1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Potential SAA Tournament List

Discussion in 'PanOceania' started by TanakoSkyler22, Jul 12, 2018.

  1. TanakoSkyler22

    TanakoSkyler22 Varunan Diplomat

    Joined:
    Jan 5, 2018
    Messages:
    246
    Likes Received:
    229
    Heya every one!

    I have a store tournament coming up this Saturday, and I wanted some critiques on a few lists I have been playing with. These two I plan to take to the tournament.


    [​IMG] SAA List C
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] REGULAR Spitfire / Pistol, Knife. (1 | 16)
    [​IMG] REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    [​IMG] BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    [​IMG] BAGH-MARI Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 28)
    [​IMG] SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 1 Devabot Charybdis / Pistol, E/M CC Weapon. (0.5 | 27)
    [​IMG] [​IMG] DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)
    [​IMG] NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army

    This one leans more towards objective-heavy missions with hacking as a main element. However, I do have a Bulleteers as the main offensive push to put the pressure on my opponent. Have two Killer hackers in the form of Scylla and the Naga to deal with any hacking he has. Also took the Regular hacker due in part to take the FastPanda to extend my hacking range but also have two specialists in the Regular link team.

    [​IMG] SAA List A
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)
    [​IMG] SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 1 Devabot Charybdis / Pistol, E/M CC Weapon. (0.5 | 27)
    [​IMG] [​IMG] DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)

    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]1
    [​IMG] GUARDA DE ASSALTO Spitfire + Heavy Flamethrower, D-Charges + AUXBOT_2 / Pistol, Knife. (2 | 51)
    [​IMG] [​IMG] AUXBOT_2 Light Shotgun + Eclipse Light Grenade Launcher / Electric Pulse. (- | 6)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)

    6 SWC | 300 Points

    Open in Infinity Army

    This is for more direct-action missions, but taking a few specialists in case the mission does call for it. The Bagh Mari are going to be the main push for group 1 while the Guarda da Assalto is the main beater for group. This time I have an FO Naga instead of a KHD Naga to keep him out of potential hacking that he may lose out on.


    Again, tell me what you think of these lists. This will be my first tournament (the first attempt did not go through) and my first major outing with SAA. Tell me what you think and what I should change.

    Thanks!
     
  2. Rey

    Rey Crabbots lead the way

    Joined:
    Feb 26, 2018
    Messages:
    108
    Likes Received:
    125
    Really hard to say anything without a mission list. Also, I try to take 2 nagas in any list, they are 100% worth their cost.
     
    Zsimbi and CabalTrainee like this.
  3. TanakoSkyler22

    TanakoSkyler22 Varunan Diplomat

    Joined:
    Jan 5, 2018
    Messages:
    246
    Likes Received:
    229
    @Rey It is more than likely it is going to be the day of is when we get the list.

    That said you'd recommend another Naga over having two attack pieces in different groups?
     
  4. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    Quick reactions:
    Double Nagas is almost always a good place to start, especially in a high order count list, and I think the first list is missing long-range attack pieces. You never want to be a PanO player that can't contest the long firelanes.

    In list 2, if the Guarda's not getting a full 10 Orders, it's probably worth asking if he should be in the list at all. Depends a bit on how important you think smoke will be, but ~50 points and 2 SWC for something you're not spending 10 Orders on could be tricky.

    I think the Bagh Mari Haris can be a bit of a trap too, but I suppose that depends a bit on missions and your usual terrain layout.

    Overall though, I like your unit selection a lot.
     
  5. Zsolt

    Zsolt Well-Known Member

    Joined:
    Feb 18, 2018
    Messages:
    970
    Likes Received:
    887
    How is that tricky?
     
  6. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    Good question. There's a few factors in my mind on this one:
    • Acon loves its SWC. Even .5 SWC is precious, so a Haris team really has to deliver.
    • If you're using the Haris primarily for the HMG, paying 40+ points and .5 SWC for +1 Burst might not be the best return on investment.
    • If you're using the Haris for close-range combat, Bagh Mari are slow and really vulnerable to mines, direct templates, etc. Considering we have Nagas, Peacemakers, Montessas, Guardas... All sorts of good close-quarter troops... I'm reluctant to use the Haris for shotgunning and such.
    • So either way, whether you're using the Haris as a heavy weapon team or a close range team, you're missing out a bit. I really like using lone Bagh Mari HMGs as discount Intruders (they're great this role.) And I like fielding the Core team, where you might have 2 or even 3 heavy weapons all laying the pain, and the remaining link members are giving +3 BS, +1 Burst, and also providing short and mid-range defense with Shotguns or Combis.
    That's all. I think it's a great Haris, and can be used to good effect, but I feel like you end up paying points for profiles that never get used to full effect, and the Haris lacks the speed to effectively shift gears from long-range combat to short-range combat.

