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Looting and Sabotaging with CJC

Discussion in 'Nomads' started by [Ghost], Apr 10, 2019.

  1. [Ghost]

    [Ghost] Member

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    'sup Bromads

    I'm having an upcoming match of Looting and Sabotaging and finally want to give our prison brothers from Corregidor a try. Normally I'm used to solve problems by applying Grrrls and Skirmishers in BJC or throw Morlocks at problems until they go away. Lately I got used to the more elite approach of TJC forces upgraded with some myrmidon genes.
    CJC on the other hand feels like a combination of the elite approach of Tunguska in form of Intruders and linked Tsyklons with the brute force and tricks of Bakunin in form of Jaguars, Bandits, Morans and Drop Troopers.

    However, as I do not want to let the truely free nation appear in a bad light, I request your help with the following list idea.

    Scavenging and Sabotaging
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
    LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    BANDIT Combi Rifle, Antipersonnel Mines / Pistol, DA CCW. (0 | 27)
    SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
    TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    6 SWC | 300 Points
    Open in Infinity Army

    Idea is that the MB/Lupe/Alg/Dak Core Team acts as defensive team (MB and Lupe give ARO) while in active turn wipe their corridor for the advancing Massacre/Jaguar Haris and Bandits.

    While initially the Bandits should act as roadblocks (especially the combi/mine guy), they are planned to advance in turn 2/3 towards the AC2 while grabing some nice toys from the panoplys enforced by their scavanging.

    While the Massacre Haris is also ultimatively heading towards the AC2, the other job is to provide smoke for the Bandits if necessary. And of course smoking the Intruder while passing her.

    The Engineer-Tomcat is planned for D-Charging the AC2 or Reparing the TR Drone.

    The only things that bother me is the missing doc for the absurdly expensive Intruder and the aggressive Ltd. However, that seems to be a Corregidor-thing I might have to get used to.

    Do I miss something? Any optimizations?

    Thanks in advance, lads
     
  2. Freki

    Freki Well-Known Member

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    Alright,

    my version slightly tweaks yours.
    Replaced HMG for ML (superior in ARO which is your purpose here)
    Replaced combi bandit for FO bandit
    Moved Lupe to the haris
    Replaced transductor zond for alguacile to compensate Lupe leaving the core

    Scavenging and Sabotaging
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
    BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)
    INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]2
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)
    WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    6 SWC | 299 Points
    Open in Infinity Army

    So why did I do that?
    Your bandits will be in charge of collecting D charges from the panoplies to accomplish the objective. They automatically loot due to having scavenger, and being specialists they can replace those d charges.
    Lupe has little value at the rear of your board, she is a specialist with mimetism. Your haris has no specialist to move up and dig in the panoplies if need be. Also Massacre has frenzy, so one kill and he loses cover bonuses. You don't want this to happen at the wrong time
    ML traded for HMG, HMG has only burst 2 on reactive, whereas a ML is extremely scary, one hit means a template, and 3 rolls that ignore covers.

    I think you lack crazy koalas (morans/ lunokhold), your core link could use a tsyklon to have two good pieces in that core. I am not sure about massacre either, could be replaced for a McMurrough
     
    #2 Freki, Apr 10, 2019
    Last edited: Apr 10, 2019
    Galdera likes this.
  3. Tourniquet

    Tourniquet TJC Tech Support

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    Mcmurder is great in this mission (even better now), just throw him up the table and batter down the AC2 then he become's your opponent's head.ache
     
    jimbo slice likes this.
  4. [Ghost]

    [Ghost] Member

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    Thanks for your suggestions, Freki. Maybe I lost focus during list building. I started the core team with ML MB and subconsciously pushed the team toward an active turn role because I wanted to make more out of Lupe. To shift her to the Haris is a great idea. In fact, I only saw that she is a wildcard when the list was already finished as I had in mind that she counts as alguacile. Seems they changed that along with the recent sectorial update.
    The bandit was originally a FO, changed that to the Combi to emphasize its role as roadblock with mines and suppressive fire but giving him the ability to pick D-charges from the panoplys sounds even better. My first idea was to break the AC2 with DA-CCWs but now I see the bad odds (DA PHY 13 - ARM 8 = Armor saves of 2 x 6+) vs D-charges (EXP DMG 14 - ARM 4 = Armor saves of 3 x 11+).

    Massacre should be save from losing cover bonus as long as he is in a link team:

    Screenshot_20190410_114617.png

    For McMurrough I do not have the mini and I try to avoid using proxies for characters as they are awesome :)
     
  5. Kwisatz Haderach

    Kwisatz Haderach Zelenograd Shasvastii
    Warcor

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    As from my expirience -Mac is just soloing this mission.
    He has all the tools. and he destroys AC2 with 2-3 swings (using Berserk and MA2 for +3 DAM)
     
    csjarrat likes this.
  6. loricus

    loricus Satellite Druid

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    Dead men can't solo, build to enable him and build backup plan(s).
     
    Civilized Barbarian and Nenyx like this.
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