Still fairly new and nowhere near playing ITS missions but we do try to play a bit beyond gun fight at the O.K Corral so i like to include some specialists, what this generally means is that I tend to build what i consider all comers lists with little focus on specific missions. Varuna Immediate Reaction Division ────────────────────────────────────────────────── GROUP 1 7 PATSY GARNETT Submachine Gun, Nimbus Plus Grenades, D-Charges / Pistol, Knife. (0 | 37) KAMAU Heavy Rocket Launcher, Submachine Gun / Pistol, Knife. (1.5 | 23) BIPANDRA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) GROUP 2 7 KAMAU (Fireteam: Haris) Combi Rifle / Pistol, Knife. (0.5 | 21) KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32) KAMAU HMG / Pistol, Knife. (1 | 28) MACHINIST (Varuna Div.) (CH: Mimetism, Stealth, Aquatic Terrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 17) PALBOT Electric Pulse. (0 | 3) KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) 6 SWC | 300 Points Open in Infinity Army General explanations/excuses about the list: - I see Patsy, the Kamau ML, Bipandra and 2 Fusiliers playing my forward game supported by the Pathfinder bot, ive read some nasty stuff with templates going through those nimbus grenades and dodging. - Fire support will be picked up by the Haris of Kamau's, hopefully keeping these weapons at optimum range bands and taking advantage of the burst bonus and their CH skills with cover to win the dice offs, I can also plug the Machinist and hacker in if I need them to be a bit more mobile for the scenario and just have a back up palbot for my Trauma-doc (i believe she can only activate one at a time?), the heavy weapon Kamau's should be just fine on their own to perform a lesser overwatch role. - Deployment protection falls to the Sierra, Trauma-doc, remaining Fusilier/lieutenant and the Kamau hacker (unless she also needs to get up table in which case she can also plug in to either fireteam). Any thoughts on errors i may be making with legal fireteam compositions or general misunderstandings of equipment/special rule synergy? I can quite easily move people around the groups pre game so theres no issues there, the current layout is just for the apps sake and my own ideas. Lastly sorry if this seems a pointless post im just quite excited by VIRD and wanted to share it!
Looks pretty good. If you're determined to try Patsy + Nanopulser, your setup looks like the best way to do it. It would be great if Bipandra could join her Haris. If you think you can live without the Nanopulser though, I'd swap the roles of your link teams around; let the Haris be the forward team, and let the Core be your fire support. Taking 5 bodies into the midfield is really dangerous. Patsy + 2 Kamau or Patsy + VIRD Machinist + Kamau is a really nice backup option to have. If you still want your template + Nimbus Plus options, the Peacemaker can help with that too. One note I'd make is to change out that Kamau Hacker for a Fusilier Hacker, and use the refunded points to either buy a Helot (you'd need to scrap 4 more points or .5 SWC from somewhere) or else just upgrade the Pathfinder to a Zulu Cobra Jammer (assuming you don't need a Specialist.) Good luck out there.
Thanks for the very VIRD response! I have had a chop about in Army and can quite easily adjust to your recommendations, the force still marches on paper atm but will grab the other bits to mix it up for my triad gaming group, there's intelligence to suggest a Heckler may be making appearances soon so I won't be drawing first blood with the jammer! The Helot is an interesting unit, i did originally dismiss it as I'm not a huge fan of the idea of a pure aro piece but the cost in points and swc will mean it's almost certainly trading up and the decoys will definitely put the cat among the pigeons, almost see that as its (edit:clearly is) strongest use locking down multiple fire lanes with just the assumed threat, I can see my opponents peeping nervously round terrain already...
Yes, the Helot's impact is almost entirely psychological rather than actual. It's there to create mental stress... It forces your opponent to consider the possibility that exists, either by Decoy providing many, many points that possible AROs might originate from, or with Limited Camo to hide its identity. Limited Camo means a Camo Token might easily be a Jammer, an antipersonnel mine, etc. That full range of possibilities can make an opponent indecisive with their gameplan.
Not to mention how good the SMG Helot is for putting a minimum and helpful presence for territory control. But yeah Haris are basically made for forward teams. Cores are really all-or-nothing in that role because of the difficulty of losing 5 orders. Machinist is good for a forward haris for low cost and high classified coverage. Do many current ITS missions give Engineers mission advantages? I feel like there was.