Uh oh, it's happening again! Rose City Raid 2019 June 22-23 Portland, Oregon It’s time to get ready for our second year of epic drinking and game playing! Last year was an amazing success, with 32 players from across the country and Canada. Last year was just a rehearsal though, 2019 is going to be the real deal! What To Expect? When I pitched the Rose City Raid to Corvus Belli to be a Satellite Tournament, I promised it would be one of the most challenging events around, and they loved it. The scenarios will be difficult, the tables will be challenging, and most importantly, the beer will be flowing! This tournament isn’t for the faint of heart, nor those with weak constitutions. Just like last year, we will be holding the event at the Lucky Labrador Quimby Beer Hall, with our very own bartender, access to great food, and plenty of after-hours drinking! After talking more with the venue, we will be able to expand the event to host 40 players, giving us 25% more players than last year. ITS Satellite Yeah, that’s right, our second year and already approved to be an ITS Satellite Event! Corvus Belli was paying attention last year, and liked what they saw. The winner of the Rose City Raid 2019 will be invited to Interplanetario in Spain. I don’t even know all the details yet, but I’m pumped! Prizes One of my guiding principles in running the Rose City Raid last year, was to have an epic prize table. This year will be no exception! I’ve already began reaching out to sponsors for next year, and by increasing our player count, we will have even more to spend on prize support. Like last year, the biggest and best prizes will be able to be won by anyone through a raffle, so even if you don’t do well, you could very well go home with something epic. To make sure that everyone goes home with something great, i’ve commissioned the amazing Obadiah (ITS: @nehemiah ) to sculpt an EXCLUSIVE MINIATURE that every participant will receive. Furthermore, we will be making extras, which will be available to purchase when you buy your tickets. Every penny of these additional miniature sales will go right back into the event to buy even more prizes. Scenarios The scenarios have been hand selected to provide the ultimate challenge to the players. Players will use the Extreme Classified Objective Deck for all scenarios using Classified Objectives. Highly Classified Power Pack Transmission Matrix Unmasking Frostbyte We have missions where you need specialists, or none at all, bonuses for Heavy Infantry and Airborne Deployment, as well as fearsome hacking areas and exclusion zones. Making your lists for the Rose City Raid is going to be a challenge in itself! Game Tables and Terrain Anyone who has followed my blog, The Dice Abide, knows that I’m a fiend for special terrain rules and challenging table set ups. You can expect that there will be plenty of challenging game tables at the event, including several predominantly covered in aquatic, zero-g, jungle or mountainous terrain. The Obelisk Islands The most intimidating tables from last year will be coming back again. Battle it out on the Obelisk Islands for control of an abandoned communication site. This table is covered in both Aquatic and Jungle terrain, making maneuvering a challenge. The fastest route from one point to another may not always be what it seems. Apollo Station To ensure that there is more than one table with plenty of difficult terrain, I’ve been working with a local artist to produce our very own modular space station table. Produced in high quality MDF, we will likely have a few of these so as many people as possible will experience battles in Zero-G. In space, nobody can hear you drink. Don’t worry, not every table will be fully enveloped in difficult terrain, but every table will have some element of special terrain in use. Everything from city parks, water fountains, and mountainous buttes, to exotic terrain like Nimbus Zone generators. Be sure to familiarize yourself with the rules for special terrain, because you will be playing with it! To make life easy, tables will include notes to cover how which special terrain rules the pieces of terrain will follow. Generally speaking, terrain pieces will have a visibility modifier (normal/low/poor/zero visibility), a saturation level (none/low/high saturation), and a movement difficulty (normal/difficult/extremely difficult). There will be a few pieces of terrain which use special rules like Nimbus (such as nimbus zone generators, or space station forcefield doors), and they will be called out in the notes for that table. Not everyone who is bringing tables will necessarily have special terrain appropriate for it, we will be working hard to make sure we have enough extra stockpiled so that nobody misses out on the special terrain action.