Reinforcements first impressions

Discussion in 'ALEPH' started by xagroth, Aug 3, 2023.

  1. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    As of 3/8/23. Let's start with the common details:

    • Reinforcements get in before you check your Lt, so the NCOs and Chain of Command work flawlessly.
    • We don't know for sure if you can opt out of a Reinforcement group, making a single list with 350pts, but it seems the army prevents this, so I will proceed with the assumption that, at best, you can deploy a regular 300pts list, vs a 250+100 list.
    • Obvious unspoken limitation: Characters share AVA between reinforcement and non-reinforcement versions, it would have been nice to have it in the PDF or spelled out in their reinf orcement profile, but no matter.
    • The second detail, in the mobile version checking the Reinforcements box (in the same place as NA2 Mercs, and all that options) adds them, but in the browser version (PC) the box (located in the top left corner!) replaces the units with the reinforcements.
    • Third, you are capped by the Fireteam AVA in your vanilla/sectorial (1 Core, 2 Haris, infinite duos, whatever), but cannot mix troops between them, and the reinforcements have their own.

    So lets start with the regular troops turned reinforcements:

    The Sophotect has won a new profile (yay!) 3 points cheaper (uh...) by losing Doctor (what...) and gettint a +1R flash pulse (OK... kinda). Same stats. Can live with it, but the main strenght Sophie had was self healing... However, the eng/doctor profile is exactly the same as in vanilla, that is 31 pts and a combi rifle... why? It's not enough Parvati already makes the sophotect unattractive, even the reinforcements profile version is the inverse of an ugly duck, the older it gets, the less attractive it becomes? This is because of the new unit Artalis.

    Samekh: our Missile launcher needs attention for 2 reasons: first, it conserves the Guided trait, and second, it has a second, 11pts more expensive, profile with +1B to the ML. I assume this is because of a Samekh ML+1B with Apsaras and Artalis engineer is 1.5SWC and 72pts, with a B3 missile launcher at BS13. But the important part is we get a missile launcher with up to 6 orders in our first (if we go second) or second (if we go first) turn, so repeaters and hackers can be a huge deterrent for turn 1 alpha strike. Not all factions have the guided ML in the reinforcements tab.

    Rebots Daleth: the specialists remotes, we get the old profile and a new one that loses Triangulated fire and sensor in exchange for +1B to BS attacks (and a 2 pts increase), so they are R2 flash pulse, R3 FOI, and R4 Combi. If they keep the Tachimoto rules we could get up to 4 on the table.


    Apsaras
    : same costs as the regular version, a new BSG profile, but for some reason the KHD with SMG costs 0.5SWC (and 1pt less than the BSG), so I assume it may be a bug in either hacking device, or SWC cost.

    Dasyu
    : same profiles as in vanilla, 9 points cheaper. Since like many (if not all) troops with camo/hidden deployment/infiltration they lost those skills, the cost reduction is not free. The KHD gets to use the IMP state (but remember, feedback prevents the use of mimetism-9 while that's working).

    Arjuna:same as vanilla/sectorials. Even the costs
    Yubots: same as vanilla/sectorials. Even the costs
    Rudras:same as vanilla/sectorials. Even the costs

    Now for hte new units:
    The Artalis. NCO (like many Reinforcement troops), shock inmunne PH10 with dodge +1' (stupid bonus... it's an Aleph troop, just give it courage...). Their selling point being a WP14, BS12, engineer or doctor with a Multi Rifle or Combi+Light rocket launcher. Sure, they don't have NWI/dogged, but 23pts in their Multi rifle option makes them much more competitive than Sophie... Also AVA 2

    Satrah: BS13,WP14, BTS3. With MSV2. The expensive one is Marksman shock rifle, then a MULTI rifle with pulzar (very interesting...) and finally two SMG hackers. While the MSV2 is a little overkill, being in the middle of the table makes the expensive one kind of a frontline sniper, specially in Steel Phalanx where smoke is so abundant. Nevertheless, it's a good hacking option too, and AVA 2.
    Also, while it shows in mobile and not in PC, they have Albedo, making them enemy ARO troops killers.

