According to the wiki Shock Ammo has no special rules for critical hits. In the case of shock ammo what happens to a 1 W model when it recieves a crit? For reference from the wiki Category Bio-Munition, Standard. Roll After a successful attack using Shock Special Ammunition, the target must make an ARM Roll. Effects Each ARM Roll failed against Shock Special Ammunition causes the target to lose one point from his Wounds/STR Attribute. If the target has a Wounds Attribute of 1 on his profile and fails an ARM Roll against Shock Special Ammunition, then he enters the Dead state directly, bypassing the Unconscious state. This specific special effect does not apply to: Units whose Wounds Attribute is higher than 1 on their profile (such as Heavy Infantry). Troopers who, during the course of the game, increased their Wounds Attribute above 1. Units with a Structure (STR) Attribute instead of a Wounds Attribute, such as Remotes, TAGs, Vehicles, etc. Against these, Shock Special Ammunition has the same effects as Normal Ammunition.
It takes one wound with no armor save allowed. This is the "default" effect for ammo types that do not have specific rules.
I played a game to day and that is how I called the ruling but I don't have anything to back that up. I was teaching a new player how to play the game. The wiki for Normal Ammo says nothing referring to a default for all ammo types.
That’s the definition of a Critical Success. The target automatically suffers the effects, without any chance to defend.
The 1.8 Rule book is the same as the wiki. SHOCK SPECIAL AMMUNITION This Special Ammunition is designed to kill rather than simply incapacitate enemy combatants. Category Bio-Munition, Standard. Roll After a successful attack using Shock Special Ammunition, the target must make an ARM Roll. Effects »»Each ARM Roll failed against Shock Special Ammunition causes the target to lose one point from his Wounds/STR Attribute. »»If the target has a Wounds Attribute of 1 on his profile and fails an ARM Roll against Shock Special Ammunition, then he enters the Dead state directly, bypassing the Unconscious state. »»This specific special effect does not apply to: »»Units whose Wounds Attribute is higher than 1 on their profile (such as Heavy Infantry). »»Troopers who, during the course of the game, increased their Wounds Attribute above 1.
Sweet. Thanks From the rule book page 11 When a Critical success is rolled in any Attack Roll (Being a BS or a CC Attack) the target directly loses one point of his Wounds Attribute value without any ARM Roll required.
It's under the BS Attack Results rules, which are much easier to find in the printed book than on the wiki http://infinitythewiki.com/en/BS_Attack_Results Rolling a Critical means the attack is an automatic success. Unless otherwise specified, each Critical rolled in a BS Attack causes the target to lose 1 point from their Wounds/Structure Attribute without making an ARM/BTS Roll to avoid the damage. Other skills that make attacks have similar wording.
Correct, although do keep in mind that Shock still disables NWI and Dogged. So critting a Sophotech with a Red Fury would send her straight to unconscious.
Huh... I'll be damned. What rules text says this? Because it looks like you don't actually "fail" the ARM roll when you are hit with a crit, and failing the ARM roll is what sends you straight to dead. It's certainly counter-intuitive...
Shocking! Right? EDIT: No it doesn't, I missread this one :P An immunity to shock treat that ammo as normal ammo. A crit versus normal ammo is just 1 W.
Even being a rules lawyering jackdaw, you’re a 1W troop that lost a Wound from Shock. Shock kills you, outright.
I was asking about what rules text sends a critted trooper straight to dead. I've certainly played this wrong before because I'd have thought the same thing as A Mao Esquerda.
Ah ok, I see what you did there XDD. It could be lawyered taking in count the wording, but you won't get away with it; it's crystal clear. In this scenario getting crit is equal to lose the ARM roll, even if the crit technically bypass the arm roll. So Crit = Dead (for 1 W models without relevant immunities)
Wait... hold up. Weren't you just confirming the opposite a couple posts ago? While I'd probably take your side on an RAI standpoint (how the hell is a crit less potent than having them fail an ARM roll?!)... "bypass" and "without making" are not, technically, "failing". I was genuinely asking if there was anywhere else in the rules that drew a line connecting those things.
Lol, yes I did. Sorry If I confused you. I just darted throught the thread and missread your answer. I thought you were saying just the opposite AFAIK there is no conection point, the crit bypass the critical but there is no part where say that bypass equal to fail. But that's assumed for most players (and it's a good thing to add to the list to things to clarify) Funny thing, the FAQ could actually make it even more confusing: And, you know, it also kill the dude if it has 1 W profile...
I'm willing to die on the hill that in this case "not making" an ARM save and "failing" an ARM save are equivalent. But I agree that the critical effect rules should have been written better, rather than relying on "you know what it means". It also necessitated a FAQ about how hacking crits work, and how crits with intuitive attack weapons using special ammo work. (I.e. a hacking crit with DT ammo doesn't inflict wounds unless the program normally does, and a critical intuitive attack with sepsitor applies that effect instead of dealing a wound).
There’s a Special ammo summary in the wiki that specifies that Criticals with shock ammunition against 1w troops sends them straight to dead. http://infinitythewiki.com/en/Special_Ammunition_Chart