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N4 Battle Report - Domination [With Zombies!] - Svalarheima vs. TAK

Discussion in 'Battle Reports' started by OrphanOfToast, Oct 30, 2020.

  1. OrphanOfToast

    OrphanOfToast Heated Bread

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    Happy (almost) Halloween all!

    Nimlothaule and I decided to throw down a game of Domination with a SPOOKY twist: Zombies!

    The mission and scoring plays out the same as the N4 rulebook Domination mission with no ITS rules added, however the following special rules are applied:
    • Scoring: 1 OP - Kill more zombies than the opponent at the end of the game.
    • At the end of each game turn during the states phase, a zombie is spawned in the center of table edge in one of the four scoring quadrants. Roll a D20 to determine which of the four the zombie spawns in.
    • At the start of each states phase, any models that have been removed from the table during that turn (i.e. troops considered dead instead of unconscious) are placed aside. Roll a D20 for each model that died that turn. For each roll 15 and above, spawn an additional zombie during the states phase mentioned in the first bullet point. Troopers with STR make a bit of noise on death, so include them during this step.

      [​IMG]
    • Zombies can ARO as normal, however they will always dodge toward the source they are reacting to. (In the case of both the active player and the reactive player declaring loud skills, the zombie is always attracted to the active player.)
    • Zombies have supersonic hearing and are attracted to noise. If any "loud" support skills are used at any point on the game table (even out of zone of control), all Zombies ARO dodge toward the source of the noise.
    • In the Zombies "Active Turn" (Each States Phase), Zombies always move towards the closest model using the most optimal path, triggering AROs from troopers as normal. If a trooper is in BESERK range and is a valid target, the zombie always uses beserk against the closest target in range.
    • Zombies activate during the states phase in which they are spawned.
    • Troops put into a dead or unconscious state by a zombie attack are immediately removed from the table and replaced with a newly spawned zombie in the place of the model. They can activate the same states phase they are spawned.
    • Troopers with the STR wound type still attract zombies but are not replaced by zombies upon death as described in the above bullet point.
    ------------------------------------------------------------------------------------------------------------------------------------------------

    I decided to bring my Jotum to bask in sweet, sweet ARM10, while Nimlothaule brought an eyebrow-raising limited insertion TAK list with plenty of AP.
    [​IMG]

    Winterfor - Gunnar Rush - 300pt | 4SWC

    Group 1 - 10 Regular
    FUSILIER
    | CORE | Combi Rifle | 10pt, 0SWC
    FUSILIER (Lieutenant) | CORE | Combi Rifle | 10pt, 0SWC
    FUSILIER | CORE | Heavy Machine Gun | 18pt, 1SWC
    ORC | CORE | Feuerbach | 38pt, 1.5SWC
    VARG (Triangulated Fire, Sensor) | HARIS | Combi Rifle, Heavy Flamethrower, WildParrot | 28pt, 0SWC
    GUNNAR (Tac-Aware) | HARIS | Multi Rifle (+1 DAM), Chain-Colt, Trench-Hammer | 34pt, 0SWC
    QUINN | HARIS | Shock Marksman Rifle, Flash Pulse | 23pt, 0SWC
    FUGAZI DRONBOT | Flash Pulse | 7pt, 0SWC
    FUGAZI DRONBOT | Flash Pulse | 7pt, 0SWC

    Group 2 - 3 Regular | 1 Irregular
    JOTUM
    (Tac-Aware) | Multi-HMG, Heavy Flamethrower | 87p, 1.5SWC
    MACHNIST | Combi Rifle, D-Charges, GizmoKit | 15pt, 0SWC
    MULEBOT | Baggage, Deactivator, Repeater | 8pt, 0SWC
    WARCOR | Flash Pulse, Stun Pistol | 3pt, 0SWC
    [​IMG]

    TAK - Zombie - 298pt | 5.5SWC

    Group 1 - 9 Regular | 1 Irregular
    FRONTOVIK
    | CORE | AP Sniper Rifle, Assault Pistol, MSV1 | 30pt, 0.5SWC
    FRONTOVIK (Engineer) | CORE | T2 Rifle, D-Charges, Assault Pistol | 26pt, 0SWC
    FRONTOVIK | CORE | Heavy Rocket Launcher, Assault Pistol | 21pt, 1.5SWC
    112 | CORE | Light Shotgun | 12pt, 0SWC
    VETERAN KAZAK (Lieutenant) | CORE | AP Heavy Machine Gun | 46pt, 1SWC
    VASSILY (Chain of Command) | T2 Sniper Rifle, D-Charges | 40pt, 1SWC
    SCOUT | Ohotnik, D-Charges, E/M Mines | 29pt, 0SWC
    SPETSNAZ (Surprise Attack -3), Camouflage, Mimitism (-3), Decoy (1)) | Heavy Machine Gun | 38pt, 1.5SWC
    PAVEL McMANNUS | Ohotnik, Chain-colt, Shock Mines | 32pt, 0SWC
    DOG-WARRIOR | Chain Rifle (+1B), Grenades, Smoke Grenades | 24pt, 0SWC
    [​IMG]

    The zombies ended up actually being pretty important and made for a fun halloween-themed game of infinity.

    Read the full battle report here:
    https://diceystrategies.com/f/spooky-battle-report---n4---domination-with-zombies
     
    #1 OrphanOfToast, Oct 30, 2020
    Last edited: Oct 30, 2020
  2. Wizzy

    Wizzy Well-Known Member

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    :ghost::+1: Nice report
     
    OrphanOfToast likes this.
  3. OrphanOfToast

    OrphanOfToast Heated Bread

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    Thanks Wizzy!
     
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