I've read the rules of the SMoke and Special Dodge but i have a question that came in my mind reading this FAQ: Q: Can a miniature throw a Smoke Grenade to protect another figure from an attack? A: No. In a similar way to a Dodge, the Special Dodge provided by throwing a Smoke Grenade can only protect the throwing trooper I'll write down an example to clarify my doubt Active Turn: 1 - My fusilier activate and decide to shot to a folk in his range, he does not have Smoke Granade (SG) and we resolve normally, and that's ok. 2 - The same fusilier activate and shot his B divided among some targets, one of them have SG and he decide to use as Special Dodge. Now: the two guys without the smoke will resolve the ARO in the way they prefer, but the one with SG have to do FtF roll to avoid the shot using the granade right? Plus if he succes the smoke generate a cloud that remain untill the end of my turn (i'm the active player) or it vanish bvecause it's used for the Special Dodge. If the smoke persist cna be used to prevent the attack to the two target mentionet before? Reactive Turn: Same example as before, but i assume the fusilier is using ArO in SF mode
the guy with SG can do FtF rolls to save himself, nothing more. His rolls cannot save his comrades, even if he is successful, they need to pass their own FtF rolls. If he wins, the area is placed and works now independently from the one who put it in the first place and the nexts turns works normally
Thanks for the clarification, one mor thing. In my Active turn i can move my model (or fireteam) an throw a Granate of Smoke to "cover my advance" right? I can do this every time i want during my turn? I mean i can continue advancind in a compact way and trow SG until i'm the place i want?
Yes, remembering that you place the smoke marker at the end of the order, and that you might need to do some Especulative fire to throw more if you can't see the target (you can try to place the grenades so you can move + smoke by getting a mini outside of the smoke template where no enemy model will see it).
Yes. It is a common tactic. Keep in mind that you need to see the spot you are throwing the grenade at, otherwise you need to use the Entire Order skill Speculative Fire and since only successful attacks with the grenade leave a cloud... it might get inefficient.
Last question, more practice this time: where i can find the exact size of all the template? (i'm 3d printing it and i would like to use real size and check when my print output is done)
Correction: as with all Template Weapons, you place the template as soon as you declare the BS Attack Skill.
Yes, but the smoke won't have effect until the end of the order, so "smoke + move" won't prevent you from eating AROs, thus my (simplified) comment. The template needs to be placed when you declare the order to check the relevant AROs, of course, and I see that my original comment would have called to error too.
I can't find the dimensions for the teardrop, but there is A4 and US Letter printables in the download section that you can print to take measurements. Here is a more ink-conserving link (US Letter size!): https://www.dakkadakka.com/dakkaforum/posts/list/385976.page Circle template is 12cm diameter and can accurately be made using old music CDs that you'd rather pretend that you never bought.
Thanks for all the answer!! Another thing that is correlated. A fireteam member reacting (ARO) with smoke granade have his B augmentetd by one. So che can do two check in the FtF roll (for example someone is shooting to him he react using his granades). The granade point of impact is centered on himself? Same fireteam but in active turn, with a single order the team leader can throw 2 smoke granades, should be pointed to the same target (piece of ground) or can he distribuite along his path?
No, you can choose any point for impact (then measure to determine range bands, as with any other BS weapon). In Active Turn, you can place 2 smoke templates at different points, but on your Reactive turn both must go to the same point (because you can't split Burst in reactive). Remember, smoke grenades have "targetless", so you can place the template wherever you want that can see and reach. For the FtF roll, your only limitation is that the FtF dice must cut the LoF between your model and the enemy's (so you can place 2 smoke templates in active, one of which will FtF and the other won't if only one cuts the LoF, or place 2 templates in more or less a line that will make both cut the LoF so you use 2 dice for the FtF) Can be distributed, with the caveats I mentioned (need LoF, in range...)
In Active you can split your burst like you can any other BS Attack, so you can choose two separate points on the ground as targets. In ARO they must have the same target but it doesn't have to be centred on the user, so you can place the template anywhere in LoF. Bear on mind that you'll only be able to benefit from the Special Dodge Trait if the template is placed in such a way it blocks LoF between the attacker and the user.