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Prysm, Pulsing Light timing

Discussion in 'Rules' started by Spellbreaker90, Apr 13, 2019.

  1. Spellbreaker90

    Spellbreaker90 Well-Known Member

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    Hi, I just wanted some clarification on Pulsing Light timing just to be sure I am playing it right.

    First of all the Action Phase timing is this :

    1 - Action Phase Beginning;
    2 - Action Phase;
    3 - Action Phase end;

    Now I think that all the effect that takes place in the Beginning of the Action Phase (Point 1) win in priority against Pulsing Light. Example Laxmee Fairy Dust, I can remove Prysm Taunt before I have to make the attack against her, correct ?

    The second one is a bit more tricky, let say I have a Tactic card that can be played during the Action Phase (point 2), like Reset 2.0. I can play the card before I have to attack Prysm and so removing taunt or I must attack and if I survive and I can't make any other attacks I can use the card ?
     
  2. zlavin

    zlavin Well-Known Member
    Warcor

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    Already in the FAQs


    Q: Can I play Tactics during my Activation if I am :H:Taunted by Prysm, and within Range 1-5, to remove the :H:Taunted State or Displace myself out of the Range of "Pulsing Light"?

    A: "Pulsing Light" is applied before anything else once the Active Character's Actions Step begins. You can play any Tactic and activate any Automatic Skill which Timing is within the “Beginning of the Actions Step”. This means that you can activate Laxmee’s "Fairy Dust" to remove the :H:Taunted State.