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New Player List Help

Discussion in 'Ariadna' started by BrokenClock20, Oct 2, 2019.

  1. BrokenClock20

    BrokenClock20 New Member

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    Hey!

    I currently own almost everything for the USAriadna and I'm just now looking to branch out into Vanilla, if only because I love all the dog stuff and Uxia! Everything on the list is what I own as well. What else do I need? What are my holes? I feel like I have an order problem.

    Ariadna
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]1 [​IMG]1
    112 Light Shotgun / Pistol, CCW. (0 | 12)
    TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21)
    IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    AIRBORNE RANGER Molotok / Pistol, AP CC Weapon, Knife. (1.5 | 32)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2 [​IMG]1
    UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
    SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
    DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 29)
    ASSAULT PACK . (0 | 25)
    [​IMG] HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
    [​IMG] x3 ANTIPODE AP CC Weapon. (- | 15)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    4.5 SWC | 295 Points
    Open in Infinity Army
     
  2. Autil0n

    Autil0n New Member

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    I'm pretty new myself, so I can't give you many list-building pointers, but aren't Grunts AVA2 in vanilla?
     
  3. colbrook

    colbrook Grenade Delivery Specialist

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    Indeed they are, but also easy to swap for Line Kazaks.

    In fact, turning 3 of the into Kazaks gives you the points to make the remaining 2 inferior infiltrator with your spare SWC

    Group 2 has 4 very order hungry troopers (Spetsnaz, Doggo, Antipodes, Uxia) competing for your smaller order pool. Group 1 only really has the Tankhunter and Airborne who are more secondary attack pieces, I'd take a good look at combat group distribution.

    Airborne Molotok is cool, but have you considered the Para-Commando HMG and his sweet sweet mimetism?

    Voronin is kinda neat in Limited Insertion, but for the same price you can get 2 chain rifle/ LSG Caledonian Volunteers and a Galwegian, giving you much better DZ protection, more smoke, and 3 points spare.

    The Chasseur is so much better than the Foxtrot for 2 points, I do use Foxtrots a lot, but only ever after I've filled the Chasseur AVA.

    You've got some good building blocks there though. The Doggo and the Antipodes are both terrifying when they get close, and the Spetsnaz is still one of the best active turn troopers in the game. The most urgent thing to focus on is making sure they have the orders to do their jobs.
     
  4. Harlock

    Harlock Well-Known Member
    Warcor

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    Two chasseur is a must
    Airborne in vanilla wrong, is better van zant or paracomando
     
  5. colbrook

    colbrook Grenade Delivery Specialist

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    The Molotok Airborne isn't a bad choice really, the rangebands are better for an AD trooper than an HMG and Stealth, decent CC, and AP ammo are all useful things.

    The Para-commando is less SWC though, and mimetism is awesome.
     
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