1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hemos actualizado nuestra Política de Privacidad acorde con la nueva RGPD. +Info // We've updated our Privacy Policy to comply with the GDPR. +Info
    Dismiss Notice

Steel Phalanx

Discussion in 'ALEPH' started by yoink101, Nov 7, 2019 at 5:28 PM.

  1. yoink101

    yoink101 Well-Known Member

    Joined:
    Jan 20, 2018
    Messages:
    276
    Likes Received:
    328
    There was a time when I think putting Thorakitae in a core team or mixing Agema marksmen into fireteams would have been too powerful. The time is passed. When Kamau snipers, Haidao snipers, Aquila Guards, and Vet Kazaks can link with 10-12 point line troops, mixing Steel Phalanx teams or giving Thorakitae a core team is not longer game breaking. Especially because Phalanx has functionally no access to deployables or token states.
     
  2. Pander22

    Pander22 Active Member

    Joined:
    Nov 24, 2017
    Messages:
    32
    Likes Received:
    41
    Not a huge fan of mixed links myself feel like if i dont take a mixed link im hampering myself which is a shame. Just got to learn some dirty first turn tricks but i dont like the way infinity is heading with link teams
     
  3. Tourniquet

    Tourniquet TJC Tech Support

    Joined:
    Feb 18, 2018
    Messages:
    400
    Likes Received:
    428
    Not having Marker states isn't a huge problem but it's the lack of deployable/ area denial weapons that really hurts, as it is is incredibly easy for warbands to outflank then make a mess by either slapping a chain rifle on an entire team (or trivially taking down a hero in CC in the case of monks). It's also means the options we have to stop incoming aggression is through expensive pieces, which is a good way to bleed orders and points really quickly.
     
  4. Minos

    Minos Νίκη ἢ Θάνατος
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    143
    Likes Received:
    231
    I agree with all the above. The Steel Phalanx keeps working well, but cannot compete with the versatility of the new fireteams.
    At the time it was created, the Enomotarchos rule was meant to reflect the flexibility of the Phalanx; now, it's a constraint, especially with Thorakitai. Plus: I rarely have more than two Enomotarchos teams, so this part of the rule is more a joke than anything else.

    The easier solution to fix all these problems would be simple though: mixed Enomotarchos teams.
    Ex : Enomotarchos leader (X) + 2 (X) + 1 (Y) (that is, a Myrmidon leader + 2 Myrmidons + 1 Thorakites, or a Thorakites leader + 2 Thorakitai + 1 Myrmidon); the Dactyls being Wildcards. I'd love to see that.
     
  5. D_acolyte

    D_acolyte Member

    Joined:
    Aug 6, 2018
    Messages:
    29
    Likes Received:
    16
    I got into the game with Steel Phalanx a little over 2 years ago. I have some definite opinion on fire teams and characters.
    First: A lot of Steel Phalanx characters are dated in what there rules do and how they interact. It is no wonder that 3 of the 4 listed fire teams are contain a model with MSV 2 or greater, often with sniper rifles.
    Second: Where the fire teams work well vs there contemporaries up till 3rd offensive, really only loosing to expensive MSV links and the JSA msv 2 shockmarksmen rifle in a link, with 3rd offensive and later books we see a dramatic change in how fireteams are formed and by extension work which all other secs have problems with but because we are not allowed cores only exasperates the problems, I blame wild cards. Some people have called this a "fair" fight vs myrmidons.
    Third: with the rise of these new forces and we see a change in design with NWI in recognition of 2 things: cheap heavy infantry and to make profiles worth taking in the land of shock. Neither of these have extended to Steel Phalanx. I feel the best example of this is the Mukhtar MSV 2 Redfury, which is a great gunfighter with Mimetism and MSV2 plus is resilient with NWI and Shock immune while invalidating previous NWI designs as it has a shock weapon. This is actually something I really hate to see, a model designed to counter something but is also effectively immune to its own counters.
    Four: Agema Marksmen are outclassed or not effective. Fireteams, already outclass Agema everywhere. There has also been a slight rise in albedo and HD+. I feel like the Agema Marksmen needs something more to help it.

    A few things I want:
    Things I want to see in Steel Phalanx is a overhaul to Agema Marksmen, I do not want Mimetism on them but something more interesting like maybe marksmenship level X, full auto level L1, or Sixth Sense L2. Mimitism + MSV 2 makes a good gunfighter but it also makes it the same as others.
    Thamyris with a HD+ or white noise upgrade, give us a reason to take him and make it a supportive reason. With white noise we can get some defense we can shoot through while we move up the board trying not to die from MSV 2 link fire.
    More indirect fire options, this way if we encounter a "fair" fight we can engage it a different way. I am envious of the Moira EM grenade launcher but it does not have to be that.
    Our NCO models to have NCO.... this seems like an obvious one, we have 3 models with NCO in there titles.

    I mean there are new units I want but I think this list is good enough for starters.

    PS: I REALLY HATE NON CHARACTER WILDCARDS!!!!
     
    yoink101 likes this.
  6. Disko King

    Disko King Well-Known Member

    Joined:
    Jan 22, 2018
    Messages:
    219
    Likes Received:
    164
    When SP was released they were unique, only link was basically 5 man link with every trooper being same, and only maybe 1 faction had harris. Now everyone and they mother has ability for 5 man, harris, duo, on top of that wild cards are left and right.
    Also, every new profile has usually shock protection and/or cheap SMG...

