S10 has only just dropped, but it feels as though there has been a generally negative response to the Xenotechnologist and associated mechanics. This is a shame, given that the season is called Xenotech and the overall story should be revolving around it. To address a few issues; Civilian rules for the Xenotechnologist - this is a real bugbear. The Civilian rules preventing attacks is a real can of worms. They open up the game to a bunch of exploitation by either MSV troops or rambo troops by denying enemy AROs or creating an immunity to template weapons and mines. Possible solutions; - Change the rules such that the Xenotechnologist disconnects from the troop once the beacon has been laid, and cannot be re-synced. This creates a bit more of a dynamic around using the Xenotech as an assault piece vs completing the mission mechanic. If you go for the safe option and complete the mission, he/she cannot be exploited. If you go rambo, you run the risk of failing the mechnic or ending up desynced with the Xenotech deep in your opponent's board half. - Change the Xenotechnologist to a non-civilian profile. Make the Xenotechnologist more of an open G:Sync troop that can be reconnected if it's handler dies. This means you can't flaunt the Xenotech, it must be protected to achieve the mission, and makes it slightly more meaningful to be able to sync with your opponent's Xenotech if yours is killed. - Limit who can be synced to the Xenotech. Force the Xenotech to be attached to a Specialist or a Lieutenant. This diminishes the likelihood of MSV abuse or the rambo nature of the trooper it can be attached to. "The Xenotechnologist's role in missions is boring/feels tacked on" - This seems to be a common complaint. The idea that the Xenotechnologist has just been forced in to fulfil the "new concept" piece of Season 10. Mostly, I feel this is attributed to the lack of saturation. The Xenotech is only present in about 6 missions... and we have something like 20+ these days? Possible solutions; - Make the Xenotechnologist fulfill the same, or similar, role as the DataTracker. In control zone missions, give extra points for a zone being captured by a model synced to the Xenotech. The fluff piece here being that the Xenotechnologist is chasing down a piece of data, checking the area for clues, etc. - (If the Xenotechnologist has been changed from a Civilian) Include bonus OP or negative OP for your Xenotech living/killing your opponent's Xenotech. This forces some more thought about who it is attached to and what you do with it across the game. This would also be best tied in with a limit on who can Sync to the Xenotech, to avoid people just turtling it prone on rooftops. - Make an ITS mission where the Xenotechnologist is actually the central objective of the game. So far he/she is just tacked on and of minor significance to most games (something I actually appreciate, but others do not), so make them the central premise of a mission. Something like hacking consoles in the midfield whilst running your Xenotech into your opponent's DZ. - Run an in-season event, like Backdoor, that is widely advertised and captures (specifically) the completion of the Xenotechnologist's mechanic across games played - this would obviously need separate submission, or an upgrade to the ITS reporting. This way, completion of the Xenotechnologist's objective has a more far-reaching impact and the player feels it is more impactful in their game. - Revisit Unmasking. Instead of having the target be simply the "Designated Target", make it a "Xenotechnologist" profile. Include a fluff piece about it in the mission dossier. Make it relevant to the theme of the season. Beyond this, as general feedback to the ITS season and it's Xenotech theme... The whole premise is that there is an alien relic hidden on Paradiso. Paradiso, the Jungle Planet. Why isn't there more of an emphasis on Jungle terrain in the missions? Or as an optional tourney type like Soldiers of Fortune and Limited Insertion. If we're looking for relics on Paradiso, make us feel like we need to go to Paradiso.