Link to tournament : https://infinityuniverse.com/games/infinity/its/tournament/204f22a97-furor-teutonicus-2025 Results of the TOP :
Most of the lists for the Furor Teutonicus 2025 tournament are now available in .doc format. Here's the doc and the TOP 3 lists. - Lists Furor Teutonicus https://docs.google.com/spreadsheet...klf7nOJ6SL/edit?gid=1220169428#gid=1220169428 Lists of the TOP 3 OrderMonkey - OSSS Furor 1 ────────────────────────────────────────────────── GROUP 1 9 / 1 / 1 ASURA (Lieutenant [+1 Order], Hacker], Hacking Device Plus [UPGRADE: Trinity (PS=4)]) MULTI Rifle, Nanopulser ( ) / Pistol, AP CC Weapon(PS=6). (0 | 64) HAWKWOOD K1 Sniper Rifle, Nanopulser(+1B) / MULTI Pistol, DA CC Weapon(PS=7). (1.5 | 36) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) MIRANDA ASHCROFT Combi Rifle, E/Mitter(+1B), PARA Mine / Boarding Pistol, Monofilament CC Weapon. (0 | 28) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) NETROD . (0 | 6) NETROD . (0 | 6) SHUKRA (Chain of Command) Boarding Shotgun / Pistol, CC Weapon. (0 | 21) ANDROMEDA Submachine Gun, Zapper, Flash Pulse, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (0 | 30) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | GROUP 21 PROXY Mk.2 (Hacker, Hacking Device) Boarding Shotgun ( ) / Pistol, CC Weapon. (0.5 | 22) PROXY Mk.1 (Doctor) Combi Rifle, Nanopulser ( | MediKit) / Pistol, CC Weapon. (0 | 13) LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7) LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | GARUDA (Forward Observer) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 20) 2 SWC | 300 Points gr8Kb3BlcmF0aW9ucwdGdXJvciAxgSwCAQEACgCCSAEGAACGFAEGAAAxAQIAADMBAwAAMQECAACCUwEBAACCUwEBAACEaAEBAACDFAEFAACGHQEBAAIBAAYAglUCAgAAglUBAwAAglEBAQAAglEBAQAAhh0BAQAAbgEFAA%3D%3D Furor 2 ────────────────────────────────────────────────── GROUP 11 / 1 MARUT (Lieutenant, Strategos L2) MULTI Heavy Machine Gun, Heavy Flamethrower, Pulzar / AP CC Weapon(PS=3). (2 | 90) KARKATA . (0 | 3) NETROD . (0 | 6) NETROD . (0 | 6) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) HAWKWOOD (Chain of Command, X Visor) Combi Rifle(+1B), Nanopulser(+1B) ( ) / MULTI Pistol, DA CC Weapon(PS=7). (0 | 40) BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | 12) MIRANDA ASHCROFT Combi Rifle, E/Mitter(+1B), PARA Mine / Boarding Pistol, Monofilament CC Weapon. (0 | 28) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | CSU (Specialist Operative) Rifle, Light Shotgun, Nanopulser / MULTI Pistol, PARA CC Weapon(-6). (0 | 11) GROUP 21 PROXY Mk.2 (Hacker, Hacking Device) Boarding Shotgun ( ) / Pistol, CC Weapon. (0.5 | 22) PROXY Mk.1 (Engineer, Deactivator) Combi Rifle, Nanopulser, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 13) MOTORIZED BOUNTY HUNTER Boarding Shotgun, Heavy Riotstopper / Pistol, PARA CC Weapon(-6). (0 | LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7) LAMEDH Rebot Flash Pulse / PARA CC Weapon(-3). (0 | 7) ANDROMEDA Submachine Gun, Zapper, Flash Pulse, D-Charges / Breaker Pistol, DA CC Weapon(PS=6). (0 | 30) 2.5 SWC | 300 Points gr8Kb3BlcmF0aW9ucwdGdXJvciAygSwCAQEACQCCSQECAACCUwEBAACCUwEBAAAxAQIAAIYUAQcAADEBAgAAMwEDAACGHQEBAAB6AQQAAgEABgCCVQICAACCVQECAACGHQEBAACCUQEBAACCUQEBAACDFAEFAA%3D%3D chroma.mk - Morat maf smart v.1 Furor2 ────────────────────────────────────────────────── GROUP 