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New PanO Player - Purchase and Expansion Recommendations

Discussion in 'PanOceania' started by Shirley, Jan 9, 2019.

  1. Shirley

    Shirley Well-Known Member

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    Hello,

    I am new to infinity and have bought quite a few pieces here and there, including a half-box of Icestorm. The set also came with a Seraph.

    I've read the Primers on Mass Armour and TAGs - while I wasn't drawn to PanO at first as a friend described them to me as "Boring guys who just shoot better, they don't even have smoke" (not that I know what this means...), my love for big robots eventually drew me back to the faction.

    With my latest purchase, I would like to play a few friendly learning games with a friend ASAP - if I could have advice on what units to purchase for a quick HI/Dual Tag-centric 300 pts list, that would be great! I'm also new to painting minis, so I find that painting a large model, such as a TAG, helps with the learning curve. A 150 point list would work too, as long as we could fit a TAG in.

    We have yet to play through the tutorial missions, but would like to expand immediately after we're done. The two Tags I have my eyes on are the Cutter (I think nothing beats an invisible robot appearing out of nowhere) and the Tikbalang (I'd like to make it climb and spray bullets on things from above). I also do like the Squalos and the overall look of Varuna, but felt that I should play a bit of vanilla before I expand into a sectorial.

    I've also read that a Medikit Knight Hospitaller is great to bring along - I've never played infinity before so I don't understand the significance. I assume it's because he can revive unconcious units? Unfortunately they only seem to come in packs of 4, so I may be proxying that one for now.

    Recommendations would be much appreciated, thank you!
     
  2. mauriciorjbr

    mauriciorjbr Well-Known Member
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    You cant go wrong with the Cutter... it will also teach you some good game mechanics like surprise shot, odd, cover...
     
  3. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower
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    I would actually suggest avoiding TAGs while you play games under 300pts, they tend to skew things in ways that don't produce good learning opportunities.

    As for what you should look to pick up?

    Most new players ignore the cheaper units which make up the backbone of your Infinity force, which also constrains their listbuilding in very negative ways. So I highly recommend picking up exactly those overlooked units early so you don't find yourself with this issue. With that in mind I suggest you buy:

    Auxilia (great light infantry, with Auxbots as base defense and they can be backup specialists)

    PanOceania Support Pack (cheap specialists with PalBots, which are useful for quick support, table coverage and mine clearance)

    DroneBot Remote Box (you can make Fugazi, Pathfinder, Sierra and Clipper remotes from this box, any two... but the Fugazi for cheap orders and the Pathfinder for one of the best fast specialists in the faction and Sensor are both invaluable)

    Mule Bots (again there is a cheap order option and the EVO Hacker is a very useful support option too)

    Bulleteer Remotes (one of the best discount attack pieces in the entire game is the Bulleteer Spitfire, and the Shotgun option is a good cheap filler)

    Acontecimento Regulars (you might have trouble getting these, as they are OOP, but you can proxy in any suitable "jungle fighter" looking models for the Minelayer/Sensor loadout which is the most valuable as cheap base defense and a super useful backup option)

    As far as the big flashy stuff is concerned, it sells it'self. You will pick your favorites from the top end and pick them up without much prompting, but trust me when I say that you won't regret investing in the stuff that costs under 20 pts... it's going to make up most of most of your lists and you'll be happy to have it.
     
    Karmano, Section9 and RogueJello like this.
  4. barakiel

    barakiel Echo Bravo Master Sergeant
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    There's a ton of different ways to pick up the game. The most important is having someone locally who can take their time playing through small games, helping to highlight the mechanics.

    As far as where to begin:
    • If you play "Vanilla" (i.e. not a Sectorial) you'll have access to the widest range of TAGs. The challenge of course is that you're not likely to field more than 1 or 2 at once.
    • The advantages to Sectorials are many. For one, they give some focus to how you collect your army. If you play Vanilla, being confronted by everything can feel pretty overwhelming. Collecting a Sectorial helps give you some theme and coherency for building your force. There are also gameplay advantages as well, which you'll learn about in the future, but suffice to say that Sectorials are pretty dang good at running TAGs, provided you like the narrow range of TAGs included in a Sectorial.
    • If you want to start running a TAG right away, this is totally doable. It's just challenging. Buy a Tikbalang, pack as many 10-point troopers into your list as you can, and play your game. There are advantages and disadvantages here. Having one Rambo unit you focus all your effort into will help you learn basic mechanics like movement, spending orders, face-to-face rolls, etc. Once it starts dying or running into trouble, you'll have to rely on all the different units in your list, seeing opportunities to do damage with units besides your TAG. This is a pretty decent way to learn the game, though it'll be frustrating when your opponent takes out your TAG early and you realize the game's pretty much over.
    • All the Sectorials can run their respective TAGs very well, and all the Sectorials are pretty healthy right now, so don't be afraid to pick what looks good to you. Based on what you mentioned, Varuna and Shock Army are both good. Some of Shock Army's miniatures are out of production, so they may be more challenging to collect, but their rules are very nice.
    • If you stick to Vanilla, the advice mentioned above about good staple units to collect is very helpful. Since Vanilla can draw upon such a broad range of unit types, you can pick all the units that are best geared for supporting a TAG. Many of these units are cheap and defensive in nature... Their role is to defend the TAG (and themselves) with tools like antipersonnel mines and flamethrowers, keeping the enemy at bay, and letting the TAG do most of the heavy work. This is a pretty fundamental approach for playing any TAG list.
    As for your friend's opinions about PanOceania... Well, you found your way here and you're asking about starting the faction, so clearly your judgement is already very good :laughing:
     
    AdmiralJCJF likes this.
  5. Shirley

    Shirley Well-Known Member

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    Hello,

    Thank you for the responses. I will look into picking up some remotes - maybe a bulleteer set and the mule bots if I can find them second hand. The little things cost as much as a tag in some cases!

    Part of the reason for me choosing this faction was also because the HI units look cool. I was considering directing myself more towards Varuna, but saw that they can only field the Squalos and Cutter. However, both are very points-heavy, and I suspect I won't be able to add other units to the army list if I took them both. Since the set I got came with the Father-Knight and Seraph, I wanted to put both of them to good use, but at the same time I didn't really want to get into Military Orders... so I'm a little confused.

    The most attractive Sectorial for me is probably still Varuna, though. Do they play much like Vanilla?

    Thanks for the advice!
     
  6. barakiel

    barakiel Echo Bravo Master Sergeant
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    It sounds like you should consider starting with Vanilla lists that use the Father Knight and Seraph, then try a Sectorial once you know the game mechanics.

    Varuna is pretty different from Vanilla, mostly because link teams are such a huge component of playing any Sectorial (Vanilla cannot use full link teams... In exchange, they get access to a wider variety of units.) If you like Varuna, it's pretty important to love their 1-Wound troopers, because those are the most important part of any Varuna list. Varuna might have 1 or 2 Heavy Infantry, and maybe a TAG, but that's all.

    VIRD does make very good use of its TAGs though. Both the Cutter and the Squalo are excellent.
     
    xammy likes this.