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So looking into tunguska fire teams

Discussion in 'Nomads' started by Ruaridh, Jan 6, 2020.

  1. Ruaridh

    Ruaridh New Member

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    So looking to branch into tunguska. What are your tips for fire team composition. Coming from cheap nca link teams struggling to build fire teams do you mix securitate and grenzers? Do you use pure secruitate or pure grenzer? Do you mix? Whats your favourite hollow man links? Do people make use of perseus and rauol links ? What are ppl doing for feuerbach securitates, proxies or conversions? Hpw are people filling out grenzer links proxies conversions? All general discussion on tunguska fire teams welcomeq

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  2. inane.imp

    inane.imp Well-Known Member

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    Holowmen are the standout Fireteam in Tunguska. 4 x Holowmen + Stempler is almost always the way to build it. 2 x SWC weapons (either ML + Spit or 2 X ML), Tinbot, Specialist, Stempler.

    Securitate don't need a Grenzer to work. However 1 x ML or MSR Grenzer adds a lot of defensive power to the link and 1 x Spitfire Grenzer adds offensive punch (however, Grenzers are overpriced and probably the worst MI in the game so more than 1 or 2 in a link is usually a poor idea). Perseus is also a good addition if you want a Fireteam that can advance up the board in late game. There's a lot of flexibility in there and you can tailor it however you want. It's almost always worth getting a B4 gun because it opens up late game options relatively cheaply.

    Tunguska only has expensive Haris'.

    * The Grenzer Haris is mostly disliked, but does give you a reasonable blunt force option vs Varuna or ASA. Although a MML2 Tsyklon supported be an Interventor and Clockmaker is almost as good.
    * The Woody Harrelson Haris (Percy, Raoul and Stempler C+) is kinda purpose built for Looting and Sabotaging but otherwise doesn't seem to be popular.

    This means that Puppets provide the most common 'Haris' used in Tunguska. Really great option in LI (where they add disposable bodies) or in lists with a small second order pool (11-13 order lists are quite viable with a Puppet troup in the first CG).

    This leads to two really broad 'effective' archetypes:

    Hollowman Core + support (with or without Puppets).
    Defensive Securitate link supporting solo pieces (with or without Puppets).

    Unlike Bakunin you can't justify playing without a core because the AVA gain / Haris options aren't good enough. So if you don't like the cores, I'd recommend vanilla which is almost certainly the strongest Nomad sectorial right now.
     
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  3. Ruaridh

    Ruaridh New Member

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    Yeh been theory listing a lot and seemed to find the hollow man team seemed to stand out as no brainer in comparrison. What puppet team do you find most useful supporting ? Do you find the zaudinautica viable along with these or kriza/ szalamandrza?

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  4. inane.imp

    inane.imp Well-Known Member

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    My preferred Puppet set up is:
    AP MMR
    BSG FO
    BSG FO
    Minelayer Puppetmaster

    Mainly that's because I'm using the SWC elsewhere, if you have the SWC for it then swapping out the MMR for a Red Fury is a decent option.

    In a Hollowman core list I've seen them used effectively to add ARO density to screen the Hollowmen and as early game button pushers where their speed and durability is huge. 3 x BSGs can work for this, although it's less effective vs Dogs.

    Kriza is, I think, almost a must take with a defensive Securitate core as it provides the direct punch Tunguska often requires. It pairs well with the Zondnautica or Puppetmaster as it forces most opponents to be circumspect with their AROs, giving you a lot of freedom of movement in your half of the board.

    I'm not a huge fan of the Salzy. In Nomads you want the TAG to support the rest of the list more than you want to build lists that support the TAG: this is because with Nomad TAGs it's much harder keeping them up over a game once they start taking damage. It's really difficult doing this is Tunguska because of the average cost / order is relatively high. As a gunfighter it faces the Kriza as competition, so if you do take it you really need to be leveraging it's mobility, ARM/BTS and specialist to make it worthwhile.
     
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  5. Ruaridh

    Ruaridh New Member

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    Really good imput man thank you. Yeh i love the sally model but as much as i try i cant even theory it into a list haha

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  6. inane.imp

    inane.imp Well-Known Member

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    I'm seriously considering proxying all my Tunguska as ASA because I MUCH prefer how ASA list builds.

