When a rule tells me specifically to "treat" an effect/skill/ammo as another effect/skill/ammo, what exactly happens from a rule/process point of view? It's been suggested there is more than one way to handle this. From Total Immunity - "the owner is immune to the special effects of the Special Ammunitions, treating them as Normal Ammunition." GAME EXAMPLE A trooper with Total Immunity is hit by DA special ammo. Option A steps Activate any effects/skills/etc triggered by the DA special ammo hit. TI activates allowing the trooper to treat the hit as normal ammo so only makes one roll as per normal ammo, not two rolls as per DA special ammo. Option B steps Activate any effects/skills/etc triggered by the DA special ammo hit. TI activates changing this hit to a normal ammo hit. The trooper is now hit by normal ammo instead Activate any effects/skills/etc triggered by the normal ammo hit. Taking into account any new activation, make rolls accordingly. I see Option A as the only plausible conclusion based on the definition of the word treat /trēt/ verb behave toward or deal with in a certain way. Opinions?