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Missing traits

Discussion in 'Modiphius Entertainment' started by Rumdog, Oct 16, 2019.

  1. Rumdog

    Rumdog Well-Known Member

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    Hello!

    Decided to create my first character for fun (and to better understand the system), and I am kinda lost with augmentations. To be precise with Cyborg trait. For some reason I cant find it (as gene-freak or chimera traits) anywhere in the book.

    Can someone point me in the right direction?
     
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  2. Golem2God

    Golem2God Just a Kooky Kumotail serving others.

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    Maybe they were placed in the Nomads supplement book? I'll have to take a look in the core book to see if what you are asking is in there.
     
  3. Golem2God

    Golem2God Just a Kooky Kumotail serving others.

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    @Rumdog Ok I've found it in the core book on page 344 under Cybernetics. It states on the same page that gene-freaks and chimeras are under Biografting while cyborgs are under the Cybernetic term. The page explains the difference between the two groups and what characters are considered gene-freaks/chimera compared to other Biografters.
     
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  4. Rumdog

    Rumdog Well-Known Member

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    Thanks for the reply!
    Yeah, that's where I found them too. I just thought there should be some sort of "game" description, not just "fluff" one...if that makes sense.
     
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  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Traits aren't really a hard mechanic.

    More of a roleplaying tool.

    They have no mechanical effect.
     
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  6. Rumdog

    Rumdog Well-Known Member

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    Yeah, though it is kinda difficult invoking a trait such as cyborg, for example.
     
  7. colbrook

    colbrook Grenade Delivery Specialist

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    Plenty of role-playing opportunities come to mind:

    Some people find obvious cybernetic modification gauche, crude, or unfashionable, most of the Sphere prefers cloned replacements or invisible bioware augmentations to obvious cybernetic mods. On the flip side street level or counterculture types might respond more favourably to a more cyberpunk looking character.

    Cybernetics can cause issues at security checkpoints, like having a metal plate going through airport metal detectors, but a cannny character could find ways to use this to their advantage!

    Cybernetic limbs don't feel pain so can be used to grab or hold things a normal person couldn't, this would be up to the GM and may damage the cybernetic, but could prove pretty useful.
     
    #7 colbrook, Oct 28, 2019
    Last edited: Oct 28, 2019
  8. Rumdog

    Rumdog Well-Known Member

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    That's actually good examples, thanks!
     
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  9. Section9

    Section9 Well-Known Member

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    Yeah, in the forum RP I was in, my ex-Uberfallkommando got his social aura flagged with a 'This person has mods illegal in YJ, speak to him at your own risk' tag. Really made those poor cops about crap themselves when they responded to a shots-fired incident...
     
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