Hi there, I really like the little tweaks @HellLois makes to ITS each season. Keeps it interesting, tweaks some rules that might need it, and adds some story elements. It's really a great thing for him to do, which I think is generally very much appreciated. So I thought I might make some suggestions - most being tweaks to this seasons special rules (if they are to be kept). 1. Xenotech This is one of the few ITS tweaks a lot of people don't like (even with the newly increased Xenotech WIP thanks for that though hellois!). Suggestion: Restrict the Xenotech to just a few missions if you are going to keep it, and always give players a way to affect the odds, like in the missions where having a hacker on the table makes placing the Multiscanner WIP+3. Maybe if the Xenotech is synced to that Bonus specialist or the data tracker, you get the bonus to make it a bit more of a choice. Being able to make choices that affect the odds of success is a big part of what makes the game interesting! 2. Bonus Specialist (with double WIP roll) I've really enjoyed having the Bonus specialist in some missions get +3 WIP AND two WIP rolls to activate objectives. Choosing the right tool to do the job and getting rewarded for it feels really good. Suggestion: I would suggest to keep this rule and make most missions where a specialist has to activate something with a WIP roll to have a Bonus specialist that works like this. However I think it would be better if you had to activate the objective with the Bonus specialist as a Long Skill to get two WIP rolls. That adds a slightly more meaningful choice again. 3. Landing Assistance This has been fun for a season but I think it's a little strong to be the rule for every season. Suggestion: Make the +3 PH EVO bonus for AD Combat jump stack with the +3PH from Supportware Controlled Jump instead. 4. Terrain Bonuses CB often seems to want to integrate terrain rules into tables, however I think this is often resisted by players because there are only negative results for entering terrain, so it feels bad. Suggestion: Modify the current Difficult Terrain rule to only be: Troopers with the appropriate terrain skill are always considered to be in cover when in contact with that type of Difficult Terrain So, a bonus for the right troop instead of a penalty for the wrong one. Troops without the right skill will still often move slower, because they need to find cover more. Modify the current Very Difficult Terrain rule to only be: Troopers with the appropriate terrain skill are always considered to be in cover when in contact with that type of Very Difficult Terrain In Very Difficult Terrain, troopers cannot declare two Short Movement Skills in the same order. Still more of a bonus, but with more downside. I think that would have people using terrain on their tables more often. Hope you found these suggestions interesting, and thank Hellois again for the effort he puts into ITS.