Stop! Burst 2 in the Reactive Turn?

Discussion in '[Archived]: N3 Rules' started by GingerGiant, May 3, 2018.

  1. GingerGiant

    GingerGiant Well-Known Member

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    The majority of hacking programs that can ARO specify their burst in the active, and so presumably are Burst 1 in ARO, and look something like this:
    "In the Active Turn, the user may distribute two WIP Rolls among one or two targets."

    I want to know about Stop! because it does not specify the Active or Reactive turn:
    "The user may distribute two WIP Rolls among one or two targets."

    The only other program with more than Burst 1 in the Reactive Turn is Zero Pain, which explicitly states that it is used in the Active or Reactive Turn:
    "In Active or Reactive Turn, this program allows the user to make two WIP Rolls against the attacking Hacker."

    Is Stop! Burst 2 in the Reactive Turn? How do we know?
     
  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Screen Shot 2018-05-03 at 1.34.03 PM.png

    Infinity is a permissive rule set - meaning that if it doesn't say you CAN, assume you CAN'T.
     
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  3. macfergusson

    macfergusson Van Zant is my spirit animal.

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    The general rules for Burst are defined as always dropping to 1 in Reactive, so without an explicit statement to the contrary simply follow that.
     
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  4. solkan

    solkan Well-Known Member

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    More importantly, the first two bullet points for Stop! are those problematic "Confusing matters by phrasing the program stats in English unnecessarily." :(

    A hacking program needs to look like Zero Pain to get B2 in ARO.
     
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