You can follow the event on our FB page. The time has come! We proudly announce the first 10th ITS Season tournament in Latvia! This season marks an anniversary of ITS. Will it be a turning point in history of competetive Infinity? That only depends on you! NB: As ITS Season X Competition Pack is currently not available in the CB store, event will be registered in the OTM as soon as we receive the code. NB: Currently there is an ongoing discussion on Xenotech interaction with MSV2+Smoke shenanigans, but our mission selection for the tournament somehow ended up having not a single mission where Xenotech is used. PARTICIPATION FEE: €10 You may pay the participation fee on-site or make a SEPA transfer to one of the accounts below: Account name: ############### IBAN: ###################### BIC/SWIFT: HABALV22 IBAN: ###################### BIC/SWIFT: NDEALV2X NB: Please note your ITS Pin in the payment details field if you opt to make a SEPA transfer, so we know exactly which players have paid their fees FORMAT: 300 points, 6 SWC No extras Classified Objectives mode: Standard 14 players max (can be expanded to 20 if we find more terrain) MISSIONS: Frostbyte Tic-Tac-Toe Supplies NB: Please note that there is a typo in the ITS PDF, and Frostbyte mission DOES NOT use Limited Insertion Extra. TOURNAMENT SCHEDULE 10:00 Check-in, greetings, hugs, kisses etc 10:30 Tournament rules recap, Q&A, first mission briefing 10:50 Prepping up for 1st Tournament Round 11:00 1st Tournament Round 13:00 End of 1st Round 13:10 2nd mission briefing, prepping up for 2nd Tournament Round 13:30 2nd Tournament Round 15:30 End of 2nd Round, Lunch break 16:40 3rd mission briefing, prepping for 3rd Tournament Round 17:00 3rd Tournament Tournament Round 19:00 End of 3rd Round 19:10 Tournament results, award ceremony, hugs, kisses etc A NOTE ON ROUND TIMINGS Keeping track of time is tricky, and not everyone is an experienced player who can make fast and efficient decisions. But in order to make sure that everyone gets a fair game, we kindly ask you to keep track of your round time and try to adhere to the schedule below. Deployment: 10 minutes (including last model) 1st Game Round: 20 minutes 2nd Game Round: 20 minutes 3rd Game Round: 10 minutes If you see that your opponent is behind their schedule, ask them *politely* to speed up. Players are encouraged to help each other to make the game as smooth and argument-free as possible. NB: If you notice that your opponent is deliberately stalling the game, notify the TO as soon as possible. NB: You will have time between Tournament Rounds to note the game results and move your models from table to table. A NOTE ON PLAY BY INTENT (PBI) Although we do not use any strict form of PBI in our playgroup, we understand that certain principles of PBI can be good for the game and may actually deliver a better experience for both players. Therefore, if you would like to Play By Intent, first make sure that your opponent fully understands what PBI is and agrees to play that way. By default, it is assumed that PBI is not used. TOURNAMENT-SPECIFIC RULES ON LOF (kudos to @essexdave for formulating most of these) 1. LoF from troopers to troopers is always open information. 2. LoF from troopers to points on the table are open information insofar as you can eyeball it -- no lasers, tape measures or other devices are allowed to assist in this. 3. You may not put a Silhouette Marker on the table unless: (a) it represents a Camo marker or similar, (b) you are checking the LoF at the relevant step during an order (Steps 4, 6 & potentially 7 of the Order Expenditure Sequence). 4. You may ask your opponent, "If I move my model to this place, do you have any models that might be able to disrupt my order?". Just as in the gaming etiquette box there should be some element of sportsmanship and honesty in this. 5. At no point can you claim, "I want/intent/desire/will stay out of LoF of this one, but get into LoF of this one, because that is mathematically possible". If the LoF difference for the pie-slice cannot be measured by laser line, tape measure or any other tools, you will get multiple AROs. 6. None of the points above entitle you or your opponent to anything a posteriori. If you miss, forget or otherwise unwillingly ignore any LoF information, that's on you. 7. In situations where LoF is hard to check due to model positions, terrain obstructing the potential LoF or similar, apply one of the following: (a) agree with your opponent on whether the LoF exists (b) roll a die or (c) count the LoF as existing, but apply a Nimbus MOD (Saturation Zone + Low Visibility) to any Order or ARO using this LoF. You may also call the TO, but this should only be used as a last resort measure.