    Tunguska is growing on me, but with only two real list archetypes that I find appealing it doesn't feel deep enough to commit to. I want to like Grenzers, but they're just too difficult to support.

    Compare CJC where there's 3 new archetypes that I'm playing around with on top of a lot of the older options:
    Tsyklon + Algs core (Clockmaker primary Healer)
    MB + Algs Core (Daktari primary Healer)
    Jag Core + Jag Haris


    I'd play this as a Salzy list:

    Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────

    [​IMG]10
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
    HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
    SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
    [​IMG] SZALAMANDRA PILOT Contender / Pistol, Knife. ()
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)

    5 SWC | 300 Points

    Open in Infinity Army

    But... this is what that looks like in Vanilla.

    Nomads
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
    ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    JAZZ & BILLIE undefined. (0.5 | 24)
    [​IMG] JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18)
    [​IMG] BILLIE Flash Pulse, E/Mauler / Electric Pulse. (0 | 6)
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
    [​IMG] SZALAMANDRA PILOT Contender / Pistol, Knife. ()
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]2 [​IMG]1
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    ZONDBOT Electric Pulse. (0 | 3)
    MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

    5 SWC | 300 Points

    Open in Infinity Army
     
    #6 inane.imp, Jan 6, 2020
    Last edited: Jan 6, 2020
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  7. Ruaridh

    Ruaridh New Member

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    Im coming from nca and just trying to get a bolt fire team to work so thinking if i can crack bolts the grenzers / secruitates though different have some similarities down to point costs etc. Tubguska seem to have a few areas of crossover with some key differences which make them less straight forward than what im used to. Also need to up my hacking game as that is something i pretty much ignore outside a bit of support ware and a killer hacker / deva with lightening haha

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  8. inane.imp

    inane.imp Well-Known Member

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    Nah, Bolts are in a *really* good position right now.

    Have you considered trying FoCo?

    Bolts Haris + Securitate Core + Kriza is a very fun build.
     
  9. Jason839

    Jason839 Well-Known Member

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    What I like about Tunguska, is that everything is so efficient, you can do so many different things in your lists.

    Defensive Core + Defensive Harris + Offensive Harris
    ──────────────────────────────────────────────────

    [​IMG]10
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32)
    KRIZA BORAC MULTI Rifle / Heavy Pistol, CC Weapon. (0 | 50)
    KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20)

    5.5 SWC | 300 Points

    Open in Infinity Army

    Hollowman Castle
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]1
    HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
    [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)

    6 SWC | 298 Points

    Open in Infinity Army

    Triple Haris
    ──────────────────────────────────────────────────

    [​IMG]10
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
    GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30)
    PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
    SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32)
    HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)
    PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)

    5 SWC | 299 Points

    Open in Infinity Army

    Ive been experimenting with the triple harris list a lot lately. The Grenzer and perseus count at securitates, so you run a core link with just the two of them and a repeater securitate. This gives you a Tunguska version of the Kusanagi Holy Trinity. Usually the grenzer does all the shooting with good range band and msv1, but against enemy MSV targets you can cast white noise through the repeater securitate in front of Perseus, who can leverage his ODD and his breaker combi to take them out from close enough range. Defensive ML harris of hollowmen hold the fort and deal with long range threats while puppets act as backup pushers and hold the midfield.

    I also use the szally a lot, but my list ended up being almost the same as inane's list so i didnt bother posting it again.

    I like TJC a lot and they are really interesting list building challenges.
     
    #9 Jason839, Jan 6, 2020
    Last edited: Jan 6, 2020
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  10. Ruaridh

    Ruaridh New Member

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    Yeh i like the look of those and foreign company will likely be something i move into too given it will be an easy transition.

    I like the look of that hollowman 5 man link .
    It will all become clearer once i start getting them on the table and i see it all working haha

    Sent from my SM-G935F using Tapatalk
     
  11. Jason839

    Jason839 Well-Known Member

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    The hollowmen are great and a lot of fun. I don’t think you’ll regret picking them up
     
  12. Freki

    Freki Well-Known Member

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    One important note about the HM core: don't hesitate to break it!
    The ML is an ARO piece, and you may want to have him alone.
    Deploying a core is hard especially with the Stempler.

