All right-y. We've had some time to ponder, mull, and dream the big dreams. So what do we have left? I've noticed what I feel is an oddity for the Spear of Allah and it's notably technology based approach. Hacking: Normally I'm not too worried over this because hacking has never impressed me. But it seems you want a hacker or two in many missions to get things done. We're (currently) lagging a little in this area. We have the ghulam (hacker), Mukhtar (assault hacker), Tuareg (assault hacker), and Leila (killer hacking device). There is also (currently) no deployable repeaters/pitchers and only Remotes that carry them to provide coverage. But from a background perspective, I do have to wonder at the very narrow selection here. HB has five hacking units, pitchers, and remotes to generate a hacking game. QK has... seven? units but admittedly only one pitcher. Then the usual suspects in terms of remotes. For a supposedly more advanced task force it just seems a bit... lacking? Engineering: Another (currenlty) weak area. I'm well aware that engineering in general is a low representation area for Infinity in general. But again, we have an 'advanced' force with 3 kinds of heavy infantry, nearly twice the normal amount of remotes, and potentially two TAGs. Little dude will be overworked even with up to 4 Nasmats. Or should I view this as the remotes, etc as disposable assets and the goal it to try to tough it out?