    Dawon: expensive warbands with Remote Presence and Dogged, but also Total Inmunity, and with dodging bonuses instead of smoke (both to PH and movement!). BS 11, WP 12 (but hacker ECM -3, so it piles with Fairy Dust, remember Total Immunity does not protect against hacking-induced states). I like the Pulzar with blitzen, but the other 19pts one carries an EM melee weapon..., I dislike the overcost of their MULTI pistols +1B in principle, but remember those are essentially a melee B2 AP/Shock/DA weapon, so not really an overcost there.

    Riksha: cheap upgrade to dakinis, harder to hack, better shots, better armored. The FO with combi and the BSG ones are the prime candidates for filling slots, since the HRL is 1.5SWC and that can be a tad expensive. The Red Fury one is a prime candidate for an assault haris or Core.

    And finally, the Aristeia star MotoTronica has been sponsoring as the Panoceanian Miracle, MAXIMUS!
    Well, the first human-side TAG inmunne to POS (et tu, Avatar... XD), toting a +1B Multi Marksman Rifle & Panzerfaust with an AP+DA melee weapon, being a Natural Born Warrior with Melee 24 and +2 melee dmg. I think it's one of the best TAGs regarding both dodge and gizmolit use (13, vs the usual 11), the most remarkable details are that he is also inmunne to crits and has a second Chain of Command profile.
     
    #1 xagroth, Aug 3, 2023
    Last edited: Aug 4, 2023
    Abrilete and StephanDahl like this.
  2. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    Now lets look at the fireteams (same compositions regardless of sectorial/vanilla):

    Vanilla: we get 1 haris, and keep the 2 Duos we had before
    OSS: we have 1 core, 1 hares and no limits on Duos
    SP: we have unlimited fireteams here!

    To no one's suprise, the Greeks get the lion's share, because unlimited fireteams means the more points, the better Enomotarchos works.

    Let's start with the wildcards:
    Samekh (missile launcher, AVA2), Daleth (specialists, AVA2), Apsara (AVA1), and Sophotect (Ava 1).

    Duo: Maximus + Daleth/wildcard -> strong vibes this is Sophie's place. I would not try to save those 3 pts and keep her doctor side for self heal, but there is no such option because of the costs.

    Core, haris, duo:
    * to 5 tacbots (Riksha/Dawon) & 0-2 Artalis, can get an Arjuna (remember, no kiranbot) or wildcard but lose Pure bonuses.

    ----Compositions---


    ──────────────────────────────────────────────────

    [​IMG]3
    SAMEKH Rebot REINF. Missile Launcher(+1B) / PARA CC Weapon(-3). (1.5 | 27)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)
    APSARA REINF. (RemDriver [CC=15, BS=13, WIP=14]) Submachine Gun / Pistol, CC Weapon. (0 | 22)

    1.5 SWC | 72 Points

    Open in Infinity Army

    Easy pack of B3 missile launcher with BS13, carrying an NCO engineer.
    Available in Vanilla
    Variation
    : change the engineer to the Light Rocket Launcher for 2 rockers, and consider switching the Apsaras for a doctor Artalis too.
    Fill with: 28pts are 1 point shy of the cheaper Arjuna, and no troop besides the Yudbot is cheaper than 16, so we cap at a 4th order here:
    • Artalis doctor + yudbot
    • Satrah (any)
    • Dasyu (BSG, SMG hacker, FO)
    • Engineer sophotect (switch the Artalis to the doctor profile, and use the Sophotect to top the ML, it's less order efficient, though)


    ──────────────────────────────────────────────────

    [​IMG]5
    RIKSHA REINF. Heavy Rocket Launcher, Light Shotgun / PARA CC Weapon(-6). (1.5 | 22)
    DAWON REINF. Pulzar(+1B), Blitzen / MULTI Pistol(+1B), Shock CC Weapon. (0 | 19)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)
    DALETH Rebot REINF. (Triangulated Fire, Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)

    1.5 SWC | 99 Points

    Open in Infinity Army


    OR

    HRL Core Pure
    ──────────────────────────────────────────────────

    [​IMG]5
    RIKSHA REINF. Heavy Rocket Launcher, Light Shotgun / PARA CC Weapon(-6). (1.5 | 22)
    DAWON REINF. Pulzar(+1B), Blitzen / MULTI Pistol(+1B), Shock CC Weapon. (0 | 19)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    RIKSHA REINF. (Forward Observer) Combi Rifle, Flash Pulse / PARA CC Weapon(-6). (0 | 20)
    RIKSHA REINF. Boarding Shotgun / PARA CC Weapon(-6). (0 | 19)

    1.5 SWC | 99 Points

    Open in Infinity Army


    I'm not too happy here. With the current costs, we have to choose: pure Core, or Core with an Engineer but not pure (or pure with 4 members and a lone Daleth... but it's the same thing, one body short).
    We want this in the middle threatening diagonally with the HRL in a BS12, Mimetism-3 ARM3 Courage troop. Also, this troops but the Artalis are all imunne to the Retreat!!! State, so even if they drop on the last turn and you are on Retreat!, something can be done with a few Command Tokens.

    The Lemon
    ──────────────────────────────────────────────────

    [​IMG]5
    RIKSHA REINF. Red Fury / PARA CC Weapon(-6). (1 | 24)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    SAMEKH Rebot REINF. Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    DALETH Rebot REINF. (BS Attack [+1B]) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 18)

    2.5 SWC | 100 Points

    Open in Infinity Army

    Available in Vanilla
    The moment we decide to ignore the new core, options show up. In this case, we have a point haris fishing for Burst in the Riskha, with a Dawon bodyguard and an Artalis engineer to top them back up. We can also switch one of them with the Daleth +1B if we want, or the Missile Launcher (but this one is the cheaper version with no extras). This lets us go for ML bombard after 1 opponent turn with 5-6 orders and have a credible threat in the other pieces.
    Variations: a valid option here is a Dasyu Sniper for an assassination attempt at an enemy piece from the flank, or we can change the Artalis for the 31pts Sophie and: an Apsaras (damn PH10...), MULTI Satrah (kinda like an Agema showing up from nowhere here), or even a second Red Fury Riksha (I can keep going down, but we can't fit 2 bodies with less than 32 remaining points).

    Arju'ning
    ──────────────────────────────────────────────────

    [​IMG]4 [​IMG]1
    ARTALIS REINF. (Doctor) MULTI Rifle, D-Charges ( | MediKit) / Pistol, CC Weapon. (0 | 23)
    ARJUNA REINF. FTO Spitfire, D-Charges / Breaker Pistol, CC Weapon. (1.5 | 34)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)

    1.5 SWC | 99 Points

    Open in Infinity Army


    Available in Vanilla
    A 4 bodies 5 orders Haris with the Arjuna Spitfire, a Dawon bodyguard & fireteam maker, and a Doctor Artalis. We add a second Artalis (engineer in this case), but I'm not that happy.

    Da'ARs
    ──────────────────────────────────────────────────

    [​IMG]4 [​IMG]1
    ARJUNA REINF. FTO Spitfire, D-Charges / Breaker Pistol, CC Weapon. (1.5 | 34)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    SOPHOTECT REINF. (Doctor) Combi Rifle, D-Charges ( | MediKit) / Pistol, CC Weapon. (0 | 31)
    DALETH Rebot REINF. (Triangulated Fire, Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)

    1.5 SWC | 100 Points

    Open in Infinity Army

    Available in Vanilla
    A variation on the previous one, here we'vibing. Arjuna Spitfire point, Dawon fireteam maker & bodyguard, a Sophie to keep them all patched up and mark points, and a basic Daleth for orders & specialist/triangulated fire shenanigans. This is one of the Haris options I'm most happy with.