1 9 SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon(PS=7). (1.5 | 36) DARTOK FTO (Hacker) Submachine Gun, Pitcher, E/M Grenades / Heavy Pistol, CC Weapon. (0.5 | 18) KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon(PS=6). (0 | 19) YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 32) KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon(PS=5). (0 | 42) T-DRONE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16) DROPSUIT TARYOT (BS Attack [+1B]) Adhesive Launcher Rifle, E/Marat / Boarding Pistol, CC Weapon. (0 | 16) DROPSUIT TARYOT (BS Attack [+1B]) Adhesive Launcher Rifle, E/Marat / Boarding Pistol, CC Weapon. (0 | 16) RODOK (Hacker, Hacking Device [UPGRADE: Trinity]) Boarding Shotgun ( ) / Heavy Pistol, CC Weapon. (0 | 24) GROUP 24 / 2 / 3 IKADRON Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9) E-DRONE Combi Rifle / PARA CC Weapon(-3). (0.5 | 17) OZNAT FTO (FT Master ) Combi Rifle, Smoke Grenade Launcher / Heavy Pistol, Shock CC Weapon(PS=7). (0 | 15) GAKI AP CC Weapon. (0 | 4) GAKI AP CC Weapon. (0 | 4) RINDAK (Paramedic, Forward Deployment [+8"], Minelayer) Vulkan Shotgun, Blitzen(+1B), Shock Mine / Heavy Pistol, PARA CC Weapon. (0.5 | 32) 6 SWC | 300 Points gloFbW9yYXQUbWFmIHNtYXJ0IHYuMSBGdXJvcjKBLAIBAQAJAIISAQQAAIYkAQEAAIYlAQEAAIIGAQMAAIIWAQMAAIH%2BAQEAAIX4AQMAAIX4AQMAAIHxAQcAAgEABgCCFAEBAACC5QEBAACCEwEBAACB%2BQEBAACB%2BQEBAACGJwEFAA%3D%3D maf generic v.8 Furor1 ────────────────────────────────────────────────── GROUP 1 8 SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon(PS=7). (1.5 | 36) DARTOK FTO (Hacker) Submachine Gun, Pitcher, E/M Grenades / Heavy Pistol, CC Weapon. (0.5 | 18) KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon(PS=6). (0 | 19) KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon(PS=5). (0 | 42) YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 32) T-DRONE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16) RINDAK (Paramedic, Forward Deployment [+8"], Minelayer) Vulkan Shotgun, Blitzen(+1B), Shock Mine / Heavy Pistol, PARA CC Weapon. (0.5 | 32) IKADRON Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9) GROUP 21 / 3 IKADRON Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9) DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon(PS=4). (0 | 14) DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon(PS=4). (0 | 14) RODOK (Hacker, Hacking Device [UPGRADE: Trinity]) Boarding Shotgun ( ) / Heavy Pistol, CC Weapon. (0 | 24) KRAKOT RENEGADE (BS Attack [+1B]) Chain Rifle, Chest Mine, Grenades / Heavy Pistol, DA CC Weapon(PS=6). (0 | 14) M-DRONE (Tactical Awareness) Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 18) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 5.5 SWC | 300 Points gloFbW9yYXQWbWFmIGdlbmVyaWMgdi44IEZ1cm9yMYEsAgEBAAgAghIBBAAAhiQBAQAAhiUBAQAAghYBAwAAggYBAwAAgf4BAQAAhicBBQAAghQBAQACAQAHAIIUAQEAAIH4AQQAAIH4AQQAAIHxAQcAAIL0AQEAAIH8AQMAADIBAQA%3D Cethegus - JSA vanilla Nippon banzai! ────────────────────────────────────────────────── GROUP 1 9 / 1 KEISOTSU (Lieutenant) AP Rifle / Pistol, CC Weapon. (0.5 | 9) RYŪKEN (Surprise Attack [-3], Camouflage [1 Use]) Heavy Rocket Launcher, Shock Mine / Heavy Pistol, CC Weapon. (1.5 | 23) ONIWABAN Submachine Gun, Nanopulser / Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=5). (0 | 29) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) LÙ DUĀN Thunderbolt, E/M Carbine, E/M Mine / PARA CC Weapon(-3). (0 | 20) ROBIO Flash Pulse / PARA CC Weapon(-3). (0 | 7) PANGGULING (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | HATAMOTO (NCO) Spitfire / Heavy Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=4). (1.5 | 41) SHIKAMI MULTI Rifle, D-Charges, Eclipse Grenades / Pistol, AP + DA CC Weapon(PS=4). (0 | 47) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) GROUP 21 / 1 NINJA (Hacker, Killer Hacking Device) Tactical Bow, Shock Mine ( ) / Pistol, DA CC Weapon(PS=6). (0 | 25) TOKUSETSU KOHEI (Engineer, Deactivator) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 14) YÁOZĂO PARA CC Weapon(-3). (0 | 3) RYŪKEN (Surprise Attack [-3], Camouflage [1 Use]) Heavy Rocket Launcher, Shock Mine / Heavy Pistol, CC Weapon. (1.5 | 23) TANKŌ (Deactivator) Blitzen, Light Shotgun, Disco Baller ( ) / Pistol, Monofilament CC Weapon, Shock CC Weapon(PS=6). (0 | 19) KYOJIN KILLER Heavy Flamethrower, Flammenspeer / Pistol, DA CC Weapon(PS=7). (0 | 15) 5.5 SWC | 300 Points hE0DanNhDk5pcHBvbiBiYW56YWkhgSwCAQEACgCAkAENAACD5AEBAACAnQECAACAogECAACAoAECAACHKQEBAACAogEBAACHHwEDAACDBQECAAAyAQEAAgEABgCAhwEHAACAngECAACAoQEBAACD5AEBAACD5wEHAACHIwECAA%3D%3D Hiebe statt Liebe! ────────────────────────────────────────────────── GROUP 1 9 / 1 SHIKAMI MULTI Rifle, D-Charges, Eclipse Grenades / Pistol, AP + DA CC Weapon(PS=4). (0 | 47) NINJA (Hacker, Killer Hacking Device) Tactical Bow, Shock Mine ( ) / Pistol, DA CC Weapon(PS=6). (0 | 25) RYŪKEN (Surprise Attack [-3], Camouflage [1 Use]) Heavy Rocket Launcher, Shock Mine / Heavy Pistol, CC Weapon. (1.5 | 23) KEISOTSU (Lieutenant) AP Rifle / Pistol, CC Weapon. (0.5 | 9) TOKUSETSU KOHEI (Engineer, Deactivator) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 14) YÁOZĂO PARA CC Weapon(-3). (0 | 3) ROBIO Flash Pulse / PARA CC Weapon(-3). (0 | 7) LÙ DUĀN Thunderbolt, E/M Carbine, E/M Mine / PARA CC Weapon(-3). (0 | 20) KEISOTSU AP Rifle / Pistol, CC Weapon. (0 | 9) PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 14) KYOJIN KILLER Heavy Flamethrower, Flammenspeer / Pistol, DA CC Weapon(PS=7). (0 | 15) GROUP 21 / 1 TANKŌ (Deactivator) Blitzen, Light Shotgun, Disco Baller ( ) / Pistol, Monofilament CC Weapon, Shock CC Weapon(PS=6). (0 | 19) KARAKURI E/Mitter, Chain Rifle, Panzerfaust, Flash Pulse / Pistol, CC Weapon. (0 | 31) KARAKURI Mk12, Chain Rifle, Panzerfaust, Flash Pulse / Pistol, CC Weapon. (0 | 38) RYŪKEN (Surprise Attack [-3], Camouflage [1 Use]) Heavy Rocket Launcher, Shock Mine / Heavy Pistol, CC Weapon. (1.5 | 23) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) 4 SWC | 300 Points hE0DanNhEkhpZWJlIHN0YXR0IExpZWJlIYEsAgEBAAsAgwUBAgAAgIcBBwAAg%2BQBAQAAgJABDQAAgJ4BAgAAgKEBAQAAhykBAQAAgKABAgAAgJABCwAAgKIBAgAAhyMBAgACAQAFAIPnAQcAAICaAQUAAICaAQQAAIPkAQEAADIBAQA%3D
