Having never played Rescue before, I am finding list building to be a bit difficult for this mission. I know I want to include two Locusts, to capitalize on their multiterrain and infiltration. Also, I should probably include a Garuda of some kind to assassinate enemy models that have successfully synchronized with civilians. I'm struggling to figure out how best to fill the rest. What advice do you guys have?
If you're going with those pieces, probably leave the Swiss at home and focus on high Order count. Hexa Sniper to reveal and zap civvie runners. Hexa KHD is a good backup specialist in case your Locusts can't get the job done. Peacemaker is good area denial since NCA doesn't have Minelayer. In the past though, I've gotten the job done just alogging a Swiss across the board, annihilating the opposition and walking a civvie or two back. NCA is generally happier playing the game inxremwntalky, rather than trying to get everything done Turn 1. Good luck!
Because of the difficult terrain AND the saturation zone I find visual modifiers (TO, ODD, etc) to be very difficult to deal with. So Locust, Hexa, Swiss Guard (if you have space), and fugazi make for a difficult set of units to chew through. Also with the saturation zone be sure to avoid a defensive link as a backbone for your ARO game. It's going to loose a lot of potency when you are burst 1. The real stars of this mission for NCA are the locust and hexa.
Hexa KHDs are good backup specialists to push up if the Locusts fail. The Garuda is a good attack option to hit the enemy line and do the damage you can to their own "rescue" pieces. But you DO need to walk into the game with a solid plan to prepare for the possibility that neither player will get any civilians out.
I’ve only played Rescue in Vanilla but my Locust was a damned all star in all of those games. I’m particularly attached to the BSG+Drop Bears profile for a very strong f2f option in the saturation zone (force them to choose between shooting back against the ODD shotgun and eating the drop bear, or dodge against both). Anything with visual mods becomes a nightmare to face in the saturation zone, so a Swiss AHD isn’t out of the question either. My game plan in rescue is usually to strong arm one side of the table and grab one or two civvies, defend mine, and hope for a low scoring minor. Without something like a Fiday or Speculo, or a mass of cheap Infiltrators that can all make rolls for the opponent’s dead zone, it becomes difficult to score high objective points.
Do you prefer to attempt the infiltration roll, or are you content with deploying up to 16" into the Dead Zone on your side of the table? Sent from my SM-G935V using Tapatalk
Depends on turn order, table layout and opponent, like 90% of a game of Infinity. If I have multiple infiltrators and I’m going first, then I will probably try to stick one. If I only have 1-2 infiltrators or if I’m going second, no rolls. Going second in Rescue is enough of a disadvantage already that I need to have something forward in the table to make an attempt at scoring some points.