    If something like Kamau end up getting a Haris, I'll be more inclined to use it because it addresses these concerns. The HMG is wonderfully cheap (1 SWC) so paying the .5 for the Haris member doesn't hurt, and the team can aggressively shift from long-range firepower to close-range attack because of 4-4 MOV.

    I know there are players out there that like advancing with Medium Infantry, and find ways to overcome the 4-2. More power to them.
     
  7. MrNailbrain

    MrNailbrain Relentless Optimist

    Joined:
    Nov 23, 2017
    Messages:
    428
    Likes Received:
    986
    I believe in the original spoiler of the new Kamau profiles last summer, there was a Kamau Haris for +1pt and +0.5SWC over the basic Combi profile. Obviously it's not in Army for vanilla right now but it was in the profile list.

    Shit gon be tight.

    EDIT: Checked and yes, Kamau Haris in Varuna has the greenlight, currently. Although you still run into the small issue of "spending 45 points to give your HMG or HRL +1B".

    What about a super defensive link with the sniper and HRL? Both of those really benefit from +1B in the reactive turn and the HRL can turn into a decent active turn shooter.
     
    #7 MrNailbrain, Jul 12, 2018
    Last edited: Jul 12, 2018
    barakiel likes this.
  8. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    Good thoughts. As you say, 45 points to give a weapon +1 Burst is tough, so you probably just need to stay agile as far as finding the right opportunity to advance or push. A super defensive team is interesting... I have run a Bagh Mari Haris with double HMGs in the past... But then you just run the risk of having all your SWC wiped out by a Chain Rifle or Mine wielder who gets into the right spot.
     
  9. MrNailbrain

    MrNailbrain Relentless Optimist

    Joined:
    Nov 23, 2017
    Messages:
    428
    Likes Received:
    986
    Bagh MSRs come with the inbuilt solution to that problem - Minelayer! I think that SAA has the defensive tools needed to keep that kind of a team safe. We will see what Varuna brings, but I'll help put things back on SAA instead of derailing to Varuna further.

    Defensive Bagh team feels a little strange, especially because it's 3.5SWC and I threw up a little in my throat typing that. If someone out there is playing some weird form of Acon that's not SWC starved, 1) Please tell me about it! and 2) try out the double Bagh snipers and see what they do.
     
    barakiel likes this.
  10. gregmurdock

    gregmurdock Extremely Beloved Member

    Joined:
    Nov 23, 2017
    Messages:
    490
    Likes Received:
    1,020
    what
     
  11. TanakoSkyler22

    TanakoSkyler22 Varunan Diplomat

    Joined:
    Jan 5, 2018
    Messages:
    246
    Likes Received:
    229
    Yeah, the guy who usually runs the tournament posts the missions the day of.

    Personally not that big of a fan but eh.
     
  12. Zsolt

    Zsolt Well-Known Member

    Joined:
    Feb 18, 2018
    Messages:
    970
    Likes Received:
    887
    And how to Bagh-Mari core? I still don't like the MSR (but SWC free minelayer is interesting) and paying 100+ points for a static link seems a bit too much. HMG is the only interesting heavy weapon there, but with 1.5 SWC can't really take multiples. Number2 is the budget version here (though still paying 2pts for Number2), Rao exchanges the LS bloat for assault pistol bloat, doesn't bring anything else, so there's not much point in bringing him.

    Something like this maybe:
    [​IMG] Shock Army of Acontecimento
    ──────────────────────────────────────────────────

    [​IMG]5
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)

    1.5 SWC | 107 Points

    Open in Infinity Army

    Is there a point in putting the LT in the link? A ducking Regular is a bit obvious though.

    They really could use some rocket launchers. Funny how the HRL is dirt cheap in points, but expensive in SWC and the LRL is the opposite. They are the same weapon though, one with HMG range, the other with Spitfire range.
     
