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Mines, mines everywhere!

Discussion in 'Ariadna' started by Grey Templar, Sep 11, 2018.

  1. Grey Templar

    Grey Templar Member

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    [​IMG] Minebombers
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 11)
    [​IMG] LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
    [​IMG] VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38)
    [​IMG] VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
    [​IMG] COLONEL VORONIN (Sensor) Lieutenant T2 Boarding Shotgun / Pistol, AP CCW. (0 | 21)
    [​IMG] STRELOK Submachine Gun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (0 | 16)
    [​IMG] STRELOK Submachine Gun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (0 | 16)
    [​IMG] 112 Light Shotgun / Pistol, CCW. (0 | 12)
    [​IMG] LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)
    [​IMG] LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    [​IMG] DYNAMO Submachine Gun, D.E.P. / Pistol, CC Weapon. (0 | 23)
    [​IMG] DYNAMO Submachine Gun, D.E.P. / Pistol, CC Weapon. (0 | 23)
    [​IMG] DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
    [​IMG] TM KURYER Katyusha MRL, Antipersonnel Mines / Electric Pulse. (1 | 14)
    [​IMG] TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
    [​IMG] TANKHUNTER (Chain of Command) AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 30)

    3 SWC | 300 Points

    Open in Infinity Army


    So I had an idea about using Mine Dispenser along with Traktor MULs to use 1 combat group to just continually bombard the field with mines. 4 orders to lay down mines and 2 orders to refill the mines.

    Meanwhile the 1st combat group has 11 orders to tool around with the main link and the Streloks.
     
    Bellyflop likes this.
  2. Section9

    Section9 Well-Known Member

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    Topic should be "Mines, mines, everywhere there's mines."

    Blocking out the scenery, blowing my mind
    Go here, don't go there, can't you see the mines?

    :smiling_imp:
     
    geo67, Kreslack and Gargs454 like this.
  3. Disko King

    Disko King Well-Known Member

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    btw. how does mine dispenser interact if you use it to put mine in ZoC of enemy marker, but you see area where you would put mine? You have to pass BS first, and then pas WIP?
     
  4. Kreslack

    Kreslack Unknown Ranger lead the way!

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    Zone of control is fine. Just not in the 'trigger area' of the mine. You only need a wip test to intuitiave attack a mine in base contact with yourself and with an enemy camo or TO market in the trigger area.
     
  5. Disko King

    Disko King Well-Known Member

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    So how do you place mine in trigger area or you can't do it? Since you can do it with intuitive attack.
     
  6. Kreslack

    Kreslack Unknown Ranger lead the way!

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    Only in the trigger area of a camo or TO with an initiative attack
     
  7. Hansolo

    Hansolo Well-Known Member

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    Disko King likes this.
  8. Disko King

    Disko King Well-Known Member

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    Thanks! Though it looks very fun! with range it has, you can just shoot mine so it covers enemy link team, and let em risk killing stuff or waste orders on discovering and destroying mine with other units. If you have 4 of them, that means you can coordinate order and launch 4 mines? 4 guys, with fireteam duo(you can spend 2 orders to move them all 12"), move them 8, launch mines up to 16 for +3 range, and you have mines on position, go into supression :D
    Depending on the mission this can be very nasty for 2 orders total and 1 command token(4 mines up to 36" from your DZ) and 4 guys in suppression for 1 order and command token more.
     
  9. Hansolo

    Hansolo Well-Known Member

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    Hm. I think that in Coordinated Order all Dynamo's would have to shoot at the same point. So you'll have four mines in one place.

    But I'll have to check it/someone else would need to confirm.
     
  10. colbrook

    colbrook Grenade Delivery Specialist

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    Correct, except that mines can't "overlap" so you're essentially getting 4 chances (and spending 4 disposables) to put one mine down.
     
    Balewolf likes this.
  11. Grey Templar

    Grey Templar Member

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    You can do it if there is another figure in the area not in marker state. You just can’t do it if the marker is the only thing there.
     
  12. Grey Templar

    Grey Templar Member

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    So I've had 2 games with this list. The Mine Launcher is as gross as expected. Though spec firing the mine even in optimal range bands is a toss up what with needing 9s. I expect dismounting so the Dynamos can maneuver a little easier might be a thing so they can occasionally get some direct fire onto the target point.

    If you go first and can put down 3-4 mines in the midfield it gives the enemy fits.
     
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