1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hemos actualizado nuestra PolĂ­tica de Privacidad acorde con la nueva RGPD. +Info // We've updated our Privacy Policy to comply with the GDPR. +Info
    Dismiss Notice

Rules suggestions

Discussion in 'ITS' started by HarlequinOfDeath, Dec 3, 2018.

  1. HarlequinOfDeath

    HarlequinOfDeath Tha Taskmastaaa
    Warcor

    Joined:
    Dec 14, 2017
    Messages:
    432
    Likes Received:
    402
    Afters some matches Deadly Dance as well as missions with Xenotech I will use following house rules for my future tournaments:

    - Deadly Dance:

    After rolling for the first quadrant the other quadrant is the diagonal mirrored quadrant (without roll) to achieve an equal starting situation for both opponents. This has been tested and works well. :)

    - Xenotech:

    a) With every missed try you get a cumulative +3 for the next WIP roll.
    b) Using a long skill let's you auto-achieve placing the multiscanner.

    I think a) is better here, but will have to try this.

    What are your opinions on this?
     
  2. daszul

    daszul Well-Known Member

    Joined:
    Oct 11, 2018
    Messages:
    399
    Likes Received:
    428
    Further ideas:
    c) Using a long skill gives you a +3 MOD for the roll.
    d) Spend a Command Token to reroll the failed roll.

    [Point d) can be in addition to a) or c).]
     
  3. emperorsaistone

    emperorsaistone Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    565
    Likes Received:
    542
    Good stuff....will take quite alot of randomness and frustration out of the missions.
     
  4. AngryPanda

    AngryPanda Active Member

    Joined:
    Nov 24, 2017
    Messages:
    25
    Likes Received:
    42
    Dropping the Multiscanner is a bit of an issue in general. There is just so much luck involved and no way to adjust for it by having the right specialist or an EVO or get rerolls or anything like that. I do like the cumulative +3 idea. That said I wish the issue had been adressed from the start by building in an option to adjust these rolls by, for example dropping them further away and getting bonuses on how far from your DZ you are or something like that.
     
  5. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    3,462
    Likes Received:
    3,255
    Yup. It's just a bad mechanic, honestly. Comes off as very half-assed.
     
  6. RogueJello

    RogueJello Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    443
    Likes Received:
    434
    Order spam is something under player agency that addresses the issue.
     
  7. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    3,651
    Likes Received:
    4,127
    Just change the +3 WIP mod for having an Engineer/Hacker on the table to be +1 Burst.

    But honestly, my preferred solution.

    * Give Xenotechs the Designated Target profile.
    * Xenotechs are Hostile.
    * Xenotechs drop a Multiscanner (Disposable (1)) when they enter a null state.
    * Any (yes, any) Trooper can pick up the Multiscanner by passing a WIP roll (if this Trooper subsequently enters a Null state they, in turn, drop the Multiscanner).
    * Troopers possessing a Multiscanner can not enter a Marker state.
    * Deploying a Multiscanner does not require a roll.
    * When successfully deployed the Multiscanner is placed on the table in the Deployed state.
    * You can only deploy your own Multiscanner (ie the one that your Xenotech started with).
    * When in the Deployed state the Multiscanner can no longer be picked up.
    * Multiscanners are markers and consequently are not affected by attacks.

    This introduces actual gameplay around Xenotechs.
    * It's possible to prevent your opponent placing the Multiscanner.
    * Xenotech assasination is a decent play as it forces your opponent to pick up the Multiscanner (with a chance of failure).
    * Killing your opponent's Xenotech and stealing the Multiscanner is legal and a tactical option.
    * If implemented mainly in missions with a second turn advantage (IE Aquisition) if provides a slight advantage to going first.

    The other option I like is "just remove Xenotechs".
     
    Sepheriel, paraelix and Hecaton like this.
  8. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    3,462
    Likes Received:
    3,255
    I like the idea of having one of your actual dudes be the xenotech, like the datatracker, they gain Sensor and can place the scanner.
     
    DukeofEarl likes this.
  9. AngryPanda

    AngryPanda Active Member

    Joined:
    Nov 24, 2017
    Messages:
    25
    Likes Received:
    42
    That is true, but do we seriously need more reasons to make order spam good?
     
  10. RogueJello

    RogueJello Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    443
    Likes Received:
    434
    No, just pointing out that there are ways to deal with it that are under the control of the player.