    Iron Rain
    ──────────────────────────────────────────────────

    [​IMG]3 [​IMG]2
    ARJUNA REINF. Spitfire, D-Charges / Breaker Pistol, CC Weapon. (1.5 | 38)
    [​IMG] KIRANBOT E/Marat, Cybermines / PARA CC Weapon(-3). (0 | 4)
    SOPHOTECT REINF. (Doctor) Combi Rifle, D-Charges ( | MediKit) / Pistol, CC Weapon. (0 | 31)
    ARJUNA REINF. FTO Shock Marksman Rifle, D-Charges / Breaker Pistol, CC Weapon. (0 | 31)

    1.5 SWC | 100 Points

    Open in Infinity Army

    No Fireteams
    A double Arjuna and a Sophotect group... just because giving some use to the Arjunas. However, since they have Tactical Sense, we have 5 orders here...

    The Lemon
    ──────────────────────────────────────────────────

    [​IMG]2 [​IMG]1
    MÁXIMUS REINF. MULTI Marksman Rifle(+1B), Panzerfaust / AP + DA CC Weapon. (0.5 | 71)
    [​IMG] PILOT MAXIMUS MULTI Rifle / Heavy Pistol, AP + DA CC Weapon. (0 | 0)
    SOPHOTECT REINF. Boarding Shotgun, Flash Pulse(+1B), D-Charges / Pistol, CC Weapon. (0 | 28)

    0.5 SWC | 99 Points

    Open in Infinity Army

    Available in Vanilla

    Essentially a TAG carting a personal engineer. Please note it's the cheaper Max and the cheaper Sophie, and we left 1.5SWC unused. Considering how the cheaper Max leaves 29 free points, and the Chain of Command just 24, we get capped here to 2 troops regardless, so at best Max gets 3 orders on his drop, and you better have a way to switch him to a group not starved for orders...

    The Lemon CoC
    ──────────────────────────────────────────────────

    [​IMG]2 [​IMG]1
    MÁXIMUS REINF. (Chain of Command) MULTI Marksman Rifle(+1B), Panzerfaust / AP + DA CC Weapon. (0.5 | 76)
    [​IMG] PILOT MAXIMUS MULTI Rifle / Heavy Pistol, AP + DA CC Weapon. (0 | 0)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)

    0.5 SWC | 99 Points

    Open in Infinity Army
    A variation on the previous one, here we have two unlinked pieces... not happy, no.
     
    #2 xagroth, Aug 3, 2023
    Last edited: Aug 3, 2023
    Abrilete likes this.
  3. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    My conclusions:

    Without looking at all faction's reinforcements options, I think our best options are the non-pure core for Steel Phalanx (because bringing a non-reinforcements engineer to move behind them and repair the damage would be kinda obvious and paint a bullseye on said engineer... mental games welcome), or one of the Haris with most orders.
    If Tachimotos remain in the next ITS, then this list becomes VERY attractive:
    Tachimotorboat!
    ──────────────────────────────────────────────────

    [​IMG]5
    RIKSHA REINF. Heavy Rocket Launcher, Light Shotgun / PARA CC Weapon(-6). (1.5 | 22)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    DALETH Rebot REINF. (BS Attack [+1B]) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 18)
    DALETH Rebot REINF. (BS Attack [+1B]) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 18)
    ARTALIS REINF. (Engineer, Deactivator) MULTI Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 23)

    1.5 SWC | 100 Points

    Open in Infinity Army

    If not, my to-go list with fireteams would use this one:
    SophieDa'War!
    ──────────────────────────────────────────────────

    [​IMG]4 [​IMG]1
    SOPHOTECT REINF. (Doctor) Combi Rifle, D-Charges ( | MediKit) / Pistol, CC Weapon. (0 | 31)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    ARJUNA REINF. FTO Spitfire, D-Charges / Breaker Pistol, CC Weapon. (1.5 | 34)
    DALETH Rebot REINF. (Triangulated Fire, Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)

    1.5 SWC | 100 Points

    Open in Infinity Army

    Final Thoughts:

    In the end, this update gives us some options, but since we get no camos (no one gets any) I have focused on the fireteam options, since picking pieces for individual strenght is more or less the same as in vanilla.
    Sinergies:
    SP gets the more new toys, because while OSS gets some meleebots, the greeks get powerful hackers, with Pandora & Scylla placing the greeks in the same pitcher availability, only with better BS.
    Threats and Opportunities:
    And old saying states that the best blades have two edges, and he Reinforcements rule provides several...
    • A group of 2-5 troops will show up wherever in their player's half of the table, within ZoC of a 40mm (S3 for example) base, placed however their player want, and generating no entry ARO. This is like the old aerial deployment troopers, without the need to place a template... and without ARO.
    • Said troops won't be in Retreat, because that's checked after their arrival. They may go into LoL, but many have accesible CoC troops to prevent also that.
    • As it is written nowadays, the first player won't have Reinforcements until his second turn, but the second player may get theirs if they suffer that 50pts casualty in their first Reactive turn...
    This means that we have two options. First, to make such a massive Alpha Strike, and prioritizing the enemy Commlink troop (to negate a potential sixth order to their reinforcements) that the opponent can't recover, but being careful to not get exposed to a bunch of melee crazies or shots from outside our LoS.
    The second option, being most conservative, is to turtle and devote the first turn to "pull" the enemy reinforcements into bad positions and endure one or two alpha strikes, in order to do one of our own with our Reinforcements after the enemy deployed theirs.
    Regarding this, I think the advantage lies now in factions capable of carting Specialists unopposed to consoles and the like in non-combat missions, and on those capable of shutting down as many enemy troops as possible in Reactive. The first one means Eclipse Smoke, and the second either good ambushers or great ARO pieces.
    As such, I think Steel Phalanx may be in a much much better position than OSS or maybe even Vanilla Aleph to take advantage of the Reinforcements rules, specially since Eudoros' MVP status (Eclipse, Specialist Operative, Nº2, great melee, STRucture 2...)
     
    #3 xagroth, Aug 3, 2023
    Last edited: Aug 4, 2023
    Abrilete likes this.
  4. RolandTHTG

    RolandTHTG Still wandering through the Night

    Joined:
    Aug 10, 2019
    Messages:
    384
    Likes Received:
    494
    Some of the things aren't showing up in the app correctly, only in the web version. Satrah have albedo, which is interesting with msv2, while the reinforcement apsara gets (trinity +1 dmg) on both a regular hacker and the khd. The Daysu gets NCO on both the reinforcement and regular profiles, a nice change and something that helps set the regular ones apart from naga.

    I think my first time with reinforcements will be to drop Coc maximus and the +1B daleth as a duo. 4-6 orders into the midfield (assuming maximus becomes the Lt and the commlink dakini is alive to move over to the drop group). probably not good, but may be fun.
     
    xagroth likes this.
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    1) We don't know if Tachimotos rule will remain, beware!
    2) For Chain of Command to activate, your Lt must die in the previous turn... I would not count with that, frankly.
     
  6. The Holy Knight

    The Holy Knight Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    188
    Likes Received:
    180
    I'm not very happy for the reinforcements rule.
    I would prefer play to 350pt without the reinforcements, but I don't understand if Is possibile if the enemy player use the reinforcements.

    I like Maximus, overall the chain of command profile, but It Is only for reinforcements, and with the cap of 100pts is possibile to play only Maximum and a single unit, so max with 4 order (with the tactical awarness of the rem, since Cb don't remove the rule from the actual ITS), or 3, and we cannot reach 100pts so we always lose points. At this point Is much better play the not reinforcements one, without chain of command.
     
