1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Spot for target to smoke

Discussion in '[Archived]: N3 Rules' started by karolis, Aug 11, 2018.

  1. karolis

    karolis Member

    Joined:
    Dec 10, 2017
    Messages:
    42
    Likes Received:
    15
    What size has to be ground area there BS attack with smoke grenade can be targeted to? 3mmx3mm?

    Can it be targeted to not perfectly horizontal surface? (lets say roof like that :[​IMG] )
     
    pakohbadajoz likes this.
  2. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    The rules don't specify what surface is walls and what surface is ground, it's something you'll have to come to an agreement with your opponent about. However, I think the roof on the building you link is clearly ground for nearly all of it.
     
  3. Cartographer

    Cartographer Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    738
    Likes Received:
    1,216
    I go by this rule of thumb for undulating/curved/diagonal surfaces: Can I place a S2 model on the surface without it tipping over or sliding off?
    If yes, then fair game for smoke.
    If no, find somewhere else to throw it.
     
    Balewolf, ChoTimberwolf and WarHound like this.
  4. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    Not a bad rule, but I'd use silhouette markers to test this instead of models who potentially can't stand on perfectly horizontal steel plate with a N51 2mm magnet holding them in place. :p
     
    n21lv and xagroth like this.
  5. daboarder

    daboarder Force One Commander
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    3,686
    Likes Received:
    5,510
    Way to big a limitation

    Go by 3x3. Its in line with requirements for lof
     
  6. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    It makes the top 3mm wide parapets/walls/obstructions legitimate targets for Smoke.
     
    daboarder likes this.
  7. Cartographer

    Cartographer Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    738
    Likes Received:
    1,216
    They're flat anyway, so legitimate targets (unless you're trying to land a grenade on a point, when I thing even the +3 range band isn't going to help you :P ).
     
  8. bladerunner_35

    bladerunner_35 Well-Known Member

    Joined:
    Dec 11, 2017
    Messages:
    314
    Likes Received:
    505
    Good question. We play that you can target thin walls without any real restriction.
     
  9. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    The basic theory is that you can't really get LOF to anything less than 3mm X 3mm.

    This is mainly to stop people throwing templates at the top of walls from below.

    But equally I've never seen anyone measure the width of the wall.yo check.
     
  10. n21lv

    n21lv SymbioHate

    Joined:
    Nov 27, 2017
    Messages:
    592
    Likes Received:
    767
    You can't target something you don't see from below. So, unless the model is higher than a wall, you cannot target a spot at the top of the wall.
     
  11. chromedog

    chromedog Less than significant minion

    Joined:
    Nov 24, 2017
    Messages:
    1,365
    Likes Received:
    2,643
    Well, you could, but then it becomes a speculative shot (can't see intended landing point for it) and an entire order skill, not just a short skill.
     
    FatherKnowsBest and n21lv like this.
  12. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Yes, LOF was assumed. My point is that consensus is that you also can't target the top of the wall if it's less than 3mm X 3mm, because 3mm X 3mm is the minimum area to get LOF to.

    http://infinitytheforums.com/forum/topic/47722-blast-focus-of-smoke/?do=findComment&comment=905695

    Spec fire is a different issue because the issue limiting it to 3 X 3 mm is LOF.
     
    #12 inane.imp, Aug 19, 2018
    Last edited: Aug 19, 2018
    chromedog likes this.
  13. n21lv

    n21lv SymbioHate

    Joined:
    Nov 27, 2017
    Messages:
    592
    Likes Received:
    767
    I've read that old thread before posting my own answer here. What seems to be the cornerstone of the issue here is the absence of clear rules on targeting with the Targetless weapon.
    I would specifically like to know how targeting a spot on the ground, which is heavily obstructed by terrain, works. Like can you are lob a grenade through a 1x1mm (game measurements) gap? The laws of optics state that light from any light source radiates equally in all directions, so even through a tiny hole in a paper sheet you would be able to see a 3x3mm spot on the ground, depending on the distance of that spot from the observer. And since the dimensions of a grenade are not established by Infinity rules, the grenade attack through a 1x1mm (or even smaller) orifice becomes totally legit. Am I right?
     
  14. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Yes. A building needs to be entirely sealed to prevent spec firing into it.

    The gap only needs to be small enough that the trooper can't see 3*3mm of a horizontal surface to prevent firing normally. Use a ray model for light and pick any point on the firing trooper. Clearly it's easier to see through tiny gaps the closer the trooper is to the opening.

    But discuss it with your opponent and if you can convince them of the maths / demonstrate it with the tools available go for it.*

    *YMetaMV on which approach they insist on.
     
    chromedog likes this.
  15. laina

    laina Active Member
    Warcor

    Joined:
    Feb 9, 2018
    Messages:
    30
    Likes Received:
    34
    Agreed on 3x3mm. Would be good to have a clear rule on if the surface has to be totally 'flat' or not though. Good point raised :)
    @ijw
     
  16. n21lv

    n21lv SymbioHate

    Joined:
    Nov 27, 2017
    Messages:
    592
    Likes Received:
    767
    No, thanks, I'm still too young to die :D
    I really hope this won't be something someone plays against me, because it's really cheesy and is clearly an abuse of the rules. So if you see someone trying to pull this, feel free to use the pommel of your sabre to punch them in the face :P
     
  17. daboarder

    daboarder Force One Commander
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    3,686
    Likes Received:
    5,510
    im sorry whats the abuse?
     
  18. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Putting a trooper in B2B with a 1x1mm aperature and using the resulting LOF to see a 3x3mm target and throwing the smoke normally rather than spec firing it through the aperture.

    For a certain set of conditions I’m sure that would be possible but I can’t be bothered to work them out. I hated optics: RF theory is far more enjoyable.
     
  19. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Horizontal = can support a figure.

    Vertical = can not support a figure.

    If you can’t put a figure on the roof unsupported then it’s too steep to throw a grenade onto. Use a SIL.

    This gets greyer when the horizontal area is less than 25mm, but roughly parallel to the table is the rule of thumb.
     
  20. daboarder

    daboarder Force One Commander
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    3,686
    Likes Received:
    5,510
    Yeah i don't calk that abuse. Its clearly how lighy and lof works. A straight line from one side of that hole to the other is clearly going to be able to be drawn to a greater area.


    Are we in the geometry denial ground again
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation