I just came home finishing 3rd/16 in a tournament (German Masters Series in Leipzig) and thought this is a good opportunity to reflect on the games and lists. The tournament featured Biotechvore, Supremacy, Unmasking, Highly Classified (2 easy, 2 hard mode) and a custom mission in which antenna control accounted for 5 pts. and 2 public and 1 private classified for the other 5 pts. This thread is called shameless netlisting, because both of my lists are very close variants of lists posted on here by @Phlyk (game 1) and @deltakilo (game 2-5). My take on Phlyk: Spoiler: Phlyk Leipzig List 1 ────────────────────────────────────────────────── 10 SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) YUDBOT Electric Pulse. (0 | 3) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21) DEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) ARJUNA Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 37) x2 KIRANBOT E/Marat, Cybermines / Electric Pulse. (8) 5.5 SWC | 300 Points Open in Infinity Army My take on Deltakilo: Spoiler: Deltakilo Leipzig List 2 ────────────────────────────────────────────────── GROUP 1 10 NETROD . (0 | 4) NETROD . (0 | 4) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22) GROUP 2 6 SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) 5.5 SWC | 300 Points Open in Infinity Army Game 1: In Biotechvore, I played MFFR and used @Phlyk list with his Daysus KHD substituted by an Arjuna with Shock Marksmen Rifle and two Kiranbots. I won the LT roll, chose the better side and my opponent chose to go first. He made some deployment mistakes and didn't manage to get his HMGs in good range before loosing several models in his active turn. Essentially, he was pinned by the Proxy Sniper and the Dakini link the entire game and I ended up winning 10-0 with 292 surviving points (the Kiranbots). I'm not sure if there are many big lessons in here outside of the single combat group being very efficient at leaving the biotechvore zone. Game 2: The big win in game 1 put me on top of the rooster, so I had to play one of the top ranked players in Germany (who finished in the top 10 at the last Interplanetario I think). He played Tohaa and I chose Deltakilos list because I felt White Noise might be very important in this match up and I wanted to have a lot of orders to bring my casualties back up. I won the LT roll and picked the better side, even though the table lacked good hiding spots as well as good ARO spots. There were some buildings, but the were all towers with grass platforms with a small rim, just tall enough to hide a S0 silhoutte behind the tiny rim. That meant that all of these positions didn't allow seeing things while in cover. I found a single position where the Dakini sniper could claim cover behind a ladder and still see a good potion of the board. His first turn was mainly to maneuver a Draal close to my link, kill the TR bot that was covering their approach and to then kill the Dakini Sniper and HMG. I managed to heal the Dakini HMG, use white noise to shoot two Gao Rael Snipers and get rid of the Draal. We both deployed the scanner and held an equal number of zones on turn 1. Then I just wasn't mobile enough to severely challenge him in controlling more zones for one turn when he walked a triad with a Sukeul FO into the zone with my multiscanner. I fought back, but didn't manage to fully turn the tides and ended up loosing 6-9. He ended up winning the tournament with 14 tournament points, so this game probably still counts as relatively successful. Looking back, I feel that a better positioning of the Naga KHD or Proxy Mk5 FO might have helped my position a bit, but the main problem was that the table supported his list a lot better than mine in the sense that it was very hard to cover the approach of something like the Draal (I guess a Rasail team would have been similarly bad) and made a strong ARO game like I planned for very difficult. Game 3: Unmasking against another Tohaa player. We played a custom variant of unmasking with no datatracker. Instead, a non-HVT classified gave 3 points per player. The Tohaa went for full turtle tactics so I ended up getting all consoles and killing the target and one decoy on round one, while also setting up for a strong ARO game. He managet to get one console and kill my target before being shot in retreat by me. I ended up winning 9-3. Game 4: Now I played @Tristan228 and his StarCo, whom I played in 90% off all preparation matches. The mission was Highly Classified with Nanoespionage and Sabotage in Hard mode and HVT:Kidnapping and Mapping in easy mode. He played a full core of Riot girls and Avicenna and the table was very open. I won the LT roll and chose to go first. I managed to take out the Riot Girl ML and Spitfire and a Cateran on turn 1 thanks to some bad rolls on his part. This was decisive and he didn't get into the game after that. The final score was 8-0 with me fulfilling HVT:Kidnapping, Mapping and substituting control HVT for my secondary classified. The only notably cool action outside of firefights was the Daleth using a sniffer to uncover a Hardcase and his ambush guarding the HVT and the Al'Hawa who was able to complete two classifieds and needed to be killed to stop that. Game 5: The last round, I played another OSS player in the custom mission. I won the LT roll and chose to go first again. His list was a defensive Dakini core with 2 Snipers, Dart, 3 Nagas, Shukra LT, 2 Netrods and Posthuman MK1 Engineer, MK5 FO and Mk2 AHD. It took me only 4 orders to kill both Dakini snipers, which might have been decisive for the game as well. Putting down sniffers (this time with Lamedh and Daleth) helped a lot here too. I think the combination of winning the long range firefight with few orders and uncovering all his camos aside from two mines and a Naga FO in turn 1 decided this game. The only other notable action was that my dogged Naga managed to run up the board in the late game and take out his Shukra LT to break any resistance. I finished this game 8-4. From a list building perspective my biggest take away message is that everything that @deltakilo said in his thread is very much on point. The 17 order list is excellent on open tables. The Apsaras really helps when going second, but I fared really well with going first and shooting down any opposition. In supremacy, I felt like I would have preferred a slightly tweaked version of the list with just a bit more mobility (a Garuda BSG would be plenty..), but I have no idea what to remove from the list. Possibly, I should have gone with the other list in Supremacy, in that case maybe even with the Daysus KHD for easier zone domination. I'd really like to test this, but nobody in my during the week meta plays comparable Tohaa lists. How do you guys handle Tohaa? Any success with single CG lists or do you need larger lists to compensate for casualties and healing them? Edit: my changes to @deltakilo list were downgrading the Naga from ADH to KDH and to upgrade a Dakini to paramedic. This was really helpful since I didn't encounter any heavy infantry aside from Moblots and Riot Girls and none of these were ever in hacking range, but I managed to attack enemy hackers. But this is definitely a meta thing, I think the only TAG in the entire tournament was a Seraph.