  7. RolandTHTG

    RolandTHTG Still wandering through the Night

    Joined:
    Aug 10, 2019
    Messages:
    384
    Likes Received:
    494
    Just have to run Lt Achilles, then the enemy is usually desperate to kill my Lt, but if he's still alive I'm fine to keep my rampage going.
    Max Achilles heel
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    ACHILLES v2 (Lieutenant) AP Spitfire, Pulzar / Pistol, EXP CC Weapon. (1.5 | 66)
    NETROD . (0 | 6)
    NETROD . (0 | 6)
    NETROD . (0 | 6)
    LIBERTO (Minelayer) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 8)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    ZAYIN Rebot Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)
    HIPPOLYTA Breaker Combi Rifle, Nanopulser, Flash Pulse, Eclipse Grenades / Pistol, EXP CC Weapon. (0 | 40)
    DAKINI (Commlink, Specialist Operative) Combi Rifle / PARA CC Weapon(-3). (0.5 | 23)

    GROUP 2[​IMG] [​IMG] [​IMG]2
    PROBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    PROXY Mk.1 (Engineer, Deactivator) Combi Rifle, Nanopulser, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 13)
    PROXY Mk.2 (Hacker, Hacking Device) Boarding Shotgun ( ) / Pistol, CC Weapon. (0.5 | 25)
    YUDBOT PARA CC Weapon(-3). (0 | 3)

    GROUP 3[​IMG] [​IMG] [​IMG]2 [​IMG]1
    MÁXIMUS REINF. (Chain of Command) MULTI Marksman Rifle(+1B), Panzerfaust / AP + DA CC Weapon. (0.5 | 76)
    [​IMG] PILOT MAXIMUS MULTI Rifle / Heavy Pistol, AP + DA CC Weapon. (0 | 0)
    DALETH Rebot REINF. (BS Attack [+1B]) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 18)

    5.5 SWC | 344 Points

    Open in Infinity Army

    Edit: finally figured out the forum code copy
     
    xagroth likes this.
  8. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,172
    Likes Received:
    2,837
    Sophie is just overcosted. Artalis changes nothing. :D

    The alpha strike has already happened if that ML is on the table.

    That said, it might be interesting playing with it.



    You have a really good point on value of BS+1B. and yet. I don't know, I don't trust this to stay.

    Also... Why can't we get our unique units to be cool and not the generic remotes. XD

    This is kinda true but taking away their Combis kinda nerfs them. Really good news is that regular Dasyus got NCO.

    They're not more competitive than Sophotect. They're completely irrelevant. You just won't be taking an engi or doc in Reinforcements.

    In Steel Phalanx, maybe a shooter variant is useable. MSV2 BS13 Shock Marksman with 1W at 27 pts and no Smoke is not really worthwhile in OSS (or indeed most factions/sectorials)
    MULTI Rifle is not useable at all. It wants to hunt camo but it's not good at it and it will likely die due to low ranges and no defences.
    The hackers... are expensive due to MSV2 they may use every 5th game, but they won't because they won't be in 5 games :D

    Dawons are really good. Hope miniatures are just as good.

    Yeah. HRL could be good as DZ ARO piece but since they stiffed us on adding the profiles, it's dead on arrival.

    I'm not a fan of Red Fury as a weapon so I'm sad.

    Not for me. Tired of random mercs, even if they're doing Homelander.
     
    #8 Nemo No Name, Aug 3, 2023
    Last edited: Aug 4, 2023
    LaughinGod likes this.
  9. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    I doubt it will be possible. If it were... then most likely Turn 1 the 350pts player would Alfa as much as possible, while the Reinforcements one would merely have delayed their Retreat!! to Turn 2, giving in exchange a free pass to the first player to kill as much as they want in turn 1 with the assurance of getting a second one.

    We don't know yet if the Tachimotos rule will remain in the next ITS, the Reinforcements rules and Army profiles were advanced so people could play the new stuff (and possibly playtest it...) but they will be integrated in the next (ITS15 I think, in September/October). I certainly hope the rule remains, since it gives some modicum of sense to those small groups at least to Aleph.

