I shook off the cobwebs last weekend, having not played since the Interplanetary, and headed to Cardiff to try out some OSS for the first time. Unfortunately I was pipped to the post on objective points but I'm still super happy with the outcome. For the record, another OSS player (Vohlere) came first with great tiebreakers, but I don't know what his lists were and Corregidor arrived in second place (grrr Nomads etc.) I didn't want to try out too many of the recent releases as I'd never played a season 10 tournament before and was pretty behind on what the new kit did. Plus I don't have many of the newer models anyway so I used the lists below. List One: HC/Unmasking/Supplies/Frontline ────────────────────────────────────────────────── 10 SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) YUDBOT Electric Pulse. (0 | 3) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21) DEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34) DASYU Hacker (Killer Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 37) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) 5.5 SWC | 300 Points Open in Infinity Army Simple, straight forward. Fireteam is two Dakinis, two Devas and the CSU who provides a much needed specialist. Proxy 1 can grant assisted fire, Proxy 2 and 5 slow the opponent down. Dart, Dasyu and Naga clog up the midfield. Sophotect keeps everything running and grabs objectives. This list came down in most games as it was by far the most flexible. Game 1 - Highly Classified 9(228) - 3(60) vs saintrangers w/ Tohaa This was a grudge match from a prior event where my USAriadna got smashed. Fortunately this time my opponent took the initiative, over-extended into a relatively open mid-table to pick up early classifieds but got shot up pretty badly by crossfire from my Proxies and the fireteam. There were all kinds of sneaky Tohaa shenanigans (guns that FO people, Dazers, Stratusclouds, bombs and mates, nullifiers etc.) but brute force carried the day. Lowlight: Turns out Symbiomates + Cover means you can pass armour saves on 2s against Combi fire. Highlight: The Proxy 5 keeping the right flank (including access to my HVT) secured and scoring two classified objectives. Game 2 - Unmaksing 9(85) - 0(90) vs hairywookie w/ Tunguska I'd never played against Tunguska before, so thought this might be interesting. The skirmishers dealt with anything that hairywookie put into the mid-table and got under the guns of a Sniper and Feuerbach. After that my Proxy 2 had free reign over most of the table and slowed any progress to an absolutely crawl. A last turn advance up the table saw my Datatracker (Spitfire Deva) kill the HVT and I snagged an extra target on the way there. Unfortunately almost my entire link was then cleaned up by a single securitate with a shotgun (who survived the process!) hence the low VP. Lowlight: Mary Problems frying the brain of my Dasyu. Highlight: My Naga frying the brain of Mary Problems (even if he did get crit Isolated in the process). Game 4 - Supplies 5(249) - 2(160) vs Riker w/ Hassassins I basically knew what was coming my way. I'd never played Riker before but I knew from reputation that he is a good player so I was seriously expecting my run to come to an end here. The Sophotect was woman of the match, fixing immobilised and isolated troops (Grrr Mutts!), becoming the Lieutenant and running into mid-table to gather the game-winning objective. This list seemed to significantly outgun the plucky assassins although suffered against all the Smoke they were throwing down and at one point had three models Isolated at once! Lowlight: Starting turn 2 with an isolated Lieutenant. Highlight: Killing a Fiday (and dealing with the Mine it dropped) in only 3 orders and with no casualties. Game 5 - Frontline 3(174) - 0(189) vs Epsolon921 w/ Tohaa A brutal game and another player I knew by reputation. We'd been in the same tournaments a few times but had never gone head to head so this was long overdue. I held the line on the first turn, only losing a CSU, and then counter-attacked with the Dakini HMG, Proxy 2 and the Dasyu, picking off several targets of opportunity. Casualties then started mounting up (and then being healed) on both sides with not a great deal of progress being made and the match descended into a bit of a quagmire. In the end, my infiltrators allowed me to dominate the centre zone. Lowlight: Having my Sniper Dakini and my helper bots blown out by a missile launcher. Twice. Highlight: The Proxy 2 opening up on a Tohaa Haris caught in an open firelane. Supremacy ────────────────────────────────────────────────── 10 ASURA Lieutenant L2 Spitfire, Nanopulser / Pistol, AP CCW. (2 | 72) BOUNTY HUNTER Sniper Rifle / 2 Breaker Pistols, Knife. (0.5 | 21) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DEVA (Forward Observer) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) DASYU Hacker (Killer Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 37) DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34) 6 SWC | 298 Points Open in Infinity Army For the second list I really wanted to try out the new Asura options. I settled on the Spitfire as I wanted to have a super killy option vs TAK and Shasvastii camo spam. The rest of the list was pretty similar, although the bounty hunter was a questionable inclusion. I chose this list for Supremacy as I needed something powerful to drag the Xenotech around and the Asura is a big chunk of points to be able to quickly move between quadrants. Game 3 - Supremacy 8(???) - 7(???) vs corbec1986 w/ Ramah Taskforce I had no idea what to expect from this match as I had never played against Ramah before, and apologies that I don't know the VP as OTM is messing up. Corbec rocked along a walkway on my right flank with a Mukhtar Haris that ravaged that side (killing the sniper, Proxy1 and Dakini HMG). In return my Asura LT romped up the left and got 8 kills in 9 orders vs his Ghulam link, flashbots and baggage. From there it was just a bit of mopping up and keeping the Mukhtars hemmed in by skirmishers. Tons of OP on both sides due to the Xenotech bonus. A bold game though from quite a new player! Lowlight: Having basically my entire right flank pinned in place by the Mukhtar Red Fury. Highlight: The Dasyu hidden deployed mere inches from the Mukhtar Haris and being able to scoot into their collective blindspot before opening fire. Overall it was a great run event (thanks @Flipswitch ), with fantastic opponents and I couldn't really have asked for more. It was a real novelty having skirmishers and camouflage and stuff after playing a lot of Steel Phalanx and the army was very survivable with an absolute ton of NWI. In many ways it just felt like good, solid Infinity gameplay.