[N5] Warsenal - Mod narratif MANHUNT: Capture the Fugitive or Become One

Discussion in 'Access Guide to the Human Sphere' started by Wizzy, May 21, 2025.

  1. Wizzy

    Wizzy Well-Known Member

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    I came across a communication from Warsenal who are publishing a physical booklet version of an Infinitythegame fanmade mod, N5 edition, to make a narrative game on Infinity:
    MANHUNT: Capture the Fugitive or Become One!.

    Here's the original blog post:
    https://warsen.al/blogs/manhunt/launch
    A commercial version is available, but there's also a free digital version.

    Copy/Past page :




    MANHUNT: Capture the Fugitive or Become One!
    Written by John *Texas* Walker • Posted on May 19 2025

    [​IMG]

    Introducing MANHUNT
    A Scenario Or League Where Your Actions Shape The Narrative.
    [​IMG]

    MANHUNT is a narrative-generating supplement that turns the tables on traditional firefights and drops you into the heart of a deadly urban pursuit.

    This fan-made supplement is now live and ready for download.

    Download the most up-to-date version.

    Pick one up grab a physical copy with your order.

    Discord Join us in the Discussion.

    Changelog for editing, typos, fixes, and clarifications, with community credit.

    FAQ for clarifications and additional rules.

    Blog for updates, quick references, and info.

    [​IMG][​IMG][​IMG]

    What is MANHUNT?
    MANHUNT is an unofficial, alternate mode for playing Infinity.

    Players take on one of two roles:

    • The Taskforce – A ruthless, state-backed unit of bounty hunters
    • The Organization – A humanitarian resistance effort fighting for due process
    Your missions take place in dense urban environments, safe houses, and alleys lined with suspicious civilians, hidden supply caches, and booby traps—all while tracking (or protecting) a Fugitive on the run.

    A Different Kind of Mission
    Unlike standard ITS missions, MANHUNT is less about fighting and more about playing out a dystopian fantasy and creating memorable stories through emergent gameplay and random chart results.

    • Discoverable leads and secret caches
    • Civilian interrogations that yield unexpected benefits
    • Optional bounty hunter unlocks based on player reputation
    • Insideous booby traps
    Themed around the update and release of the Imperial Service, but not requiring them. You can use the faction you love and build a 300-point list with adjusted SWC rules. It works in standalone missions or as a multi-week league and is compatible with every faction in the game.

    Play the Bad Guy or the Good Guy (Depends Who You Ask)
    Your actions throughout the campaign generate notoriety and prestige, tracked across sessions, and impact what bounty hunters you can unlock or what penalties you might face. If you go complete villain in front of a Warcor, the Öberhaus Special Council might sanction you.

    Think of it like a living system of justice and propaganda, where your playstyle matters.

    Why We Made This
    Infinity has a vibrant setting, and we wanted something that felt more like the narratives we imagine between games. Inspired by Imperial Service lore, the Sunday of Tears, and covert ops in Kuraimori, this is our love letter to the underbelly of the Human Sphere.

    We wanted tension, story, and asymmetry—something between a campaign and a tactical thriller. So we built it.

    Try It, Break It, Make It Better
    This is a living document. It’ll get better with community feedback, and we want your stories, critiques, and chaos. We would appreciate your feedback if you see any mistakes, want clarification, or have a wicked idea. If you run it at your local shop, with your meta, or at an event, let us know how it goes.

    ️ Submit feedback below or in our official Discord channel for MANHUNT.

    CAPTURE THE FUGITIVE OR BECOME ONE
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

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