    At least we don't have a Jujak Core option with the cheaper troop costing 22+ XDD
     
  10. The Holy Knight

    The Holy Knight Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    188
    Likes Received:
    180

    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    AGAMEMNON (Lieutenant) AP Spitfire, Heavy Flamethrower(+1B) / DA CC Weapon. (1.5 | 62)
    [​IMG] KARKATA Flash Pulse / CC Weapon. (0 | 0)
    ATALANTA (Total Reaction) MULTI Sniper Rifle ( | TinBot: Discover [ReRoll]) / Pistol, CC Weapon. (1.5 | 44)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon. (0 | 34)
    SOPHOTECT Combi Rifle, D-Charges / Pistol, CC Weapon. (0 | 31)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    PROBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    NETROD . (0 | 6)
    NETROD . (0 | 6)
    NETROD . (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]1
    DAKINI (Commlink, Specialist Operative) Combi Rifle / PARA CC Weapon(-3). (0.5 | 23)
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)

    GROUP 3[​IMG] [​IMG] [​IMG]2 [​IMG]1
    MÁXIMUS REINF. (Chain of Command) MULTI Marksman Rifle(+1B), Panzerfaust / AP + DA CC Weapon. (0.5 | 76)
    [​IMG] PILOT MAXIMUS MULTI Rifle / Heavy Pistol, AP + DA CC Weapon. (0 | 0)
    DALETH Rebot REINF. (Triangulated Fire, Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)

    4.5 SWC | 342 Points

    Open in Infinity Army


    The dakini automatically moves to the reinforcement pool as soon as it enters the battlefield.
     
  11. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    I prefer lightspec... specially since Eudoros can do soooo much... And agemas are such a terrific threat.
    Usual Suspects
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / DA CC Weapon, Heavy Pistol. (1.5 | 35)
    MACHAON (Lieutenant) Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CC Weapon. (0.5 | 36)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, DA CC Weapon. (0 | 16)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, DA CC Weapon. (0 | 16)
    AGÊMA Marksman Missile Launcher / Breaker Pistol, CC Weapon. (1.5 | 31)
    EUDOROS Mk12, Nanopulser(+1B), Eclipse Grenades / Heavy Pistol, DA CC Weapon. (0 | 42)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, DA CC Weapon. (0 | 16)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, DA CC Weapon. (0 | 16)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    ARJUNA REINF. FTO Spitfire, D-Charges / Breaker Pistol, CC Weapon. (1.5 | 34)
    SOPHOTECT REINF. (Doctor) Combi Rifle, D-Charges ( | MediKit) / Pistol, CC Weapon. (0 | 31)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    DALETH Rebot REINF. (Triangulated Fire, Sensor) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)

    GROUP 3[​IMG] [​IMG] [​IMG]1
    THORAKITES (Commlink, Specialist Operative) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0.5 | 24)

    5.5 SWC | 346 Points

    Open in Infinity Army

    Or if the Fireteam Core of 5 is allowed for the Reinforcements in SP...

    Unusual Suspects
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / DA CC Weapon, Heavy Pistol. (1.5 | 35)
    MACHAON (Lieutenant) Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CC Weapon. (0.5 | 36)
    EUDOROS Mk12, Nanopulser(+1B), Eclipse Grenades / Heavy Pistol, DA CC Weapon. (0 | 42)
    MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, DA CC Weapon. (0 | 16)
    AGÊMA Marksman Missile Launcher / Breaker Pistol, CC Weapon. (1.5 | 31)
    THORAKITES (Commlink, Specialist Operative) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0.5 | 24)
    THORAKITES Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0 | 16)
    THORAKITES Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0 | 16)
    THRASYMEDES FTO Submachine Gun, Zapper, Flash Pulse, Light Rocket Launcher / Pistol, Shock CC Weapon. (0 | 28)
    NETROD . (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    RIKSHA REINF. Heavy Rocket Launcher, Light Shotgun / PARA CC Weapon(-6). (1.5 | 22)
    DAWON REINF. Pulzar(+1B), Blitzen / MULTI Pistol(+1B), Shock CC Weapon. (0 | 19)
    DAWON REINF. Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon. (0 | 19)
    RIKSHA REINF. (Forward Observer) Combi Rifle, Flash Pulse / PARA CC Weapon(-6). (0 | 20)
    RIKSHA REINF. (Forward Observer) Combi Rifle, Flash Pulse / PARA CC Weapon(-6). (0 | 20)

    5.5 SWC | 350 Points

    Open in Infinity Army
     
  12. Tool81

    Tool81 Active Member

    Joined:
    Oct 15, 2022
    Messages:
    22
    Likes Received:
    44
    As already said before Maximus with the current profiles/rules is pretty useless in reinforcement. I mean it cost 71/76 points so at 100 points you can have max 3/4 orders (if they keep Tachimotos rule and I do not think so).
     