CNN did a review of furor teutonicus from one of the nomad players who gave his experience and an analysis of his two lists, I did a summary with ai which I reread for terms and it looks coherent. Infinity Turnierbericht: Furor Teutonicus von CrazyNomad (Nomads) Hello space knights, Furor Teutonicus is over and I'm going to give you an overview of my tactical impressions. How did my lists work, what are my takeaways, how did I perceive the new mechanics. Spoiler: summary ### Furor Teutonicus 2025 Tournament Report The Furor Teutonicus tournament, an event dedicated to Corvus Belli's Infinity game, recently came to a close. Here's a detailed account of the army lists used by one player, as well as an analysis of his performance and impressions. #### Background and objectives Furor Teutonicus is a tournament that showcases players' tactical and strategic skills within the framework of the Infinity game. The participant shared his impressions of two army lists he used, each tailored to specific missions. #### Tournament Dynamics - **Missions and Strategies**: The tournament featured several missions, including “Capture and Protect”, “Unmasking” and “Supremacy”, “Frontline”, and “Countermeasures”. Each mission required a different approach, with some favoring a defensive posture while others called for offensive aggression. - **Evolution of the Meta-Game**: The participant noted an increase in units capable of deploying into the opponent's deployment zone, such as paratroopers and combat jumpers. This requires increased vigilance to secure the rear line and anticipate threats from multiple directions. - Use of Speedballs** : Speedballs, a new mechanic, were mainly used to repair and recover units rather than for alpha strikes. This surprised the player, who was expecting them to be used more offensively. - **Turrets and Equipment**: Turrets were not a major factor in the participant's games. Their impact on the game remains to be seen, but they did not significantly influence his strategies. #### General impressions The player found the tournament very rewarding, with many new list concepts and armies he'd never seen before. The event was an excellent opportunity to explore the new rules and dynamics introduced in the N5 edition of Infinity. Furor Teutonicus also highlighted the importance of flexibility and adaptability. Players must be ready to adjust their strategies according to missions and opponents, while maximizing the use of new mechanics such as speedballs. In conclusion, the tournament was a positive experience, leaving the participant optimistic for the new season and future competitions under the N5 rules. #### Liste 1 : Furor 2025 1.0 Furor 2025 1.0 ────────────────────────────────────────────────── GROUP 1 8 / 1 / 1 JAZZ Hacker & BILLIE undefined / undefined. (0.5 | 25) JAZZ (Hacker) Submachine Gun, Pitcher, Cybermine / PARA CC Weapon(-3), Boarding Pistol. (0.5 | 18) BILLIE Flash Pulse, E/M Mine / PARA CC Weapon(-3), Heavy Pistol. (0 | 7) MODERATOR Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9) MODERATOR (Lieutenant) Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9) PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mine / Pistol, CC Weapon. (0 | 13) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 9) PUPPETBOT (BS Attack ) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) INTRUDER Heavy Machine Gun, Grenades / Pistol, CC Weapon. (1.5 | 38) PERSEUS MULTI Rifle, Nanopulser, Smoke Grenades / AP Heavy Pistol, DA CC Weapon(PS=5). (0 | 34) EVADER AP Spitfire, D-Charges / Pistol, CC Weapon. (1.5 | 29) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, Viral CC Weapon(PS=6). (0 | 19) 3X PUPNIK DA CC Weapon(PS=7). (0 | 3) GROUP 21 TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) ZERO (Forward Observer) Combi Rifle, Shock Mine, Flash Pulse / Pistol, CC Weapon. (0 | 20) GO-POD (BS Attack [SR-1]) Heavy Rocket Launcher, AP Submachine Gun / . (1.5 | 33) GO-BOT Flash Pulse, Chain-colt / . (0 | 7) ZERO (Minelayer) Boarding Shotgun, Shock Mine, PARA Mine / Pistol, CC Weapon. (0.5 | 18) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CC Weapon(PS=6). (0 | 6) MORAN (Repeater) Combi Rifle, Flash Pulse, D-Charges, Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 17) 6 SWC | 300 Points gfUGbm9tYWRzDkZ1cm9yIDIwMjUgMS4wgSwCAQEACgCGDwABAACBngEBAACBngEJAACESgECAACESgICAACESgIDAACBiwECAACETQECAACGBwECAACBpgEEAAIBAAYAgZwBAQAAgZEBCAAAhz4BAgAAgZEBBwAAgZMBAQAAgaUBAwA%3D This list has been designed to be versatile and effective in a variety of missions, with the exception of “Countermeasures”. It has been used in the “Capture and Protect”, “Unmasking, Supremacy”, and “Frontline” missions. - Jazz Hacker & Billie**: Used mainly for White Noise, to neutralize MSV shooters or ORA units. - Moderator and Moderator Lieutenant**: Classic units for providing orders and command options. - **Puppet Masters (Minelayer)**: With a shock mine and submachine gun, this unit is crucial for area control missions. - Puppetbots**: A forward observer and a BS attack, offering flexibility and firepower. - Intruder**: Armed with a heavy machine gun, this unit is ideal for long-range shooting and high damage. - Perseus and Evader**: These two units can be linked together in a fireteam, offering great synergy. Perseus can launch smoke grenades, while Evader can fire at longer ranges. - Chimera and Pupniks**: Used to block paths and provide a defensive presence. #### Liste 2 : Furor 2025 2.0 Furor 2025 2.0 ────────────────────────────────────────────────── GROUP 1 9 / 1 / 1 PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mine / Pistol, CC Weapon. (0 | 13) PUPPETBOT (BS Attack ) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 9) EVADER (Engineer) AP Spitfire, D-Charges ( | GizmoKit, TinBot: Firewall [-3]) / Pistol, CC Weapon. (1.5 | 34) KULAK (Hacker, Killer Hacking Device [UPGRADE: Carbonite]) AP Submachine Gun, D-Charges, Cybermine, Disco Baller ( ) / Pistol, CC Weapon. (0 | 20) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 21) INTRUDER Heavy Machine Gun, Grenades / Pistol, CC Weapon. (1.5 | 38) ZOE FTO-2 & Π-WELL FTO undefined / undefined. (0.5 | 42) ZOE FTO-2 (Hacker) Boarding Shotgun, D-Charges / Pistol, PARA CC Weapon(-3). (0.5 | 23) Π-WELL FTO Combi Rifle, Flash Pulse(+1B), Pitcher / PARA CC Weapon(-6). (0 | 19) CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, Viral CC Weapon(PS=6). (0 | 19) 3X PUPNIK DA CC Weapon(PS=7). (0 | 3) GROUP 21 MORAN (Repeater) Boarding Shotgun, Flash Pulse(+1B), Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 15) ZERO (Forward Observer) Combi Rifle, Shock Mine, Flash Pulse / Pistol, CC Weapon. (0 | 20) MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CC Weapon(PS=6). (0 | 6) VERTIGO ZOND Missile Launcher / PARA CC Weapon(-3). (1.5 | 16) METEOR ZOND Boarding Shotgun, Flash Pulse / PARA CC Weapon(-6). (0 | 19) 6 SWC | 300 Points gfUGbm9tYWRzDkZ1cm9yIDIwMjUgMi4wgSwCAQEACwCESgECAACESgIDAACESgICAACGBwEIAACG4QEFAACBnAEBAACBnAEBAACBlwEFAACBiwECAACBnQACAACBpgEEAAIBAAUAgaUBBAAAgZEBCAAAgZMBAQAAgZoBAQAAgZsBAgA%3D