    So don't get pinned down because you want to enjoy the full benefit of +3BS and SSL2 or even +1B
     
  13. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
    Warcor

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    With the puppets I tend to make the team like this.

    [​IMG]1
    PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)

    0.5 SWC | 53 Points

    Open in Infinity Army

    Like @inane.imp said the SWC for the Red Fury is usually spent elsewhere and it's benefit is solely Burst 5. I run two of the AP MMR bots because I feel they are the most flexible weapon in the unit, and one can take over for the other if the first is battle ravaged. Keeping that B4 BS 13 Ap+Shock is important to me in the Puppetactica.

    My Securitate cores look like this frequently. I rarely write a list without the BSG in the core if I take it, I find it very useful most times. I may switch up the Securitate HMG for the Grenzer Spit, or the grenz ML for the Sec Feuerbach.

    [​IMG]5
    GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30)
    SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
    SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)

    2.5 SWC | 95 Points

    Open in Infinity Army

    With the Hollow core, I always take a Stempler. I want to fit in a MR+pitcher on top of a Spit and ML if I can.

    I prefer Perseus and Raoul as individual units.

    I run Perseus as often as I can. He does a lot of work for me, even more than the Kriza.

    Raoul can potentially straight up win a match for you with AD. It's more of a mixed bag with him than Perseus when it comes to what he can accomplish, but he's fantastic at attacking too many targets not to love him.
     
    #13 jfunkd, Jan 6, 2020
    Last edited: Jan 6, 2020
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  14. Makoy

    Makoy Miniature Painter

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    I will usually go for this Core because it's relatively cheap, the repeaters let me leverage the AHD/KHD on Mary Problems, plus the double ML with BS13 and MSV1 that let's you ignore mimetism & camo.

    Tunguska Core Link
    ──────────────────────────────────────────────────

    [​IMG]5
    SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
    SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
    SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)

    3 SWC | 103 Points

    Open in Infinity Army

    I often run it with a Puppetactica haris, smth like @jfunkd described above, maybe with 2 FO instead of 2 AP. And a Kriza duo with a tinbot Hollowman, the deflector is really useful for protection against hackers
     
  15. Freki

    Freki Well-Known Member

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    What will the repeaters do for you? the link is hyper defensive and unlikely to receive any order the whole game to move forward the repeaters
     
  16. Tourniquet

    Tourniquet TJC Tech Support

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    Also if you're running the repeaters why not the BSG's for close up defense? At least then there may be a point to the second otherwise it's kinda superfluous.

    On the double Grenzer, given the amount of MSV hatred running around these days it may be worth the secondary ARO shooter being a non MSV model like the feuerbach Securitate.
     
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  17. inane.imp

    inane.imp Well-Known Member

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    This also allows you to White Noise through the Repeater vs MSV targets. I'd run that like this:

    Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────

    [​IMG]5
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)

    2.5 SWC | 92 Points

    Open in Infinity Army
     
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  18. Makoy

    Makoy Miniature Painter

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    These repeaters helped me fry an Ikari ninja hacker with Mary's Lightning. But that just happened once. I would normally use them for White noise or Icebreaker for offense.

    @inane.imp I've only played with one friend so far, his lists usually include a TAG, hence the double missile. He often runs either Scarface or Dragoes. But I like your link more! Thanks for the tip, will try running it next time.

    I'm just a beginner, so I really appreciate your opinion, thanks guys!
     
  19. csjarrat

    csjarrat Well-Known Member
    Warcor

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    Why no love for the securitate HMG? Saves 9 points and 0.5swc over the grenzer spitfire, has higher damage and better range
     
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  20. inane.imp

    inane.imp Well-Known Member

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    It’s less that there’s no love, just that “1 B4 Gun, 1-2 Specialists, 1 ARO piece, filler” is just such a classic way to build a Fireteam that nobody felt the need to mention it in detail. It’s a fair point though, and it’s really a question of what you need: it’s a great ‘through White Noise’ gun paired with a Sec Repeater.
     
    csjarrat likes this.