I really, really want an update to the Spec Ops rules. So, based on the Law of Conversions, if I make up my own update, the new official rules should come out in a few weeks, right? Disclaimer: all of this assumes play in my neighborhood, with players that I know pretty well. There will likely be combinations or potential builds that would not work in other metas. I'm sharing this because I hope others might enjoy it or take some inspiration, not because I think I've 'solved' spec ops. The mission was to eliminate two specific Spec Ops problems: repetitive builds based on multiple specialist skills make spec ops more "fun" The goal was to do eliminate those problems with incentives rather than bans, and to implement the resulting house rules in a way that's 100% compatible with Army6. Summary of these rules follows: Taking the Dire Foes as examples, the solution was to create 'Dossiers' of two kinds. Each spec ops can have 1 from the faction set and 1 from the specialist skill set. Faction Dossiers The faction dossiers 'unlock' by purchasing different non-specialist skills, weapons, and equipment. Once unlocked, the spec ops receives an upgrade or group of upgrades that are not normally available to Spec Ops. These should be good enough that everyone wants one. Specialist Dossiers The specialist dossier unlocks when the Spec Ops purchases the first specialist skill, and is lost if a second one is purchased. These should be good enough to make single skill or multiskill an interesting choice, but not so good that no one would ever pass one up. The design rubric was this: Keep to the fluff (as I understand it, I'm hardly an expert) Don't duplicate existing stuff (honored in the breach mostly) Rules Things