    The Holy Knight and LaughinGod like this.
  13. Daniel Darko

    Daniel Darko Well-Known Member
    Warcor

    Joined:
    Feb 17, 2018
    Messages:
    335
    Likes Received:
    375
    Thank you @xagroth for the analysis and write up. That surely took quite same time.
    I think, it is interesting to see, what opinions are outside of my own meta. :ok_hand:
     
  14. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    6,032
    Likes Received:
    5,191
    Can anyone tell me if a reinforcements core is limited to 4 in Steel Phalanx?
     
  15. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Joined:
    Mar 4, 2017
    Messages:
    6,007
    Likes Received:
    11,369
  16. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,750
    Likes Received:
    6,520
    Depends what the mission style is. Maximus as a reinforcement is not great as an offensive unit because as is evident, lack of orders.

    What he is good at is dropping a high ARM 3W roadblock in a position which is relevant for some missions that want you to hold ground to score. Drop him in, pick at a couple of targets maybe then pop suppressive fire. His melee stats mean he's also difficult to shift with warbands.

    As an example, today I played Supplies. I could not reach the third tech coffin because my opponent parked a suppressive fire Caskuda next to it on turn 3 when it dropped in. The odds of having sufficient orders to kill the Caskuda and deal with the objectives was slim.
     
    #16 Triumph, Aug 21, 2023
    Last edited: Aug 21, 2023
  17. The Holy Knight

    The Holy Knight Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    188
    Likes Received:
    180
    I pre-ordered Maximus last month, but it's already basically unplayable. The valid profile is the one with chain of command, but it was already problematic to play in ITS 14 due to the few orders, now that also the order of the Tactical Awareness REM in duo is lost, it is truly a senseless choice.
    The only possibility to play it a little, if you really want to deploy the model on the field, is to hope that the model with the commlink stay alive until the reinforcements enter to move it to its group, and hope to still have command token aside to add another order. But there are too many unknowns.
    At this point I would have preferred to pay him 80pts with the addition of NCO
    Too bad, because I really like the model
     
    #17 The Holy Knight, Sep 15, 2023
    Last edited: Sep 15, 2023
  18. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,586
    Likes Received:
    2,677
    NCO and 80 points (or 74 points without CoC) would make sense.

    Seems like the issue could also be solved a bit by adding a single 13-point profile to the Aleph reinforcements list. A really stripped-down Daleth (no Sensor or Triangulated Fire) would make sense.

    Another option would be to allow the Arjuna Unit FTO (29 points) to join Maximus in a fireteam. With the TacAware on both troopers and Commlink, that's 5 orders base.

    Frankly I would not like to see a TAG appear in Reinf with 6 or more orders. I think there's a 5-order limit on TAGs in Reinforcement kind of built into the system right now. It seems like a good idea.
     
    Cthulhu363 likes this.
  19. Bohm Velocity

    Bohm Velocity Ascended Tactbot

    Joined:
    Jun 2, 2018
    Messages:
    16
    Likes Received:
    15
    Don't have a huge amount of experience with Reinforcements yet, but Dawons seem to be the star so far. The ability to run across the board from a midfield deployment to the place you need them to be, safety eat an ARO due to TI+dogged, and kill something is really invaluable. Great in any mission where killing things is useful, which is a lot of them. And they can kill most things, given +1b templates and multi pistols, threaten TAGs with E/M CCWs, and can't be ignored when on ARO due to their disposable weapons.
     
  20. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,431
    Likes Received:
    5,386
    I would add Netrods to Reinforcements, back to 4pts each and limit 2, but as part of some expensive units' profile (like Maximus) and test it, those would be extra C&C resources devoted to that position after all.
     
    RolandTHTG and Space Ranger like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation