump example ? edit: according to the rule section i posted below, diagram A should be an example of vaulting over while moving normally (that is, in both case we declare a short move skill - just that model using general movement rule will vault, and model with super-jump will... vault... but maybe differently ?)
In second edition, you could move (Move Skill) freely through obstacle up to half your height and SuperJump could ignore obstacle up to his height when doing a Move Skill. So it was important to write it in both Move and SuperJump. Now they are the same so it (i mean the section below) could have been left out of superjump because if you do have superjump, you can already use normal movement through an obstacle up to your height.
Annoy your opponent? Super jumping would shorten the move considerably the closer one is to it as you measure up and over the obstacle. Provides more AROs as the model is twice as tall and no cover.
As mentioned in my thread that was linked to, no, there is no vertical movement cost involved when Vaulting. So if you're Vaulting to complete a totally Horizontal movement, the presence of the Super Jump skill is completely irrelevant. The wording in Super Jump about Vault is superfluous. Additionally, Vault causes you to move "up and down" for the purposes of AROs, this has a FAQ explicitly on the topic. Again, Super Jump gives you neither advantage nor disadvantage to how this functions.