For the last three months or so I've been working on my minis: assembling... and assembling... and assembling. And, currently, I actually have enough Haqqislam troopers assembled to try making a playable list (I think?)! So... any help, guys? I could use some advice / observations. Here's everything I have ready at the moment: Haqqislam ────────────────────────────────────────────────── GROUP 1 10 2 2 GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) DRUZE Hacker (Assault Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0.5 | 28) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25) GROUP 2 6 1 HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) FASID Heavy Rocket Launcher, Submachine Gun, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 45) ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 43) AZRA'IL AP HMG / Pistol, Knife. (2 | 41) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) KAMEEL (Total Reaction, Repeater) Rifle + Light Shotgun / Electric Pulse. (0 | 21) 12 SWC | 423 Points Open in Infinity Army Let's say we want to assemble a normal 300 C / 6 SWC list. What would you do with the above assemblage?
I have no idea! I'm new to this and I admit that I don't quite grasp what could be happening during the game aside from the basic "defeat the enemy force" stuff...
There is very little of straight up "kill the other dudes" in the game. You might want to swing by the download section and see the missions that are used for ITS (tournament play) to see all the various issues that could be involved. While many lists may readily do multiple different missions or address various styles of play, there will always be a couple that benefit from a more focused approach. Your current model selection gives you some variety in choosing your lieutenant though: Asawira, Ghulam, Naffatun, can all do it. A nice mix of some heavies and light infantry should get you rolling until you find a mission that rewards something more specific. Remember, that several specialists can be easily proxied by other models. e.g. Ghulam, ghulam doctor, ghulam forward observer, ghulam with panzerfaust, etc.
What a weird mix of models. Are you sure some of those Ghazi aren't chain rifles? Haqqislam ────────────────────────────────────────────────── GROUP 1 9 1 GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) DRUZE Hacker (Assault Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0.5 | 28) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) FASID Heavy Rocket Launcher, Submachine Gun, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 45) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) GROUP 2 4 2 2 SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) 6 SWC | 293 Points Open in Infinity Army This is what I came up with for an all comers list. The Ghulam sniper, FO and Shihab can all be on ARO duty. The Hunzakut to grab mid field objectives and drop stuff. The Ghazi are to go forward and flush stuff out and the Govad and Fasid are too kill who they put out in ARO. You can easily drop the 8 point bots for other stuff, or add a Warcor or CR Ghazi or other things. Problem is that a lot of your other models are very SWC heavy.
Nope! Two female Ghazis, each with a BS. The male Ghazi with a CR is pretty near in the assembling queue, though. BTW. Why do think my mix of minis is weird? Just curious :) I admit that, for some time, I didn't put much thought into what I was assembling - I was putting together what I found appealing... :)
You're doing it right. You _still_ have options to use. Later on you can fill in holes you decide need to be filled, when you want to. Based on your experiences and not what the groupmind throws out.
Huh, I was under impression that ghazi come with 1 BSG, 1 CR and two universal proxy kind of models. ...I'm not sure if I have seen BSG profile in a list :)
Oh, of course. :) Still, I was wondering what other people think? Some advice is always useful - for example, I really don't know what approach to use when selecting combat groups. Ah, yes - the Ghazi box contains one female with a BS, one guy with a CR and a male and a female with antennas. So, on my list, I gave the second female a BS, too. True, I could give a CR - is it a better weapon?
It's not strictly better. Shotguns are quite capable. But ghazis are cheap and very good at selling their life for higer price. Not so much at winning face to face shootouts because of low-ish BS and inability to take cover. Shotguns offer good to-hit bonus up close (so it offsets lack of cover), but you're still looking at an equivalent of generic line soldier who uses cover and some generic weapon. And you still need to win face to face roll if you want to deal damage. Chain rifles hit automatically, and suddenly instead of being victimized by enemy TO camo guys and other mean people, your ghazis become scary kamikazes able to take enemy elite light troops with them. So, in that ghazis synergize better with chain rifles. In a pinch, you can still use pistols for f2f at less than 8 inches. Besides, CR is cheaper. For the same price you get twice the smoke, twice the EM, twice the jammers. People hate ghazis because of those things. That is a 300 pts with no combat group restrictions perspective though.
