Hey. So I recently lost a game because my opponent was adamant that when a narrow gate was destroyed (a door to an objective room as found in missions like the armory) it would function as if the opening was filled with smoke. I couldn't find any ruling on the state of a destroyed door, if it functioned as an open gap, if it was still a narrow gate, if it was difficult terrain or how LOS with it would work, since it wasn't an opening created in the wall of a structure, but rather the destruction of a door that already existed. Does anyone know the ins and outs of this interaction?
Seems like your opponent got terminology mixed up. http://infinitythewiki.com/en/Destroyed A scenery building is marked as Destroyed and is a Very Difficult Terrain and Saturation Zone. Small scenery items are simply removed. Nothing in scenery rules that I can find references Zero Visibility Zones and I have never heard of such. My only conclusion is that your opponent got Saturation zone mixed up and forgot about that size matters. At the most extreme interpretation there should have been a access point that no LOF at all can be drawn through. Edit: the quirks of Damaged, however, has been argued to mean that a door simply stops working full stop, forcing someone who wants to pass to attack it.
They're getting confused with making a hole in the wall. If you put a door into Destroyed state it leaves an open doorway - see the FAQ: http://infinitythewiki.com/en/Destroyed#FAQ
We always played with Armory which have a physical doors in it. so when we open them with a specialist, we just remove/open doors, reciving true LoF. but if we destroy the door - we newer remove it, just place the Destroyed token near it. so we assume we can move throught it but cant see, as the Destroyed state say: If the Scenery Item or the piece of Equipment was represented by a Marker, simply remove it from play. If it was a physical piece of scenery, place a Destroyed Marker (DESTROYED) beside it. was it right @ijw , or FAQ also say we should remove doors & recive true LoF?
http://infinitythewiki.com/en/Destroyed#FAQ Q: When an Access Scenery Item (a door, for example) enters Destroyed state, is the access point blocked, open or something else? A: The Access point is considered open.
Ninja'd N3 Frequently Asked Question FAQ Version: 1.1 Q: When an Access Scenery Item (a door, for example) enters Destroyed state, is the access point blocked, open or something else? A: The Access point is considered open.
i see the wording of the FAQ, tnx. it say NOTHING about i need remove door to get LOF. it say only narrow access point is considered open. the rules say i must NOT remove a door. & it physicaly blocks the LoF.
this answer much closer to a true understanding of how it works, thank you @colbrook . now to close all the holes: LoF can never be drawn through Narrow Access points created by the Destroyed state. the Narrow access of the door was not created by Destruction, or was it?
Please quote all the relevant text here. If it was a Construction Scenery Item (Wall, Partition...) on its own or as part of a Scenery Building, place a Narrow Gate Marker (NARROW GATE) on the point of impact. LoF can never be drawn through Narrow Access points created by the Destroyed state. That's specific to putting a wall etc. into Destroyed state and creating a Narrow Access. By definition, an existing Narrow Access isn't 'created' by putting it into Destroyed state.