What if Reset and Dodge were replaced by one generic skill, called Evade? The effects of which are determined by the type of attack against you instead. So if a Ghazi Moves granting you an ARO, you can declare Evade. if the active model shoots, you follow the rules for dodge, if they jam, you follow reset. This would eliminate the situation where a Ghazi moves and if we declare a Dodge ARO we get jammed. If we declare a Reset we get hit with a template. Both results in a normal roll against us. I ask this because the current rules seem at odds. It feels like currently we are encouraging the active player to make decisions based off a sequence of events during an order where everything is supposed to be simultaneous? While the reactive player cannot. I feel this suggestion thematically covers each physically different action because the intent of both actions is the same. Which is to evade an incoming attack. Even if my suggestion was implemented, the active player still gets to decide their second short skill after seeing the ARO. But at least it wouldn't be nearly as punishing at it is now. Thoughts?