See? Now this is an entirely different question than "What can I make with this?" That's still mission(s) dependent. Generally the consideration is how many models do I have that I plan on "doing stuff". If you expect your Govad with HMG to be out there kicking some butt, they probably need several orders to do that. Which means you preferably don't want three specialists standing around _not_ able to do anything because the HMG used all the orders in the pool. You'd want to be the HMG with things that don't plan on doing much. Like snipers. Or medics hiding behind a car not getting shot. Otherwise you end up with not being to score points to win the game because you're too busy shooting things to make it safe to score points. Make any sense?
It seemed like a random lot of miniatures, rather than having full box purchases (having 2 BS Ghazi rather than the box of 4) same with some other things. What Barrough said about CR Ghazi over BS Ghazi.
Coming back to this topic... Yesterday, I played my first game! It was a 150 pts game, so I went with this list: Haqqislam ────────────────────────────────────────────────── GROUP 1 7 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) GROUP 2 4 2 DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) 2.5 SWC | 148 Points Open in Infinity Army These guys went against a Yu Jing team that included 6 troopers or so... They got their butts kicked :D My question: is there something inherently wrong with such a list? Now that I look at it, it featured only LI troops (okay, Hunzakut was an SK). They didn't have a lot of options and weren't terribly effective in combat - aside from the HMG Govad, who did manage to gun down a Yu Jing's HI guy. Maybe I should've included some heavier troops myself... BTW. My opponent's tactics was that he basically fought with three troopers: Hsien, Tiger Soldier (who parachuted next to my left flank and gunned down at least three of my guys before I stopped her) and one another HI trooper (I don't remember the type). Meanwhile, the rest of his team (Zhanshi, I think) were just camped in safe spots and gave their orders to the aforementioned three troopers. Is it a common tactic? It feels a bit strange to fill the list with troopers you know you won't be using in the game at all...
People on the forums refer to troops used in this way as "cheerleaders." It is common to create a pool of orders that a strong "rambo" piece can utilize to go achieve objectives. For your list, I would re-arrange to put all troops but the Boarding Shotgun Mutt into Group 1.. Then Change that Mutt into 2 Chainrifle ones instead. Maybe adjust/proxy to look like this: Haqqislam ────────────────────────────────────────────────── GROUP 1 7 3 2 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) GROUP 2 1 1 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) 2.5 SWC | 149 Points Open in Infinity Army The Djanbazan HMG is your "Rambo." The Mutts provide smoke, and he shoots through it, spending orders provided by the Ghulam.
Welcome to Haqqislam! At this stage, it doesn’t really matter what armies you take. More important to just slap together a list with units you think are cool and then just get games in to learn the mechanics. Infinity can be hard Oldgregg’s advice to swap out the Govad for a Djan is a great call though, you get to abuse the shooting through smoke trick. Haqqislam typically aren’t that fantastic in “fair” fights where both are in cover and in good range bands, but we shine in relying on alternative means to get the job done. Yes, bringing models that likely won’t see action all game is not only fine, but something that is baked into Infinity with the rule that you can expend your orders in your troops in almost any distribution. You can read more about unit roles and a general sense of how to approach list building here.
As-Salam Aleikum! A straight forward answer is: No! There's nothing fundamentally wrong with you list. Haqqislam is the LI faction, so its only normal for it to be the most abundant type. Personally, I'm not sure I'd play so many ghilim, in favor of at least one more resilient attack piece. Still, even the humble ghulam can offer danger to enemy troops. Moreover, your ghazi is possibly the one the best counters to your friends HI. Jammer them and they won't be able to feeds on cheerleaders orders, do it from behind a wall and they won't even be able to fight back! But alas, I digress. @Soujorne 's advice is sound, focus on learnig to use the units you like. Haqqislam is not a faction that will reliably win even shootouts, but we are comfortable trading the 5pt ghazi for the 60pt Hsien. With that perspective, my advice would be to learn to effectively use: impetuous orders, smoke, jammers, doctor and when/how to use the shotgun so many of your guys have. Cheers!
Thanks for advice, guys! Re: irregular troops in the second group - hmm, why not? They are all irregular, so they can't feed orders to anyone else, right? And that's the only thing them being in the 2nd group does... Or am I mistaken?
@Varsovian Although the irregular troops cannot provide orders to anyone else, they can still make use of regular orders provided by other units within their group. You also have the option of spending command tokens to convert irregular orders into regular orders for a single turn should you need them. http://infinitythewiki.com/en/Command_Tokens
sometimes is good to put an irregular model inside your main group, if you need you can feed him more orders