This list has been specially designed for the “Countermeasures” mission, where the ability to accomplish specific objectives is crucial. - **Puppet Masters (Minelayer)**: Similar to the first list, but with a focus on mines and control capabilities. - **Puppetbots**: One forward observer and one BS attack, offering flexibility and shooting capability. - Evader (Engineer)**: Able to repair and lay D-charges, this unit is essential for technical missions. - Kulak (Hacker)**: With a Carbonite hacking device, this unit is formidable for neutralizing enemies. - Transductor Zonds**: Used for flash pulses, providing defensive cover. - Interventor (Lieutenant)**: Provides orders and advanced hacking capabilities. - **Intruder**: Armed with a heavy machine gun, it's ideal for long-range shooting and heavy damage. - **Zoe FTO-2 & Π-Well FTO**: Offer hacking and support capabilities, with a variety of shooting options. - **Chimera and Pupniks**: Used to block paths and provide a defensive presence. #### Analysis and Impressions The player found Nomads well suited to missions requiring a strong offensive and defensive presence. The first list was particularly effective for missions requiring area control and the ability to inflict heavy damage. The second list, although specialized for “Countermeasures”, lacked offensive power in other missions. Units like the Intruder and the Perseus-Evader duo were much appreciated for their versatility and ability to complement each other's weaknesses. Pupniks were also mentioned as being very cost-effective, offering a defensive presence without being a priority target for the enemy. The player noted that the metagame is evolving with more paratroopers and combat jumpers, requiring increased vigilance to secure the rear line. Turrets and equipment didn't feature much in his games, but speedballs were used mainly to repair and recover units rather than for alpha strikes. In conclusion, the tournament was a positive experience, with new lists and concepts to explore. The player remains optimistic for the new season and the N5 rulebook.
CNN did a review of furor teutonicus with some jsa players and other subjects. CNN - Infinity Radio - Episode 10: Let's go Dogwarrior **Transcript Report: Discussion of Corvus Belli's Infinity Game** Spoiler: Summary The discussion begins with a general introduction to the Infinity Game and the participants' recent activities. They mention an event called “Furor Teutonicus” and talk about their experiences and impressions of this event. In the transcript, participants discuss their experiences at the Furor Teutonicus tournament, a major event for the Infinity gaming community. Here are the key points they discussed: 1. **Participation and Preparation**: - Participants mention their preparation for the tournament, including painting miniatures and finalizing their army lists. They talk about challenges encountered, such as acquiring certain miniatures and optimizing their lists for different missions. 2. **Game Experiences**: - They share their impressions of the matches they've played, in particular the challenges posed by opposing lists and the strategies they've used to counter them. For example, one participant mentions facing a Combined Army with powerful, well-equipped units. 