Hi i am new player, that is my list. i need a opinion. gZEJaGFxcWlzbGFtCk1pIGxpc3RhIDGBLAIBDAGBSQEIAAKBLQEIAAOBTQEBAASBPAEBAAWBOgEBAAaBTQEBAAeBTAEBAAiBMgEDAAmBMQEDAAqBMwEBAAuBOAECAAyGCwEDAAIFAYE2AQMAAoFDAQUAA4FDAQUABIE5AYRjAAWBOQGEYwA=
You don't need an engineer in this list imo, only 1 thing has structure and you only have 1 hackable trooper. Consider the 27 point version of the Fiday, for 1 point it comes with Mines, it's a pretty significant upgrade. Get the 8 points Daylami, the 9 points ones are not good. They want to use shotgun in active turn, you're overpaying for a rifle when you could instead have a cheaper profile with panzerfaust (which are great in ARO) Swap the Shujae for a Nadhir, it's the same cost, but the Nadhir is FO instead of regular specialist and more importantly, the Nadhir has Hidden Deployment, making it a very good ARO. (Being hidden means you get to pick when you fire, and can shoot the opponent in favourable rangebands / when they're out of cover) I'm not a fan of either the Djanbanzan or the Zhayedan. Consider Knauf if you want a sniper, he's significantly better. (I think he's one good reason to play vanilla Haqq) Consider upgrading a Kum to Zuleyka (I think she's one of the main reason to play vanilla Haqq)
And the opinion of this list: gZEJaGFxcWlzbGFtCk1pIGxpc3RhIDKBLAIBDAGBUAECAAKBLgEBAAOBLQEIAASBTQEBAAWBTQEBAAaBPAEBAAeBMgEDAAiBMQEDAAmBTAEBAAqBMwEBAAuBOAEDAAyGCQEDAAIFAYE2AQMAAoE5AYRjAAOBOQGEYwAEgUMBBgAFgUMBBgA=
You should balance out the order groups. Having a group with just Irregular orders does not allow you to exploit a potential opening. They will need some regular orders to fuel them. The options you have are very good at trading up against the opponent. You also have very few long range attack pieces: your only high burst unit is the TR remote. The snipers can have uses, but burst 2 can be very limiting in the active turn. If someone takes out the TR remote during the game, your choices will be very limited. The main part of building a list is understanding what you wish for it to accomplish. I am assuming this is just for killing an opponent's force. Who are you facing? Right now it feels a little unfocused. I would recommend checking out these articles on list building: https://www.infinitytheacademy.com/basic/building-a-list/ https://www.infinitytheacademy.com/intermediate/list-building-for-a-mission/ https://underbourakssun.wordpress.c...ion-a-foundational-haqqislam-list-and-primer/
First and foremost, welcome! Hope you’re enjoying your games of Infinity! The advice given by @Diphoration and @Brokenwolf is invaluable, you won’t go far wrong if you follow it. Once you choose your sectorial and start playing fireteams too there’ll be even more advice about order efficiency and uses of said fireteams in given situations. Hope you have a good time gaming! Long live the fighters!!! (Sorry, I recently got back into haqqi too and I’ve been watching/reading too much Dune).
Hi and welcome, love seeing new players. Everyone advice above is excellent and will help greatly. I also took a look at your list and think you should consider finding points to ugrade the asawira lt to the ap spitfire. That way you have a lot more active turn teeth to bear. I would take advantage of the farzan coc to play aggro with the asawira, torpedo him up the board killing key pieces then stick him in a good midfield spot and bait you opponent to "put you in loss of lt". I find Haqq plays best when you get creative and tricky with your opponent.