While I was I digging around looking for some data concerning disabled equipment and unconscious models, I ran into what appears to be a missing rule, and a possibly misapplied rule. The missing rule: Where's the rule that prevents an Unconscious trooper declaring AROs? It's not this one: Troopers in this state cannot activate or receive Orders from their player's Order Pool. for two reasons: 1. The rules don't appear to talk about troopers "activating" by ARO. 2. Dogged and NWI don't reference that rule, and instead reference the Null label. The problem is that the Null label's text is just this: Troopers in any state with the Label Null do not generate Orders. Presumably the Null rules are supposed to also indicate that Null state troopers can't declare AROs. But then we get to Sepsitorized, which has the Null label and the following effects: The trooper ceases to be a part of the army that fielded him. The player who fielded the trooper considers him to be in the Dead state for all purposes, including Order generation and survivor count for Retreat! Furthermore, the Sepsitorized trooper is automatically considered an enemy to the player who originally fielded it. Instead, the Sepsitorized trooper now belongs to the army whose player caused him to enter that state. Consider the Sepsitorized trooper to belong to the Combat Group of the trooper who used the Sepsitor against him. However, troopers in this state do not generate Orders for the player who Sepsitorized them and they are not accounted for Retreat! Sepsitorized troopers cannot be counted by either player during the Victory Point count at the end of the game. This state does not affect Automatic Special Skills or Automatic Equipment. All of that appears to indicate that the Null label applies in a strange manner, probably from the perspective of the original controller. Possessed ends up with the same sort of issue. So is the Null state supposed to have the rules for preventing models declaring AROs? Are Sepsitor and Possessed supposed to be exceptions to that rule due to how they're structured? That is, the controlling player doesn't consider it Null (but the original owning player does except in double possession cases), with the bullet points reinstating some of the Null state rules.