  13. Zsolt

    Zsolt Well-Known Member

    Joined:
    Feb 18, 2018
    Messages:
    970
    Likes Received:
    887
    The point of the 3-5 mission, 2 lists thing is that you can prepare for the missions, but can't tailor them precisely, since you have to consider each other mission. Dude is taking out the fun off it.
     
    Rey and gregmurdock like this.
  14. gregmurdock

    gregmurdock Extremely Beloved Member

    Joined:
    Nov 23, 2017
    Messages:
    490
    Likes Received:
    1,020
    Do they post here? Get them in here.
     
    barakiel likes this.
  15. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    When I do full Core, I always do two heavy weapons, and sometimes three. The goal is to create a really strong firebase that lets the rest of your light troops play forward. In the past I've taken 2x HMGs, 1x sniper, 2 boarding shotguns, Rao, a Regular LT and Clone (noone ever expects this) and then the rest is spent on REMs, Nagas, Peacemakers, Akalis, or anything else you want in order to establish midfield presence.

    One nice trick too, if you buy 3x heavy weapons worth of Bagh Mari, is that you can deploy 2 heavy weapons, 2 shotguns Bagh Mari + Rao in one section of the table, let your opponent counter-deploy against that 5-man setup, and then place the last heavy weapon as your reserve, in a place where it can take advantage of how your opponent has deployed. Sometimes it's possible to catch hidden troops, or ruin your opponent's ARO plan.

    It works pretty well. The MULTI sniper is a very good weapon in the hands of a Mimetic, MSV1 link team... And the mines are very good on defense, as mentioned.
     
    Rey likes this.
  16. Rey

    Rey Crabbots lead the way

    Joined:
    Feb 26, 2018
    Messages:
    108
    Likes Received:
    125
    Most of the time I avoid Scylla, as she... well, just can't fit her to not sacrifice anything else. Repeater HFT bots and all, I know, but still...

    [​IMG] Shock Army of Acontecimento
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Spitfire / Pistol, Knife. (1 | 16)
    [​IMG] PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
    [​IMG] [​IMG] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    [​IMG] AKAL COMMANDO Spitfire / Pistol, E/M CCW. (1.5 | 28)
    [​IMG] TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] PALBOT Electric Pulse. (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]1
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    [​IMG] BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    [​IMG] MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    [​IMG] PALBOT Electric Pulse. (0 | 3)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army

    This one's built to overcome mid-table Nomad spam with LOTS of Morans and Zero minelayers (and soon it will also say hello to Hecklers with jammers). Peacemaker works as a mine plough - just goes ahead and collects all the koalas, mines and hacking AROs, clearing a path for a Sikh that walks on from an edge, or for Bagh Maris to push ahead and destroy. Naga KHD for a chance to kill an Intruder through Moran's repeater after koalas hug the Peacemaker XD
     
    #16 Rey, Jul 12, 2018
    Last edited: Jul 12, 2018
  17. Rey

    Rey Crabbots lead the way

    Joined:
    Feb 26, 2018
    Messages:
    108
    Likes Received:
    125
    Haris combi dude is a tax, but BSG is great, can do D-Charges classified and wrecks face if someone gets into your DZ. And in desperate situations you can even send the Haris-man to defuse mines, and Duo will still be there to advance.
     
  18. TanakoSkyler22

    TanakoSkyler22 Varunan Diplomat

    Joined:
    Jan 5, 2018
    Messages:
    246
    Likes Received:
    229
    I tend to like to use her KHD because both her and the bot can turn into imp-2 markers to get her to the objective safely. Good amount of the games I had with her though she pulled her weight, but some I'll admit in some games she died too quickly to be useful (which is in part my fault as well).

    This said, I will have to try this list. Only downside is no Peacemaker in my collection but I can proxy him.

    @barakiel I have been a major fan of the Bagh-Mari Haris just because it is compact but still has hitting power if lead by the HMG.
     
  19. Zsolt

    Zsolt Well-Known Member

    Joined:
    Feb 18, 2018
    Messages:
    970
    Likes Received:
    887
    Just keep in mind that you need someone with actual Duo skill to do that. Or haris or core, or you need to take care that it’s not your team leader that eats the mines.
     
  20. Rey

    Rey Crabbots lead the way

    Joined:
    Feb 26, 2018
    Messages:
    108
    Likes Received:
    125
    Last time I checked it was like this:
    • A Fireteam: Haris is composed of two or three members.
    So it seems that number 2 on a bsg guy should work. Haris is cancelled when reduced to less than two
     
    barakiel likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation