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Mechanized deployment

Discussion in 'Rules' started by konuhageruke, Aug 3, 2019.

  1. konuhageruke

    konuhageruke Well-Known Member
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    Can I use this tactic if I have no Jackbots on the field?
     
  2. ijw

    ijw Wargaming Trader, Freelance Editor (UK)
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    I can't see anything that would stop it.
     
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  3. -V-

    -V- A! Team member
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    You can: You read the first setence and remove no Jackbot from HexaDome. And then, read the second sentence and apply.

    :wink:
     
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  4. konuhageruke

    konuhageruke Well-Known Member
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    That is what i thought.
    But at the same time this may be extreamly op in some scenarios, like Carnage if you get this card, and Outbreak in the first turn:
    All enemies are in close vicinity, so you can put Jackbot adjecent to 2 of them (3 if lucky) then KABOOM. all get 2 wounds, then burn, then possible additional wounds and possible burn. Win in first turn? OP as hall.

    This card should have a distance limit, ar minimum distance from the enemies.
     
  5. -V-

    -V- A! Team member
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    Nice combo. Go ahead, just try.

    :wink:
     
  6. Damiel

    Damiel Domaru sexytorizado :3
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    If you're talking about Outbreak, remember that, no matter how many Minions are adjacent to an Enemy, it gets only 1 :4: and 1 :A:.

    :3
     
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  7. -V-

    -V- A! Team member
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    Thanks for remember me when I saw this combo: during testing.

    :wink:
     
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  8. HarlequinOfDeath

    HarlequinOfDeath Tha Taskmastaaa
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    Love that gibe. :hugging_face:
     
  9. -V-

    -V- A! Team member
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    I had a sudden flash: when this combo made to the Enemies as many :4:Damage as Adjacent Obstacles (crazy, isn't it?) ─ and then, after testing, our testers recommended to leave it as it's now: balanced.

    :blush::ok_hand:
     
  10. konuhageruke

    konuhageruke Well-Known Member
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    ok... so balanced is "start game, inflict 1-3 wounds on each enemy and possibly another burn state, before the game starts.
    balanced in comparison to what?
    I think that I'm missing any other opening that is this crippling if you don't have mendoza Tabula raza on hand in next activation.
    What am I missing?
     
  11. -V-

    -V- A! Team member
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    The Enemies get only 1:4:, no matter how many Minions are Adjacent to:
    "Inflict 1:4: (only 1) and impose the :A:Burning State to each Enemy Adjacent to any (up to 3) of the chosen Minions"

    1:4: is easily healed and the :A:Burning State is easily removed for any support like Parvati, Laxmee, Mendoza and even Dart!

    :wink:
     
  12. konuhageruke

    konuhageruke Well-Known Member
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    ah, sorry - confused Outbreak and vaporized napalm in last entry and put them together ;)

    And that guy was lucky to have Gaia and Earths Fury on hand as well.
     
  13. -V-

    -V- A! Team member
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    Nice combo too. Alright.

    :wink:
     
  14. CAnon

    CAnon Well-Known Member

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    Yeah, to have both in hand consistently T1, you really need Oberon to activate first. At which point one of them will have left the area by the time Fiddler can use her tactics, making it harder to hit all 4.

    This is ignoring the fact Oberon is super squishy and so an unconventional choice for Carnage.
     
  15. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower
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    I'm not sure this works that way 'though.

    The wording on Outbreak doesn't seem to allow for multiple :4:s and multiple :A:Tokens.

    Instead, the wording suggests that you would take only one damage, no matter how many Minions you are next to.

    ...

    But if it DOES work like this then the synergy between Gaia and Fidder is much stronger than I thought.