Okay, I'm really, really sorry, but this is not a good update. The first thing that must be said is that, in a vaccuum, it's good. But this game is not a vacuum, there are other factions in it, and other armies, and other playstyles and so on. Right now, some players consider MAF to be the weakest faction in the game. I do not agree with them, but I do understand where that feeling comes from. MAF has several inherent weaknesses: - Slightly higher than average cost for the models; - Mediocre statlines on most models; - No access to marker state on any models; - Poor ARO options out of fireteams; As for strengths of the army: - Variety of fireteams; - Mostly veteran models allow to play aggressively with lieutenants; Yeah, the first impression is already not very good. However, there is a lot to this update that could have mitigated one of the above issues, while giving us more of the second strength, perhaps enough of it to offset the other three weaknesses and push the army up the ladder slightly. The problem is we got none of that. There are three new profiles that are begging to have a lieutenant option in this update: The FA Sogarat, the Tactical Sense Suryat and the Sensor Oznat. Either of them having a lieutenant option would allow us to really play aggressively with out LT, and thus enjoy the fact we can do that more easily than the other armies out there. This would really push the fact morats are mostly veterans and thus weigh our few strengths harder against the oponents. The problem is we got none of that. This update was also a chance to review the cost of some units, namely vanguards but yaogats and sogarats would benefit from having their points cost reviewed. These units pay a little too much for what they bring to the table, especially when compared to similar models within Combined Army itself! Vanguards are probably the biggest point of contention here, as they cost 14 points base for a profile that would cost 11 points if they lacked the morat rule. That is obscenely expensive for a line troop. And once again, not a single one of our profiles was rebalanced in terms of cost. We also got a couple new fireteam options, some of them are really good (rodok haris, mixed vanguards) and while they're exciting, they don't plug any of the holes I mentioned above, and they don't really add much to the pile either. The rodok haris is one of the biggest plusses of this update, as it does bring added versatility that will be used and felt strongly for the (few) morat players left. Another positive of this update was the Raktorak wildcard. Raktoraks are relatively inexpensive, have an option for a decent big gun, and now can join any fireteam in the army. Options abound for Raktoraks joining daturazi to help them get a long range bite, or bringing the cost of Yaogat fireteams down. The Red Fury profile would have benefited greatly from the new NCO rule, as it would give us an aggressive and relatively cheap big gun that could do a lot of moping up on turn 2 or 3. Instead we got NCO on the vulkan shotgun profile, a profile whose main draw was being cheap and adding a fire template, and that will struggle to use the NCO rule most of the time. Finally, I want to bring up the Sensor Oznat. This was THE biggest surprise of the update and probably the only profile that is unanimously good, no strings attached. G:Synched pretas were something a lot of players asked for, and the sensor on a mov 6-4, extremely impetuous, smoke throwing platform with a vulkan shotty is pretty great. It will greatly help against camo heavy armies. This is what we expected, a creative, fun, different approach to plug the weaknesses of the faction without making it look like a they're just reusing stuff from other armies. This was a good idea. So, while the update did bring some positives, it felt underwhelming. And this is the key to understanding why people are unsatisfied: It's not bad, it's just... Half hearted. I look at these units and I get the feeling they weren't given the attention the other sectorials updated today were. This makes me upset, as MAF is a faction I love playing and I started the game playing them. To see them clearly waylaid in favor of other factions is disheartening to me, as a player. I will continue to play MAF out of stubbornness, but they will be left to be brought out on casual games when I feel like reminding people the murder monkeys exist. I am not satisfied with this update, and I feel like I am not the only one. If any CB staff reads this, please, we ask that you take the same care and dedication to our army that you've shown to other sectorials this year. It's a simple request, but one that will greatly improve our gaming experience. Thank you.