3. **Strategies and Adjustments**: - Participants discuss the adjustments they've made to their army lists based on the missions and opponents they've encountered. They mention the importance of balancing offensive and defensive units, as well as the use of specific capabilities such as camouflage and advanced deployment. 4. **General Impressions**: - They express their satisfaction with the organization of the event, underlining the quality of the gaming tables and the friendly atmosphere. They also appreciate the community and the exchanges with other players. 5. **Results and Reflections**: - Participants reflect on their performances at the tournament, mentioning matches won and lost, as well as lessons learned from these experiences. They also discuss possible future improvements to their army lists. In summary, the Furor Teutonicus tournament was an enriching experience for participants, enabling them to test their strategies, refine their army lists and enjoy the community atmosphere around the Infinity game. Army Codes Original Shindenbutai Liste - sub-faction Shidenbutai from faction JSA GROUP 1 9 / 1 / 1 METSUKE (Lieutenant, Strategos L1) Nanopulser, Flash Pulse / Heavy Pistol, Shock CC Weapon(PS=7). (0 | 22) SENKU (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 11) SENKU Combi Rifle / Pistol, CC Weapon. (0 | 9) TOKUSETSU KOHEI (Engineer, Deactivator) Combi Rifle, D-Charges ( | GizmoKit, Deployable Cover) / Pistol, CC Weapon. (0 | 15) YÁOZĂO PARA CC Weapon(-3). (0 | 3) SHIZOKU (Strategic Deployment) Heavy Rocket Launcher(+1B) / Assault Pistol, AP + DA CC Weapon(PS=4). (1.5 | 38) HATAMOTO (NCO) Plasma Carbine / Heavy Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=4). (0 | 34) JIZAMURAI Light Shotgun, E/Mitter / Pistol, DA CC Weapon(PS=5). (0 | 24) SAITO TOGAN T2 Boarding Shotgun, Smoke Grenades / Pistol, EXP CC Weapon(PS=4). (0 | 33) SENKU Combi Rifle / Pistol, CC Weapon. (0 | 9) MOTORIZED YOJIMBO Contender(+1B), Nanopulser, Smoke Grenades, Smoke Grenade Launcher, Crazykoala / Pistol, DA CC Weapon(PS=3). (0 | 20) GROUP 21 TANUKI (Hacker, Hacking Device) Submachine Gun, Pitcher, Disco Baller ( ) / Pistol, CC Weapon. (0.5 | 20) RUI SHI (Multispectral Visor L2) Spitfire ( ) / PARA CC Weapon(-3). (1 | 23) KYOJIN KILLER Heavy Flamethrower, Flammenspeer / Pistol, DA CC Weapon(PS=7). (0 | 15) ROBIO Flash Pulse / PARA CC Weapon(-3). (0 | 7) GARON Thunderbolt, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 16) 3 SWC | 299 Points hE4Mc2hpbmRlbmJ1dGFpASCBLAIBAQALAIcaAQEAAIcZAQcAAIcZAQEAAICeAQMAAIChAQEAAIceAQMAAIcfAQEAAIcdAQMAAIKcAQEAAIcZAQEAAIDgAYLlAAIBAAUAhxsBAwAAgJ8BAQAAhyMBAgAAhykBAQAAhycBAwA%3D Mod v1 (BärtigerStratege) - Shittibanzai CNN - sub-faction Shidenbutai from faction JSA GROUP 1 7 / 2 / 1 HATAMOTO (NCO) Spitfire / Heavy Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=4). (1.5 | 41) HATAMOTO (Lieutenant [+1 Order]) Plasma Carbine / Heavy Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=4). (+1 | 36) SHIZOKU FTO Heavy Rocket Launcher(+1B) / Assault Pistol, AP + DA CC Weapon(PS=4). (1.5 | 33) JIZAMURAI Light Shotgun / Pistol, DA CC Weapon(PS=5). (0 | 21) MOTORIZED YOJIMBO Contender(+1B), Nanopulser, Smoke Grenades, Smoke Grenade Launcher, Crazykoala / Pistol, DA CC Weapon(PS=3). (0 | 20) TANUKI (Chain of Command) Boarding Shotgun, Chain-colt, Flash Pulse / Pistol, CC Weapon. (0 | 18) ATOM Combi Rifle(PS=6), Flash Pulse(+1B) / PARA CC Weapon(-3). (0 | 17) MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears, Armed Turret (AP Rifle) / Pistol, CC Weapon. (0 | 15) YÁOZĂO PARA CC Weapon(-3). (0 | 3) TOKUSETSU EISEI (Doctor) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 14) GROUP 21 RUI SHI (Multispectral Visor L2) Spitfire ( ) / PARA CC Weapon(-3). (1 | 23) TANUKI (Hacker, Hacking Device) Submachine Gun, Pitcher, Disco Baller ( ) / Pistol, CC Weapon. (0.5 | 20) GARON Thunderbolt, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 16) KYOJIN KILLER Heavy Flamethrower, Flammenspeer / Pistol, DA CC Weapon(PS=7). (0 | 15) ROBIO Flash Pulse / PARA CC Weapon(-3). (0 | 7) 4.5 SWC | 299 Points hE4Mc2hpbmRlbmJ1dGFpEFNoaXR0aWJhbnphaSBDTk6BLAIBAQAKAIcfAQMAAIcfAQQAAIceAQIAAIcdAQEAAIDgAYLlAACHGwEBAACHJgECAACFNQEDAACAoQEBAACAngEBAAIBAAUAgJ8BAQAAhxsBAwAAhycBAwAAhyMBAgAAhykBAQA%3D Mod v2 (Ranthok) - ListDoctor-2025-03 - sub-faction Shidenbutai from faction JSA GROUP 1 9 / 1 / 1 METSUKE (Lieutenant [+1 Order]) Nanopulser, Flash Pulse / Heavy Pistol, Shock CC Weapon(PS=7). (0 | 23) TOKUSETSU KOHEI (Engineer, Deactivator) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 14) YÁOZĂO PARA CC Weapon(-3). (0 | 3) HATAMOTO (NCO) Plasma Carbine / Heavy Pistol, Monofilament CC Weapon, E/M CC Weapon(PS=4). (0 | 34) JIZAMURAI Light Shotgun, E/Mitter / Pistol, DA CC Weapon(PS=5). (0 | 24) MOTORIZED YOJIMBO Contender(+1B), Nanopulser, Smoke Grenades, Smoke Grenade Launcher, Crazykoala / Pistol, DA CC Weapon(PS=3). (0 | 20) TANUKI (Hacker, Hacking Device) Submachine Gun, Pitcher, Disco Baller ( ) / Pistol, CC Weapon. (0.5 | 20) RUI SHI (Multispectral Visor L2) Spitfire ( ) / PARA CC Weapon(-3). (1 | 23) ROBIO Flash Pulse / PARA CC Weapon(-3). (0 | 7) SENKU Combi Rifle / Pistol, CC Weapon. (0 | 9) SENKU Combi Rifle / Pistol, CC Weapon. (0 | 9) GROUP 21 RAIDEN Heavy Rocket Launcher, Shock Mine / Breaker Pistol, CC Weapon. (1.5 | 25) RAIDEN Heavy Rocket Launcher, Shock Mine / Breaker Pistol, CC Weapon. (1.5 | 25) SAITO TOGAN T2 Boarding Shotgun, Smoke Grenades / Pistol, EXP CC Weapon(PS=4). (0 | 33) KYOJIN KILLER Heavy Flamethrower, Flammenspeer / Pistol, DA CC Weapon(PS=7). (0 | 15) GARON Thunderbolt, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 16) 4.5 SWC | 300 Points hE4Mc2hpbmRlbmJ1dGFpEyBMaXN0RG9jdG9yLTIwMjUtMDOBLAIBAQALAIcaAQIAAICeAQIAAIChAQEAAIcfAQEAAIcdAQMAAIDgAYLlAACHGwEDAACAnwEBAACHKQEBAACHGQEBAACHGQEBAAIBAAUAgKcBAgAAgKcBAgAAgpwBAQAAhyMBAgAAhycBAwA%3D
Blindside's Reports made a video about the tournament. There is a vlog about the tournament, a description of a player's rounds but without a list presentation, and general feedback on the game in the tournament. [GER] Infinity Turnier Impressionen: Furor Teutonicus 2025 - Tag 1/2
Infinity the Game: Furor Teutonicus 2025 - Tournament Debrief Hello Space Knights, Unfortunately, Furor Teutonicur 2025 is over and we want to discuss the tournament together. From CNN, Nils (Wasabiose), Christoph (mrB4ggins), Sven (Chroma) and Tim (CrazyNomad) were there and will share their experiences. We will report on our matches and also watch the tables.