    SP is quite outdated in what made them unique...as time goes, CB are making factions less and less unique to what they were.
     
  7. Tourniquet

    Tourniquet TJC Tech Support

    Joined:
    Feb 18, 2018
    Messages:
    400
    Likes Received:
    428
    I would disagree with you on this, I would argue that their role as changed from aro/ troubleshooter duty with the MSR and ML (a spot that was already superseded by teucer and atalanta), to more of a solo active turn hunter. The MK12 profile of on it's own in group 2 I have often found to be invaluable in making space for the primary fireteam to operate or to just go on a murder spree.
     
    Savant likes this.
  8. Savant

    Savant Lhosthost
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    95
    Likes Received:
    147
    curious if you'd clarify how they can't compete with modern fireteam design?
     
    #8 Savant, Nov 10, 2019 at 12:11 AM
    Last edited: Nov 10, 2019 at 12:34 AM
  9. Minos

    Minos Νίκη ἢ Θάνατος
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    143
    Likes Received:
    231
    I think they cannot compete only in terms of versatility. If you watch, for example, Varuna, you can end up to some extent linking fusiliers, orcs, kamau, machinist, ML drone, Patsy. You can have the perfect tool you want for AROs, long range agression or objectives. And you can easily reform the teams with the ad hoc profiles during the game.
    With SP, the choices are very restricted: only two specialist profiles and two (not so) long range shooters in Myrm teams, only one AROer. The Thorakitai are more versatile, but less mobile, and forced to take Alkê or Thrasymedes.
    I'm happy with the Phalanx and still have a lot of fun with it, but, for example, if I could link a SWC Thorakites in a Myrm team for ARO during the first turn, then reform and go ahead with a cheap and good FO for objectives, that would be nice! Above all, it would help to change the usual lists.
     
  10. Tourniquet

    Tourniquet TJC Tech Support

    Joined:
    Feb 18, 2018
    Messages:
    400
    Likes Received:
    428
    I like that the fireteams are more or less defined as it suits the backstory of the units and feel of the army, and frankly mixed fireteams should be brought down as opposed to everything being brought up. Myrm teams are plenty versatile on the specialist front in that you can embedd a doctor, hacker and COC with a solid support weapon, while they lack long range weapons that's part of their design Myrms are close assault/shock troops not fire support, that's what the 'Kites and agema are for (and are arguably better at it as you lose less points when they inevitably get put down).

    I would much prefer our other non fire team options get looked at to help cover some (not all) of the sectorial's weaknesses, such as access to mines and minelayers/ drop bears, a HD+ (preferably on Thamrys), and a KHD on the ekdromoi (speaking of can we please get an Assault pistol on the AHD/ base profile please?).
     
  11. Kortz

    Kortz Active Member

    Joined:
    Apr 13, 2018
    Messages:
    29
    Likes Received:
    28
    I like how our Fireteams work, that 2-4 group of a defined type of troops suits the backstory and gives a flavor that i like. But i'm also on the idea that SP right know needs to keep that style while having more flexibility or, maybe on a better wording: more options of the focused styles that their FTs creates.
    To archive this, while not completely entering on the mixed links options, maybe it would be better to add some new options to existing characters. SP has 19 characters, 10 of them can be in a fireteam, 6 of them just have one profile (+ the LT option on most of them) So if 1 or 2 new profiles are made of some of those characters, so that they can bring different things to the FT they can be. For example what about a Phoenix with a mid- short range weapon a tiny bit cheaper and cost no SWC (Heavy shotgun and something more could be a good example) ...Acmon with a SWC weapon (Redfury?)... Alke with lower SWC weapons (Assault pistol + 2 contenders?) This examples are just quick thoughts but you get the Idea and the same goes for some of the line troops, Maybe a FO Myrmidon with Shotgun? A Dactyl that is a Specialist operative + shotgun or submachine gun or a medic dactyl with .5 SWC(Multi rifle and pitcher?) Things that keeps the same unit requirement for each SP fireteam but with the added profile would lead to different members, price and utility.
    Finally is not like im not open to some options of mixed fireteams, im thinking something that keeps the Enomotarchos fireteam almost intact... maybe one or two special and specific fireteams (thinking of a mixed FT, maybe the only Core on the sectorial, that needs Hector as a must, a couple of specific Enomotarchos, approaching the Ft definitions that can be found on Foreign Company or Ikari but on a really low quantity. Some not really well thought examples could be one with a specific Agema profile + Dactyls and some Rem. Something that allows the lonely characters be in a specific FT like Thamiris, Andromeda or Teucer + a certain unit(Something named like "Special fireteam" Thorakitai, similar to the Harris profiles on many other armies) and other 2 opens slots for a specific type of troop?
    This Way the SP keeps their style, specializes on them by adding versatility in their defined frame and their unique fireteam while having some new options that do not replace the existing ones.
     
    #11 Kortz, Nov 11, 2019 at 6:59 AM
    Last edited: Nov 11, 2019 at 7:05 AM