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Quantum Mines

Discussion in '[Archived]: N3 Rules' started by Triumph, Jan 21, 2020.

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  1. Triumph

    Triumph Well-Known Member

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    Dog warrior shoots at PH11 model, which elects to ARO dodge nominating a path around a corner into the trigger zone of a mine.

    Dodge result wins F2F on a roll of a 9. Model has dodged, but also rolled too high and failed against the mine and now can't move anymore, possibly not allowing it to move into the trigger zone of the mine in the first place, also raising the question does the mine actually detonate now.

    Was there ever any accepted ruling on this?
     
  2. colbrook

    colbrook Grenade Delivery Specialist

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    From the FAQ, emphasis mine:

    Frequently Asked Question FAQ Version: 1.2
    Q: When declaring a Dodge in Reactive Turn, the movement of the Dodge ends in the Trigger Area of a Mine. Does this make the Mine activate? Does the declared Dodge Skill avoid the damage of the Mine?
    A: Yes, a Mine is activated by an Order or ARO if enemy troops is in its Trigger Area. Following the Order Expenditure Sequence (pag. 31) in the Declaration of AROs it states that if movements are declared the player measures the movement distance and specifies where the trooper would be at the end of its movement path, therefore the Dodge roll would a Face to Face Roll against the trooper that declared the Order and a Normal Roll against the Mine. In the case of failing the Normal Roll or losing the Face to Face Roll, the Dodge movement does not occur, so the Mine does not activate.
     
    Mahtamori likes this.
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